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Author Topic: Dead Space 2: That Thing Was Pissed  (Read 9274 times)

KvP

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Dead Space 2: That Thing Was Pissed
« on: 27 Jan 2011, 21:11 »

So Dead Space 2 is out! It is pretty much exactly like Dead Space 1, but with better balance among weapons (it would be hard to steamroll the game with just a plasma cutter, honestly, and oh my the pulse rifle is useful all of a sudden!)  and more varied sorts of enemies. I'm only a few hours in but I'm enjoying it so far.

Anyone else playing?>
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Re: Dead Space 2: That Thing Was Pissed
« Reply #1 on: 27 Jan 2011, 21:20 »

tried to play the demo, actually didn't have the nerve. what's become of me
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Re: Dead Space 2: That Thing Was Pissed
« Reply #2 on: 27 Jan 2011, 21:23 »

Tired as I am of monster closets this as close as we're getting to a AAA horror game.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #3 on: 27 Jan 2011, 22:08 »

I really want to get this game, but I have such a fucking backlog at this point that I'll probably hold off until I finish more games and in the process wait for it to get cheaper. The Tactics Ogre remake and Marvel vs. Capcom 3 take priority for me, and they're out in less than 3 weeks.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #4 on: 27 Jan 2011, 22:20 »

The Tactics Ogre remake

Sometimes I wish I was being recorded at all times just so I could show you guys the face I must have made when I read that. I know I haven't been paying attention to gaming lately, but holy shit how did I miss that!? I actually own the original copy of that sumbitch 'cuz I rented it and promptly "lost it" back when I was 13 years old.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #5 on: 28 Jan 2011, 05:07 »

I literally bought a PSP just to play it. I'll get some stuff I was vaguely interested in before, like Peace Walker, but it was pretty much my all-consuming love of the Ogre Battle series that pushed me into buying it. It's got new classes, entire new chapters, branching plot paths, and a bunch of other crazy shit. They rebalanced the difficulty and retranslated the whole thing too. Also, this. You guys have no idea how many hours I spent as a child listening to some version of that song. Hearing it orchestrated for the first time was maybe the biggest nostalgia trip I've ever experienced.

But I feel that we have strayed from the original topic somehow.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #6 on: 28 Jan 2011, 11:29 »

I have a first gen psp already, but I never use the goddam thing except to emulate NES games and I always sorta regretted the purchase. It's taken 6 years but hey, vindication!
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Re: Dead Space 2: That Thing Was Pissed
« Reply #7 on: 28 Jan 2011, 12:33 »

Downloaded the demo - played a few minutes, but have yet to give it a good going over.  Fun so far, and hey, look, a game that has an actual scary moment or two.  The Resident Evil Dev team could learn a thing or two.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #8 on: 28 Jan 2011, 12:40 »

So far, about four-five hours in, almost everything has improved from the original.  I headed to my wonderful EB games and got it free with some awesome trade-ins (including the original Dead Space) and plugged it right in.  At first I was impressed by how much smoother the controls are than the original, incredibly fluid controls are awesome.  I plopped it right into hard and that's been a rather interesting decision.  Not only do I have to continuously worry about ammo I also am getting killed, a lot.

The graphics were always good and they've merely received a little upgrade but their art direction has taken a drastic turn for improvement.  Varied environments? Lighting that actually does a good job of being creepy? Cooler monsters?  All are provided, with the caveat that it still retains all the monsters from the first game.  You remember the horror from the first game?  Remember how they did a relatively good job with atmosphere but couldn't manage anything else?  I want to say that they've greatly improved in every respect but that would be a lie.  What they've shown is very, very good improvement, especially with varying the atmosphere.  Monsters still jump out at you and still pretend to be dead until you walk up to them.  They've added in a really awesome touch where loot only drops from a body when you stomp on it or shoot it again, a nice little improvement.

The only major complaints I have about the game are the weapons.  So far I'm using a single gun that wasn't in the first game.  Just about every gun from the first game has reappeared for this installment, they're better but some new weapons would have been preferred.  Also, Isaac talks in this game and his characters is kind of likeable.  It's a needed addition so that we can have some sympathy for him but every time he starts talking I freak out a little, "Who's talking to me? Who is that?  Oh, right, I talk now."

