Fun Stuff > CLIKC
X-Com: Enemy Unknown
Blyss:
I finally got my hands on this, and the truth of the matter is, I have ALMOST all praise. There were a few things the old one did better, but that is a very few, and I love the new iteration enough to overlook them.
I ran my first alien base, and goddamn that was intense.
Yeah, this is my new XCOM.
ackblom12:
Yeah, there are a small number of real problems with the reboot, but some of what folks complain about missing from the original I consider non-issues. The old inventory system was a goddamn mess that was nothing but busy work for the most part, while I would like free aim I think it might just break the reboot and alien attacks on your base were just tedious. I do agree that the game could have stood to have a bit more variety in weapons though.
Blyss:
So, I wanted to run this by you folks here before I went elsewhere. I've done quite a bit of searching, and not found anything like this.
I got to the Temple Ship Assault mission, and when I got there, I saved. This is habitual right now, so when a mission starts, I just save. And in this case, it seems to have screwed me, because it locks up on about the 3rd move of the aliens' turn. Tried it twice, and both times same result.
I'm not sure if maybe I caused some kind of conflict because the mission has the option to restart if you lose? I honestly don't know. Thankfully, I do have a prior save that is only JUST right before the mission save point. I'll be going back to that tonight, but yeah, wanted to know if anyone else had run into this while playing.
Thanks in advance.
snalin:
I remember that lock up happening exactly once in my entire play-through, so it's probably a rare issue. Keep multiple saves, I guess.
de_la_Nae:
Fuuuuuckin' Chryssalids.
Just...just fuckem.
AHH WHY IS MELBOURNE BURNING
(So I rented it last night and I'm pretty goddamned impressed.)
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