The J.W. Campbell Ice Station has lost contact with one of their sister stations. During a lull in the Antarctic night, a small team took a chopper to investigate.
What they found horrified them.
The base had been destroyed in an act of self-destruction, burned to the ground with signs of dynamite having been used. Equipment and vehicles were sabotaged and taken apart. A handful of charred bodies were found yet several members of the team were still missing including the mechanic and pilot.
With the wind rising and the Antarctic winter setting in, the team gathered the bodies they could and took them back to base, hoping to make sense of what has happened.
They never realised they were bringing hell back with them.
*****
Da Rules!
1. The Day Phase lasts 24 hours, as does the Night Phase
2. During the Day Phase, the team may put forward a person to be tested.
3. During the Night Phase, orders and investigations must be sent to the GM. Please note, that if you do not send your message before the end of the night phase, your turn is wasted. Also, only certain players are allowed to communicate with each other. You will be notified if you can communicate in your Role Assignment.
4. Posting during the Night is allowed.
5. Once a player posts a message, the post cannot be edited or deleted.
6. Please put the Test votes in
bold, in
colour and at the bottom of the post.
7. The player with the majority (one more than half the living number of players), is put forward for a blood test. If Clear, they are released and allowed back into play. If a Thing however, they are burned to death. There is a 20% possibility that the Thing might lash out and kill the closest person. (In effect, this will be the last person who posted before the Test)
8. Dead men and Things tell no tales. (If you have been removed from play, you can no longer post in the game thread, but the sign up thread will still be open)
9. The Thing wins if there is one infected person still alive by the end of the game or if the Things outnumber the uninfected.
10. Have fun.
The Victi---I mean Players:
1. Mtmerrick – Cook
2. Cesium133 – Radio Operator - A Thing
3. Henri Bemis - Geologist - If the Geologist is infected and subsequently killed after a blood test, their death throes kill a random player)
4. Masterpiece - Biologist
5. Black Sword - Assistant
6. Anhkthar - Assistant
7. J - Physician - May investigate one person per night and try to find out who the Thing is. (There is a 90% chance of success)
8. ChaoSera - Meterologist
9. Gareth – Dog Handler - The Dog Handler could not be infected during the night.
10. Unicorn – Commander - Had been infected.
11. Linds – Pilot
12. Method of Madness - Soldier - If a Thing attempts to convert a Soldier, there is a 20% chance the Soldier is able to fight it off, expose it and kill it, at the cost of his own life.
13. Game and Watch Forever – Mechanic
14. De_la_Nae – Vehicle Operator - Goes crazy at the drop of a hat.
Please note that Role Actions will be revealed as players are eliminated. The exception to this is the Commander; who can, during the day, assign one person to help another person - allowing communication between them during the Night Phase. Any assignment must be made in public, similar to a vote, in Bold, Colour and at the bottom of the post. In the event of a tie, the Commander casts the tie-breaking vote.
The Thing is a special role and has three unique options to use during the Night Phase. Note that a Thing may not use the same option two Nights in a row. These options are as follows:
A:Infect or kill another player. This is very high risk as its a lengthy process and there is a 40% chance of discovery. If discovered, the Thing is exposed and killed. If a person is infected, they have no idea who infected them (It was done while they were asleep for example).
B: Commit an act of Sabotage. A medium risk action, with a 20% chance of discovery, though the Thing will not be exposed. An act of Sabotage means that a targeted person cannot vote the next day.
C: Lie low. A low risk action. If investigated, they will give false information and reduce the risk of discovery for their next action by 10%
Despite the apparent hive mind the Thing has, Things may not communicate with each other, its survival of the fittest and the most desperate.
Day 1