Fun Stuff > CLIKC
Vault 101 (Fallout Thread)
Blyss:
So, first off, let me say that I'm not trying to convince anyone they should buy 76 if that's not their cup of tea. Hey, it's your money, your time, do your thing. No judgment.
I'm personally pretty excited for it. My friends and I are all talking about what kind of roles we'd like to play and what a settlement that we can all work on could look like. I also have a lot of concerns, but they're outweighed right now by the fact that I can play a fallout game with friends.
One conversation I had with a friend of mine that is NOT excited for it went something like:
Friend: I'm extremely disappointed. No mods, no human npc's, and always online.
Me: They just announced there will be mods. And it's only 20 years after the war's end. There are ghoul factions, rather than humans, which makes sense in that setting. And you play Destiny and the Division - they're both always online for everything.
Friend: Destiny and the Division aren't the same as 76, they have human npc's.
Me:....
I get that people don't want this and I understand why. I see griefing as being a potentially huge problem, but from the interviews I've seen, I'm not as worried about it as I initially was. I don't see a battle royale in this in particular, so I'm not really seeing that comparison, but maybe I just misunderstand. That's possible. Coming so soon after the release of FO4, and learning that this was the FO4 multiplayer mode that was removed because it wasn't ready (tbr: finished at all) I'm not surprised at what it is.
Anyway, I'm hoping it's good for the simple fact that I'm going to be putting my money down on it. I'm trusting Bethesda to do it right. We'll see if that's a good idea or a bad one in November.
Neko_Ali:
Interviews given in the week of E3 have calmed some of my worries about the game. Not all of them though. It is nice that when you get killed you won't lose your items or progress or anything and CAMPs can be easily and quickly repaired when they get damaged. But all they've really said about anti-griefing measures is that you'll be able to respawn away from the people who killed you if you get tired of fighting. Pete's called it a 'challenge based system' but really hasn't gone into details what that's supposed to mean. And from what they've said it seems implied to me that they're more concerned about encouraging people to play raiders and think their systems will keep people from griefing which... Yeah as someone who's played a lot of online games is the exact opposite of what the problem is. There will be no shortage of murder hobos, psychos and griefers who just want to kill you for no other reason than it's fun to them for whatever reason. Heck, when/if I play I'll probably make a specific raider character just because sometimes I want to play the bad girl. I still would like to hear a better way to prevent people from constantly attacking you when you're near other than 'well just go somewhere else for a while'. It works, but counter productive if you're just trying to get a quest done and they're camped near the building you have to go. I've yet to hear that addressed.
No human NPCs doesn't bother me. There are plenty of ways to give out quests, and it does very much sound like they plan to have quests and things to do, more than most survival games which rarely extend beyond 'Let us teach you how to play, then go do what you want'. Nukes are going to be a tool mostly, not a major threat. I'm worried how people can set up settlements if our CAMPs disappear while we're offline. But I put that in the 'yet to be revealed category'.
I'm not fully on board yet, but I'm likely to get it when Beta gets closer.
LeeC:
LeeC:
Interesting trailer for Fallout Miami, a mod for FO4
//www.youtube.com/watch?v=aPtAjvtJhf8
BenRG:
As always, it seems that the fans understand what makes Fallout great and understand what they want far better than the people who ought to be making money by doing exactly the same thing.
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