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Bioware's New Game: It's Mass Effect 3.

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Johnny C:

--- Quote from: KvP on 13 May 2011, 23:04 ---Really? Playing GoW2 (and Gow1 to an even greater extent) I was really struck by how much I noticed the abdomen-level walls that litter pretty much every level. Every single third-person shooter has them (even the MEs) but for some reason they were stood out in GoW. I think the main problem was that UE3, such as it was, restricted the size of areas thus making every level a linear corridor shooter with blockades you could blind-fire behind. They're promising much, much larger levels and a greater degree of tactical movement (along with an AI boost) in ME3. Hopefully they deliver.

--- End quote ---

i was gonna say, the cover in gow doesn't exactly feel natural either

Johnny C:
frankly i think my favourite example of a cover system in games is still splinter cell: conviction, which has you using, like, parked cars and garden planters and desks in an office and a bunch of other things that are actually convincingly native to the environment

Alex C:
The parts that really struck me when playing Gears were the times when the level designers came so close to getting it just right but then made an obvious nod to providing the grubs some cover so you can't just instantly crush them from your obviously superior vantage point. For example, they'll give you an old cement monument to work with and it looks great and even makes a degree of sense as the obvious focal point in a plaza but then they go and blow it by making sure there's some random free standing tummy walls around.

satsugaikaze:

--- Quote from: Johnny C on 14 May 2011, 10:47 ---frankly i think my favourite example of a cover system in games is still splinter cell: conviction, which has you using, like, parked cars and garden planters and desks in an office and a bunch of other things that are actually convincingly native to the environment

--- End quote ---

Upcoming Deus Ex looks about the same thing too


In fact, y'know what? Stealth games have gotten this down pat for like forever.

Tom:
heck, rockstar games have been pretty good with cover

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