Fun Stuff > CLIKC

Elder Scrolls V

<< < (22/106) > >>

Dimmukane:
Of course that'll happen when you don't have time to optimize/fine-tune it.  In any case, when has any non-scripted character interaction in a video game not been numeric?  The only difference between TES and other games is that they make it really transparent.

As far as story goes, there's been a lot of influence from Conan (and rightly so), so I imagine your character's a good deal more important than a lackey.  At best, savior of time itself; at worst, the most crucial participant in the final battle against Alduin.

Voice acting-wise, I'm pretty certain they can only get better considering how clunky it was in Oblivion and Fallout 3.

Scandanavian War Machine:
I just got done reading the the GI article and I'm really excited now. If they deliver on 1/5 of the things they said, it'll probably be my GOTY.

I am ridiculously easy to please though.

Ozymandias:
Super intrigued by the new levelling system. I mean, in practice, I'll probably hate it like I hate every TES levelling system, but it's an interesting thing conceptually and I'm trying to work out how it affects min-maxing.

ackblom12:
Yeah, i am definitely intrigued at least. Also I found scans and holy shit, it's a TES game where the human NPCs don't look like some horrible Ogre/Troll hybrid!

Ozymandias:
Just looked up said scans too. I know screens are doctored and prettied up and stuff especially for a feature spread in GI but holy dang.

WTB FO4.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version