Fun Stuff > CLIKC

Well it's not Majora's Mask...

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ackblom12:
I know those feels.

Pilchard123:
I've never actually owned a console except for the past few months it comes of not having a television either. I bought a GameCube specifically to play Sunshine when my parents bought a TV, and the day before I bought it was the day that the only copy of Sunshine for sale within 100 miles sold. However, when I finally get a memory card, that (along with Pikmin - I really wanted it when it came out) will be the first game I buy.

As an aside, I rarely buy things online. A little bit odd, perhaps, for someone who works in website development for a company very closely related to a payment service provider.

PPE: Four replies?

Warbear:
And, because it's relevant, a statement was released about Zelda Wii U.


--- Quote ---Wii U launched at the end of last year, so I’d like to be able to talk soon about the new Zelda game we are preparing for you on Wii U. But since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.

Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda.

I’m referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself. The things that we’ve come to take for granted recently.

We want to set aside these “conventions,” get back to basics to create a newborn Zelda so players today can enjoy the real essence of the Franchise. We actually had worked on this kind of challenge with Skyward Sword, but we weren’t able to put efforts in changing the linear structure of the game.
--- End quote ---

snalin:
Yo, if you wanna make a new kind of game, maybe make a new franchise? That's a thing that can be done, you know.

Warbear:
As a Zelda fan, I'm willing to embrace this change. I don't see much of a point in developing a new game but still sticking to the conventions of the previous games. I mean, it's a Zelda game, there's not a whole lot they're going to change, so why not change the linearity of it? Sequels should be made to improve a game and break the boundaries of what the last game did!

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