Fun Stuff > CLIKC
Torment: Tides of Numenera
snalin:
I do not really care for player strongholds. I'm not against them, but it's not really anything I see myself using in this kind of game. More stuff, on the other hand, is probably always good.
ackblom12:
The fact the $4.5mil goal also includes more story and depth extension is the main thing to be excited about honestly.
de_la_Nae:
I like having strongholds. Actually I *really* like fixing them up. I spent an UNFORTUNATE amount of time on my properties in Elder Scrolls 4, for example.
GarandMarine:
I never got to into Strongholds, especially if I'm busy enjoying the story already. I feel like it wouldn't be a loss in Tides because there's so much else to do already. The content has been increased by what 250% from an already significant start? Not to mention the Labyrinth, which I am looking forward to exploring all twelve levels of extensively.
snalin:
--- Quote from: de_la_Nae on 07 Apr 2013, 21:59 ---I like having strongholds. Actually I *really* like fixing them up. I spent an UNFORTUNATE amount of time on my properties in Elder Scrolls 4, for example.
--- End quote ---
Oh, for Bethesda games player houses are amazing. I don't think I've played a single one where I didn't download a mannequin mod for my houses. I think the appeal is that you can move stuff around and decorate your house partially by hand - I don't think that will be possible in Eternity/Torment/Wasteland 2. It'll probably be more of an item/companion bank.
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