Also, for a game that's rated M the way that EA has marketed this game really, really put me off of it.  Yes, my mother would be HORRIFIED of this game.....I don't live at home, I don't care what my mom thinks of my videogames, I doubt my mother could name a videogame that I own.  You have to be over 18 to be able to buy this game, the older audience is the one that you're trying to impress....why are you aiming your advertising at the 13 year old crowd?  Honestly EA, you're getting a lot better but you NEED to fire that marketing team.  If they're also responsible for the Sin To Win debacle from Dante's Inferno then they need to be purged from this earth.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #9 on: 28 Jan 2011, 14:29 »

EA's marketing department has been run by idiots from Dragon Age: Origins on, but Dead Space 2's campaign has been their shittiest yet. It annoys me every time I see it.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #10 on: 28 Jan 2011, 15:02 »

My friend is saying it is an improvement upon the original. I feel like I should get the first Dead Space now that it's only $20. Plus you get the plasma cutter from the first game if you have any data from it.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #11 on: 28 Jan 2011, 15:23 »

Don't pick up the original Dead Space.  You really, really don't need it.  If you want to know the story they have provided a movie that recaps the events of the first game.  The first game is totally unnecessary now because Dead Space 2 is an incredibly refined experience of the first one with a story that isn't that bad, especially in comparison to the first.

Also, The Mineral Cutter and the Plasma Cutter are essentially the same weapon, I really didn't notice any difference between them. 

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Re: Dead Space 2: That Thing Was Pissed
« Reply #12 on: 28 Jan 2011, 15:27 »

The trailers made it look like they were releasing a fairly ugly action game instead of an RPG. The constant and repetitive use of the blood motif gave the whole thing a bit of a "300" or God of War vibe that the game didn't really have an interest in living up to. Flagrant and irresponsible use of Marilyn Manson.
« Last Edit: 28 Jan 2011, 15:34 by Alex C »
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Re: Dead Space 2: That Thing Was Pissed
« Reply #13 on: 28 Jan 2011, 15:36 »

Beyond the NEW SHIT ads, the general emphasis on gore was overblown. IIRC it was explicitly stated that the marketing was designed to cater to Call of Duty players (as they constituted the average gamer, supposedly) and I can't imagine many CoD players getting the game they were promised.

*e - yeah Alex pretty much nailed it

Anyway OT the mineral and plasma cutters are exactly the same, it's just an aesthetic difference.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #14 on: 28 Jan 2011, 15:54 »

I can't imagine many CoD players getting the game they were promised.

Yeah, that's the bit that galled me, hands down. Goremongers and CoD players are people too, dammit, and the advertising hit me as a bit of unseemly misdirection. I understand it's a business but it was still disconcerting to browse the bioware site and forums and compare/contrast the product they were apparently producing with the one that was being marketed.

Trailers like this made me think of 300, a movie about kicking brown people off of ledges and screaming. Dragon Age wasn't really like that.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #15 on: 28 Jan 2011, 16:33 »

That's what confused me. I saw the commercial and finally got the game, only to have a point and click like game.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #16 on: 28 Jan 2011, 22:37 »

played the demo and, much like the first dead space, it felt weird and i didn't really like it right away.

luckily, the demo for 2 starts you out a little slower (1 enemy at a time for a few rooms, then it really starts) and I actually had a chance to get used to the controls, and figure out what the various weapons did. The demo for the first one turned me off so quickly that i never bothered checking it out, but the second one might actually be something i buy at some point. the zero g section was pretty dang cool and hopefully they utilize it well in the rest of the game because it could easily be my favorite part of the whole thing, if it's done right.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #17 on: 29 Jan 2011, 17:24 »

Thinking about trying hardcore mode? Well, here's what you get for it, plus an extra cut scene I think
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Re: Dead Space 2: That Thing Was Pissed
« Reply #18 on: 29 Jan 2011, 17:28 »

The Zero-G instances are way, way better than the original.  They also have a much better balance of them, coupled with the fact that this time around playing in Zero-G is fun.  

I've nearly beaten the game now on hard but I watched a friend play through it on casual.  Usually I don't notice too much but I think that Visceral needs to be commended for their difficulty settings.  It's a completely different game.  On hard you have to worry about ammo and enemy encounters are stressful.  On casual you pick up 100 bullets for your weapons in no time flat and you barely take any damage.  He told me he beat the game in 5 hours and died twice.  

Near endgame things start to get really cool and some of the actions that Isaac takes are really awesome, and they do some stuff with Nicole that really, really helped.  But then I thought to myself, "Wait, I'm in chapter 12....out of 15.  Why did it take this long for character development and to show that Isaac is awesome?"  I was really, really hoping that they'd do some awesome things with the fact that he's insane but they've never really taken advantage of it.  They really should, psychological horror and space go really well together.  Maybe in 3 they'll fix all that.

