Fun Stuff > CLIKC

Vault 101 (Fallout Thread)

<< < (126/126)

Neko_Ali:
To be fair fans have been screaming for online/multiplayer Fallout since 3 was released. And 76 started out as a side 'can we even do this' project that turned into a full on release when they realized 'yes, we can actually'. There will always be a side of the fan base that just wants more of the same, and that's fine. But from a design and programming stand point I can understand why they want to break out and do something different once and a while, rather than repeat formulaic Elder Scrolls and Fallout games in a cycle. I think there's room enough for big fan projects like Miami and spinoffs like 76. Without them we wouldn't be seeing any new Fallout for years after all.

My biggest issues with 76 is that whoever has been in charge of their PR department for the last couple of years and some of the people in planning seem to have the idiot ball in a two handed death grip. Ever since the disastrous planning and announcement of Creation Club. It was a bad plan, they refused to listen to how much the fan base hated the idea and tried to pretend significant issues didn't exist by renaming them. It's not 'paid mods' it's small content addons that you have to pay for created by community modders. 76 isn't a multiplayer survival game. It's a game where you play online with people in a survival setting where you have to fight other people, gather resources and build bases. PvP and griefing won't be major concern. Just you have to deal with running into people who may want to kill you and there's no way to opt out of always on PvP.

They keep wanting to assure us that all the concerns people raised won't be a problem. But when asked for any kind of information how they are going to stop these problems from happening they tell us 'Well, we're still working on that'.  Then there's Pete and Todd giving sometimes contradictory answers to questions in interviews... Probably because the game is in a constant state of change. It's now looking like the Beta program is only coming out a very short time before release, unless that gets pushed back. Which means the only beta testing people will be able to provide feedback on before launch is server stress testing...

Much like with the Creation Club, 76 is shaping up to be a poorly handled and implemented shit show that is dividing the fan base into those that hate it with a passion and those who are all in on it and ignoring the flaws. And I'm expecting like with Creation Club the launch is going to be insanely terrible in so many ways and be ignored by many. Then maybe 6-12 months later it will start to get it's feet under it and begin to deliver on some of the promises they were making. By which time many people will have already moved on. And could have been avoided if Bethesda hadn't ignored their customers, ie the ones paying or not paying for their product, and held off on release a little longer until they had something worth releasing.

Of course, CC is a different boat than a game release, and honestly I think a lot of stuff they won't even know needs to be fixed or improved until they start getting real players in. What they've revealed so far really makes me think they've developed this game too much in their own bubble and are dismissing people when they say 'Look, it's an online game. Griefing is going to be a real problem and what you have said so far just isn't going to slow it down.'

TheEvilDog:

--- Quote from: LeeC on 24 Jul 2018, 18:59 ---Interesting trailer for Fallout Miami, a mod for FO4

//www.youtube.com/watch?v=aPtAjvtJhf8
--- End quote ---

I follow one of the concept artists on Tumblr. Some of what's going into that game, I mean wow.

LeeC:
Saw this on imgur as an example of the fallout 76 multiplayer. Well I just had to share it.

//www.youtube.com/watch?v=wVX8wm_CONM

Navigation

[0] Message Index

[*] Previous page

Go to full version