Fun Stuff > CLIKC
Battlefield 3: DICE does good things
look out! Ninjas!:
Yeah aside from the stupid endless bad guy supply the CoD games were the best in class for the linear shooter but what little I played of MW2 was just terrible. Stupidly over the top.
satsugaikaze:
I think it was a matter of the way Modern Warfare 2 handled the need to up the ante compared to Modern Warfare 1. It feels like they had to turn it up to 11 just to get the same rise out of players compared to their well-crafted MW1 pacing, so the first game ended up feeling more grounded in reality, if there ever was such a thing in the series.
It's sort of the same thing that happened between Bad Company and Bad Company 2. It's a shame, too, because there really were some very visually impressive set pieces in 2, but they did without the humour and down-to-earth plot of the first. That and the fact that the length was essentially the most vestigial I've seen in a shooter.
Such a pity.
Jace:
--- Quote from: tuathal on 17 Apr 2011, 06:19 ---care beared up.
--- End quote ---
BF is for casuals, real men play COD MW2 in limited. fucking casuals
satsugaikaze:
--- Quote from: Ptommydski on 17 Apr 2011, 05:43 ---Incidentally, does anyone like the Flashpoint series? There's a new one coming out and they are much bigger on realism compared to MW, MOH or BC.
--- End quote ---
Are you talking about Operation Flashpoint? =P
Because I had a ball with Dragon Rising. It's undervalued as a mil-sim arcade hybrid. It's also incredibly atmospheric without being full of explosions every 5 seconds: in fact there's a lot of tension because everything is dead quiet, and covered in knee-high grass and thick conifers so them damn Chinese can be poppin' up anywhere they like
satsugaikaze:
Buggy is new to me; I didn't have any real technical issues with the game. Dragon Rising combined some dynamic color palettes and some very neat open-ended gameplay choices and came out pretty well, if you ask me. Bullet physics felt a little wierd, but apart from that it did a neat job.
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