Also, I have a seething hatred for their weapons.  Every single weapon from the first game is in this one.  Every. Single. One.  I don't care that they were improved.  I don't care that you added in some new ones.  I have equipped the Rifle, Plasma Cutter, the Arc thingie, and the new Detonator.  I can see bringing back something like the Arc thingie because it's cool and the Plasma Cutter because it's becoming iconic....but quit it.  Force us to use completely new weapons instead of allowing us to rely on the familiar.  

Also, did anyone else notice the Super Meat Boy art?
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Re: Dead Space 2: That Thing Was Pissed
« Reply #19 on: 29 Jan 2011, 19:35 »

aw shit, this is out?

there goes my sunday.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #20 on: 02 Feb 2011, 22:28 »

I BET THE WOMEN IN THAT COMMERCIAL AREN'T EVEN REAL MOTHERS
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Re: Dead Space 2: That Thing Was Pissed
« Reply #21 on: 02 Feb 2011, 23:03 »

are you calling EA a liar
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Re: Dead Space 2: That Thing Was Pissed
« Reply #22 on: 02 Feb 2011, 23:11 »

They probably were, but they were probably shown a specific scene in the Sprawl elementary school. Or one of the several scenes meant to disturb people who fear eye injuries.

Anyway, protips!

 - Keep one power node on you at all times. The power locked doors are 100% worth opening, and there are a few that have multiple power nodes behind them, so you get a net positive.
 - Again, the pulse rifle absolutely wrecks shit. It is useful against everything. The secondary fire is now a grenade, which is incredibly useful for flushing out stalkers hiding in cover. A fully upgraded pulse rifle will carry you through the entire game. I've heard the same about the fully upgraded javelin gun.
 - Suit air upgrades are pretty much entirely useless - you start with a very generous 2 minutes of air and all but one of the vacuum sequences contain multiple easily accessible o2 stations.
 - A lot of people seem to prefer the Ripper... Its range is significantly reduced from Dead Space 1 (it's essentially a melee weapon now), but that's what keeps it from being massively overpowered as it was in that game. The only thing it's not good against is the kamikaze necro, as they will explode when they hit your blade. For packs of smaller necros the force gun is ideal (and will net you lots of telekinesis grenades when fighting kamikazes), and its secondary attack will handle most larger necros who are only stunned by the primary. Really there isn't a useless gun in this game, but a lot of people do without the prox mine gun, which makes stalker encounters a cakewalk but otherwise are somewhat tricky to utilize.
 - Buy the contact beam even if you don't use it, and keep it in your inventory. Selling the ammo that enemies drop will net you massive cash.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #23 on: 02 Feb 2011, 23:41 »

yeah, the locked doors are totally useful here, I was impressed by most of them for actually being quite beneficial.

The flamethrower is quite improved as well, I remember everyone hating the version in the first game. 
And oh man, can we talk about how kenesis is actually useful in this game? 
Oh, avoid the Seeker Rifle, I don't know why they thought it would be useful, it is not.

As far as the vacuum sections go, Dead Space 1's were far superior in every single way.  This time around I never worried about air, I was never really surprised when an enemy attacked me from behind.  They were highlights in the first game and in this one I can barely remember them at all. 

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Re: Dead Space 2: That Thing Was Pissed
« Reply #24 on: 03 Feb 2011, 00:13 »

i love my seeker rifle! it's perfect for stalkers and bigger necromorphs that i can't be fucked to chop to bits. plus, ammo for it is fucking everywhere.

i have to agree about the vacuum sections though: in the original, whenever i walked into space i was frightened and twitchy. in 2, i find myself a little more... awe-stricken.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #25 on: 03 Feb 2011, 05:59 »

Aside from the fact that EA has terrible taste in marketing their products - Dead Space looks to be the replacement to Resident Evil that I looked for for soooo long.

