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Vault 101 (Fallout Thread)

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LeeC:
The Adviser in the Total War game sometimes gives the advice saying "Sometimes the wisest thing to do, is nothing."  Seems prudent for the Ten Penny situation.  Honestly I visited the tower only a couple of times ever and never helped them out.

Neko_Ali:
I find that with followers, they need to be immortal. Because they have absolutely no sense of self preservation. No Dogmeat, don't charge that Super Mutant overlord I'm aiming a Fatboy at. No Veronica, charging an entire nest of Cazadores with a powerfist is not a good idea.

I pretty much never use followers in Fallout 3. They are kind of nice in Fallout NV because they open story lines. But they occupy an odd corner of 'make me overpowered in combat' and 'die to the stupidest stuff'. I prefer being a sneaky sniper anyway, so followers don't work well with my preferred playstyle.

TheEvilDog:
As I once said on Tumblr:
"Hmmm, there's a lot of radscorpions on that road....Wait...there's two cazadores over there....Radscorpions it is!"

I hate cazadores, hate them with a passion.

ChaoSera:
Me too. They are worse than Deathclaws.

Neko_Ali:
Absolutely the worst. Whoever invented them (in game and the designer) is a sadist. hmm. We need something that hits harder than a Deathclaw, is faster than anything else, comes in swarms and tends to dart about randomly to make open sights shooting dicey at best. I dunno.. seems a little weak... I know, they poison you too!

Die in a nuclear fire. Literally. *unlimbers the Fatman*

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