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Torment: Tides of Numenera

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de_la_Nae:
Y'know it's actually really funny, because when I say 'fixing them up' I don't really mean playing interior designer too much. Like in Oblivion I would have use a certain container for books, a certain one for random cool gear I'd never use again but want to hoard like a packrat, a collection of ALL THE KEYS TO EVERYONE'S HOUSE because I was silly like that, etc.

Other than that I'd do what I did in Fallout 3: buy all the stuff and be all "oh cool look at all this stuff" *looks a while*....okay, time to go adventure"

I think it's sort of the thought of it all that does it for me? I'm not sure.

Being able to move stuff around *is* neat, just...not something I digged into very much.

ackblom12:
Not sure if anyone was aware, but the game officially hit the $4.5mil mark, so will include the Stronghold, expanded reactivity, length and depth goal deisgns.

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/494712?ref=email&show_token=2e85562a53e19f91

snalin:
<3

Also, if any of you missed it, the vision document is publicly available here.

GarandMarine:
*bounces* Oooh I am so freaking excited.

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