Fun Stuff > CLIKC
Max Payne is apparently a trilogy now...
dr. nervioso:
...
Will you all destroy me if I say I only watched the Max Payne Movie?
I knew it was based of a game, but I hadn't heard of it up until then
satsugaikaze:
--- Quote from: snalin on 17 Sep 2011, 02:58 ---The most important question is, of course, will there be bullet time?
--- End quote ---
I don't think Rockstar are so inept as to remove the defining gameplay mechanic of the series. They've added cover-based shooting though, although if it becomes anything close to a magic bullet-immunity crutch like in other third-person shooters, I will look for a Rockstar developer to punch in the face.
Nodaisho:
--- Quote from: look out! Ninjas! on 16 Sep 2011, 20:49 ---lies. The technology that was around when Max Payne came out was perfectly adequate, and the comic book parts were deliberate. Both games actually had cut scenes, remember.
--- End quote ---
Yeah, but I bet you that cutscenes take more money to put together than it does to arrange the storyboards into a comic book and do voiceovers.
And in the first game, that means they didn't have to keep showing people talking without moving lips, and Max could have an expression other than constipated.
The main problem I'm having with this is that the color palette isn't desaturated enough. Some levels had warmer colors, but it was mostly greys, whites, blacks, and slight blues. Have the game mostly at night, or in a rainstorm, and it will feel a lot more Payne-ish.
I'm fine with the cover system as long as it's something to use while your bullet time is charging. In the last two games, you already used cover to reload, recharge bullet time, decide how to take a room, and avoid instant-kill grenades while you try to get a lucky shot (fuck that part of the Aesir building). If it gets to the point where you would rather use cover than go into bullet time, it will be a problem.
look out! Ninjas!:
I think it's most telling that the cutscenes in Alan Wake just weren't very good. Technically lovely, but artistically uninspired.
Of course, I'm against cutscenes in general. If you have to pull control away from the player to show something pretty or force the plot along then you're not using the medium properly.
Rizzo:
I've just had a quick look through all the games Rockstar has made, doesn't look like they've ever made a true dud so I'm fairly confident this will be awesome. Sure it's not going to be a noir in the same way as the first two but there's no reason it can't still be a great game.
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