Fun Stuff > CLIKC
Elder Scrolls V
KvP:
There's no way to do that in a real-time game without angering people - Alpha Protocol and (to a much greater extent) Vampire: The Masquerade Bloodlines made you suck in real-time FPS/TPS combat with things you weren't proficient in (or sometimes in the latter case, what you were proficient in) and they got pegged as the very definition of bad combat.
weapon prereqs in NV affected accuracy / spread (in the case of guns and explosives) and attack speed (in the case of melee / unarmed / explosives), but going beyond that would have pissed off too many people.
est:
They need to have a different playstyle option, then.
1. John Q Public [default]
2. Person who is expecting an RPG
or release it as an official, optional day-1 mod for all I care. I don't mind them going after more casual players, because that'll get them more money and mean that they'll be able to make more games. I just wish there were more sliders for gameplay than just difficulty level (and sometimes gore).
Tom:
Gore is a stupid thing to toggle, devs should just be able decide what they want and then stick with it. The toggle animus blood on/off option in Assassin's Creed is mindbogglingly unnecessary. It has no impact on censorship and people who don't want to/shouldn't be seeing that low level of gore need to think about why they're playing a game where the goal is to kill people. I can't think why they'd include it.
JD:
But Tom what about the children
ackblom12:
I think having configurable options, no matter how lowly you may think of them for whatever reason, is never a bad thing to have.
I am pretty torn on the way to deal with RPGs and how they've changed. While I miss the days of picking a class and being limited in certain areas by that choice, but I can't really argue with being able to at least mess with whatever I want in game in as few playthroughs as possible. Personally I'd like a bit more of a balance than what has become the norm, but I think that for the most part I'm ok with the fact that the definition of what an video game RPG is has changed considerably over the last 30 years.
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