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Bioware's New Game: It's Mass Effect 3.

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Blyss:
That doesn't have to be a bad thing.  As long as it doesn't start a trend that ends with "Mass of Gears" I'm alright with it.

Blyss:

--- Quote from: Ptommydski on 13 May 2011, 06:31 ---Gears of War has genuinely impressive set design and dressing in general. Much better than Mass Effect's horribly outdated rooms with two boxes in etc.

--- End quote ---

Ummm - K.


I don't think anyone is arguing that with you.  I wasn't trying to take a shot at Gears, I like Gears.  I just don't want it mixed in with my Mass Effect.  That's all.

Unlike Reese's, I don't think those two great flavors would go great together.

Buttfranklin:
Gotta agree there.

They need to take a cue from Valve in terms of level design.

KvP:
Really? Playing GoW2 (and Gow1 to an even greater extent) I was really struck by how much I noticed the abdomen-level walls that litter pretty much every level. Every single third-person shooter has them (even the MEs) but for some reason they were stood out in GoW. I think the main problem was that UE3, such as it was, restricted the size of areas thus making every level a linear corridor shooter with blockades you could blind-fire behind. They're promising much, much larger levels and a greater degree of tactical movement (along with an AI boost) in ME3. Hopefully they deliver.

satsugaikaze:
I think it's the very idea that both Mass Effect's and Gears of War's combat is cover-based shooting, so chest-high walls of some design are involved by default. Gears of War, however, doesn't have the liberty of using RPG mechanics such as latent spellcasting to mix things up, so combat in Mass Effect comes off as slightly more flexible than being forced to take pot-shots from behind cover until the other man falls down.

All this being said, things like blindfire and dodging/rolling are things that I'd generally consider to be a welcome addition to Mass Effect. They're not humongous innovations to third-person shooters, but established mechanics that would most definitely improve the shootery side of 3. And while Gears of War doesn't really have the most inviting palette design, there are enough changes in environment to spice things up a little, as opposed to the repeated dungeon crawling and corridors-with-flanking-opportunities in Mass Effect 1 and 2.

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