Fun Stuff > CLIKC
LA Noire
Cire27:
Every time I see Buckley's work I mentally cringe.
maxusy3k:
I went into the supermarket near my workplace at lunch and asked if they were getting any copies in. The woman pointed to a massive stack of them behind the counter.
I told her she should definitely sell me one but she refused.
I even went back after work without my hat on and asked again but she totally recognised me and refused again.
Going to give it another shot tomorrow, otherwise will be grabbing this on Friday for sure. Pretty excited!
Blyss:
--- Quote from: Cire27 on 18 May 2011, 08:59 ---Every time I see Buckley's work I mentally cringe.
--- End quote ---
Granted - but I still think some of it's funny. Not very often, but some.
LTK:
--- Quote from: Boro_Bandito on 17 Dec 2010, 11:08 ---Those faces look pretty amazing.
Edit: But looking at that now, it kinda makes the rest of it look bad because its a little too good/creepy, and like, the clothes and environment are about the same level as GTA IV.
--- End quote ---
Amazing indeed, but I think I know what you mean about the body lagging behind the face, so to say. Even though they have the same level of graphical fidelity, the faces stand out by being much more plastic (as in movable) than the rest of the character. Really paying attention to it makes it look like the head is on a body that's busy doing something else, which it actually is because the face and motion aren't captured simultaneously. Still, it's a massive improvement over conventional facial animation (I'm gonna hate watching the Witcher 2 cutscenes after seeing these videos) and I think the only thing left to improve is the eyes. As you probably know, the eyes are what makes a person come alive, and since the actors have no way of seeing into the game world, their gaze will always be slightly off. If the direction of gaze can be manipulated independent of the rest of the facial expressions, we'll have animation as true to life as it can possibly get.
Scandanavian War Machine:
Lost Odyssey kind of did a really good job with facial animations and making the eyes seem actually alive instead of lifeless and creepy.
coupled with the great writing and decent VA, that was possibly the most emotionally invested into a game's characters i ever got. was definitely a surprise when i caught myself actually getting a little teared up during a cutscene. :-o
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