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X-Com: Enemy Unknown

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ackblom12:
The demo came out today and there have been several online previews released, I was wondering what everyone else was thinking so far?

Here is a good write up from PA Report.

http://penny-arcade.com/report/editorial-article/hands-on-with-the-pc-version-of-xcom-enemy-unkown-spoiler-the-enemy-are-ali

I was really really happy with the demo myself and I'm looking forward to Classic mode quite a lot. I will probably do a Classic Ironman run through at some point and avoid Impossible because I don't fucking hate myself.

snalin:
It was real fun. I am wondering if you will always have to choose what mission to select, or if you can have more agents and dropships available to handle several at once.

The design change for levels to be more corridor-like than big squares, combined with smaller crews, looks like it will be a great deal of fun, and prevent the problem from the originals of never finding the last alien. Though, always having small teams means that bringing rookies along will be a must, to have somebody worthwhile available when a valuable member dies, instead of having to rely on rookies again.

I'm also really glad that they brought the overwatch ability from the GBA game Rebelstar (which probably was the best GBA game I played). It gives some additional depth to squad movement, as you can secure an area instead of hoping that your dudes reacted to someone walking in front of them.

Another thing - do we have any indication on how much destructible terrain there will be available? Making new doors with rocket launchers was a great part of X-com.

ackblom12:
Not that I'm aware of, but I assume buildings won't be particuarly destructible. I know crates and some other things are, but not sure about the rest of it. I should test that out with the rocket launcher in the demo. Really though, with windows making handy entrance points now I'm not sure I mind too much if they opted out of dealing with destructible buildings.

Also I think I love the smaller number of crewmen. It was a kind of sadly viable tactic in the original to purposefully move rookies around a corner to attract all of the alien fire. Also with how long wounds take to heal between missions, I don't think there should be any problems with making sure you have rookies around to go on missions.

Blyss:

--- Quote from: snalin on 26 Sep 2012, 10:55 ---Another thing - do we have any indication on how much destructible terrain there will be available? Making new doors with rocket launchers was a great part of X-com.

--- End quote ---

I was actually remembering playing the old game this morning, and one of the things that was my favorite tactic was blowing a hole in one of the landing pads on the aliens' battleship, and coming up behind the aliens, who thought I was dumb enough to take an elevator.

That guided rocket launcher was my favorite doormaker.   :-D

I should be able to get my hands on the PC demo tonight or tomorrow.

ackblom12:
Ok, confirmed that in the demo at least, there are no destructible buildings at least. Crates and explodable tanks and such are destructable, but not buildings. That doesn't really surprise me in the least and I'm not disappointed at all really.

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