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Elder Scrolls V

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est:
Don't get me wrong, I do love the way that TES' world is.  I love being able to be a sword-wielding mage or a mostly-fighter that augments his abilities with a little magic, or perhaps a sneaky bow-wielding assassin that uses magic for misdirection and healing.  I love all that, but I just want to have to work at it if I want to be able to do it effectively.  I don't really want it just served up to be on a plate.  I think that Morrowind was pretty balanced in that way, Oblivion less so without mods.  I hope that the next one goes back toward Morrowind just a little, but I am skeptical for the reasons John mentions.

Dimmukane:
I'm going to put this here for later. 

8-)

ackblom12:
Oh yeah, definitely. I'd like to have to put a bit more work in myself but I'm not sure how they could do it anymore without turning RPGs back into the super niche market and not being able to survive on that kind of market without making major visual sacrifices that would make them even more niche and then jut having a fanbase made up entirely of RPG Codex.

I wouldn't wish the RPG Codex on anyone.

Ozymandias:
I don't know. I think it just requires some creativity. I mean I wouldn't have thought an old school puzzle platformer like Out of this World/Another World would be any successful but hey Limbo, awesome.

snalin:
When even a hack and slash oriented game like Dungeon Siege 2 can get away with saying "if you choose more than one field of combat you will SUCK", and still be praised for fun combat, an Elder Scrolls game should have no trouble doing the same. You don't have to make characters unable to hit with weapons they are not proficient with, just make them slower and do less damage per hit, and that should fix things up good.

I've always had a problem with how TES has managed swords, btw. In Morrowind, you had short blades and long blades, which didn't make a lot of sense since short blades covered everything from kitchen knives to short swords, while long blades covered normal swords to claymores. Oblivion just had "blades". Morrowind's division seemed weird and overly constrictive, while in Oblivion it just felt too open. I think that a two-handled/one-handled division is much better, both logically and gameplay-wise.

I also want spears back. A fantasy world without spears just feels weird.

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