And that hand cannon, awesome.   :lol:
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Re: Dead Space 2: That Thing Was Pissed
« Reply #26 on: 05 Feb 2011, 21:04 »

okay, i'm only an hour in and like i was worried this game wouldn't be able to nail the atmosphere right, BUT

1) having a massively populated station where you start out as the outbreak begins is like, as soon as you start encountering more people it gets absolutely bonkers
2) there's a scene in the apartments where a woman's like "I'M NOT LEAVING MY MOTHER" and then shortly after that you walk to where she was and while your objective thing tells you "go this way" you can turn around and see that she was shouting towards an open door and that's why my screen is currently paused is Do I Want To Go In There
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Re: Dead Space 2: That Thing Was Pissed
« Reply #27 on: 05 Feb 2011, 22:17 »

Just finished my first play-through tonight. Visceral doesn't have an incredibly tight track record, but Dead Space 2 emphasizes all of the same aspects that Valve prides themselves in. The game's pacing is absolutely flawless, and except for small sections I felt like the tension was always red-lined (either meticulously slow, deliberate, paranoid corridor-crawling or crazy, frenetic sequences of doing crazy insane shit and surviving somehow). The amount of care that's been put into the atmosphere of Dead Space is also to be commended -- huge, sprawling set-pieces, perfect attention to lighting and gravity sequences... it all astounded me.

Honestly, the entire experience oozed Half-Life to me. Phenomenal pacing, amazing environments and flawless gameplay. Wow.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #28 on: 05 Feb 2011, 22:42 »

Now all they need to do is create a story that isn't forgettable and maybe making there be more banter between characters as opposed to simply exposition.  But considered how much better those elements were in this version as opposed to the original, I think we can definitely look forward to the sequel being better still.

Related: Some guy on Kotaku wrote an article about how awesome New Game+ is and I cannot agree more.  I loved in this game how I was able to totally max out my rig and stasis and one weapon fully during my entire first playthrough.  It makes me want to replay it so that I can play with some more maxed out weapons.  I also know it's going to make the tougher difficulties less frustrating.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #29 on: 08 Feb 2011, 15:28 »

The fully-upgraded Plasma Cutter is a monster.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #30 on: 08 Feb 2011, 22:44 »

I am at chapter 13 and why does everything I shoot explode aaaaaaaaahhhhhhh
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Re: Dead Space 2: That Thing Was Pissed
« Reply #31 on: 08 Feb 2011, 22:52 »

Additionally this is the most immersed I've been in a game for a long time.   
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Re: Dead Space 2: That Thing Was Pissed
« Reply #32 on: 10 Feb 2011, 08:09 »

I beat it, but I locked it down to the lowest difficulty for chapter 13. I was tired of dying all the time.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #33 on: 10 Feb 2011, 17:05 »

I'm making a run of New Game+ on the most difficult normal setting. Think I'll do a Hardcore run after that, but that's going to require like, an absurd amount of leaving-my-Xbox-on-overnight sort of thing.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #34 on: 10 Feb 2011, 17:49 »

hnnngh i hate the church of unitology i hate it i hate it
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Re: Dead Space 2: That Thing Was Pissed
« Reply #35 on: 10 Feb 2011, 18:24 »

Unitology the concept or the in-game organisation?
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Re: Dead Space 2: That Thing Was Pissed
« Reply #36 on: 10 Feb 2011, 19:19 »

I'm making a run of New Game+ on the most difficult normal setting. Think I'll do a Hardcore run after that, but that's going to require like, an absurd amount of leaving-my-Xbox-on-overnight sort of thing.

I figure the game is about 10 hours or so, so if you save every 4 hours, you should be fine.  Although for me the hardcore setting would be controller-destroyingly frustrating.  I know that I will probably never attempt to accomplish this task, there would be no joy in it for me.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #37 on: 11 Feb 2011, 10:57 »

I think my favorite part of this game is that they've clearly done even more monster movie homework, and know exactly what notes to hit to keep the tension exactly where it needs to be throughout most of the game.
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Re: Dead Space 2: That Thing Was Pissed
« Reply #38 on: 12 Feb 2011, 03:17 »

Unitology the concept or the in-game organisation?

the fucking building it's the creepiest shit
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Re: Dead Space 2: That Thing Was Pissed
« Reply #39 on: 12 Feb 2011, 23:18 »

See, where it really started to get me was the school and nursery center.
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Yeah, I mean, "I won't kill and eat you if you won't kill and eat me" is typically a ground rule for social groups.

Ikrik

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Re: Dead Space 2: That Thing Was Pissed
« Reply #40 on: 13 Feb 2011, 01:12 »

the school was were I really noticed how much better the game was.  I remember how the Ishimura was the same location over and over and over and over again.  Throw me into the church, the daycare, the school and I was totally sold.  Plus the set-piece moments were pretty awesome. 
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Blue Kitty

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