Fun Stuff > CLIKC
Vault 101 (Fallout Thread)
Method of Madness:
Heh, that's funny, considering it's only the second thing I did in the entire game post Goodsprings. I still have the other two DLCs left (I deleted my Dead Money progress) and the entire actual game.
LeeC:
So I finally played and also finished Lonesome Road last night.
I am still really lost on that whole story line. I mean Honest Hearts, you're trapped in Mt. Zion and need to help stop the genocide of some tribes. Dead Money, old crazy BoS guy wants you to do some contrived tasks for him but the game makes you play with both hands and one foot tied behind your back. Old World Blues, you get abducted by a team of mad scientists and need to figure out a way of dealing with them and finding a way out of Big Mountain. Lonesome road, you have to deal with something you did in the past and it hurt Bane and now Bane wants you to feel bad.
Without spoilers that's pretty much what I got out of it. I am still completely lost on what actually happened there in my "past." Kudos for the writers trying to give us some back story on ourselves but it fell short. On that note, this DLC was extremely linear. Its weird that my favorite DLC's of an open world game are open world themselves, but LR is just so linear, there's really only one direction to go. I liked the atmosphere when I first got there. It was like "yay and actual nightmarish wasteland!" compared to the new budding civilization of the Mojave. But as the DLC moved on it became more and more boring. Also the commissaries where few and far between with only a 6000 cap for caps. I had to ditch so much gear I could have sold because of it.
For those of you that finished it:
(click to show/hide)The Tunnelers seem like a pretty big deal if they're so vicious and spreading across the divide and eventually into the world. You'd think you would tell Mr. House about that so he can send his robot army into the divide to exterminate them.
Thrillho:
I agree entirely. I couldn't tell you a single part of the plot of that DLC. What did I do to him? When was it? What happened? WHAT???
94ssd:
--- Quote from: LeeC on 28 May 2015, 05:04 ---Without spoilers that's pretty much what I got out of it. I am still completely lost on what actually happened there in my "past." Kudos for the writers trying to give us some back story on ourselves but it fell short. On that note, this DLC was extremely linear. Its weird that my favorite DLC's of an open world game are open world themselves, but LR is just so linear, there
--- End quote ---
Eh, I have the opposite opinion. Too much information would have killed RPing. Your character has done this thing in their past but they can still be pretty much anyone you want them to be.
94ssd:
--- Quote from: Thrillho on 28 May 2015, 07:03 ---I agree entirely. I couldn't tell you a single part of the plot of that DLC. What did I do to him? When was it? What happened? WHAT???
--- End quote ---
Spoilers for the the DLC are below
(click to show/hide)The basic gist of it is: Hopeville was a pre-war city subject to experimentation from the Big MT. Ashton was a nuclear missile base nearby. During the war the cities were devastated by warheads and the earth cracked, creating "The Divide." But eventually a thriving, peaceful community emerged.
Ulysses was a member of the Twisted Hairs tribe, a tribe that was conquered by Caesar. He was devastated by the enslavement of his tribe but became a frumentari. But when he found The Divide, he felt a new hope and worked to protect the community. At the same time, the NCR was annexing the town and Caesar's Legion was moving in for attack. The Courier was hired to carry a package to The Divide. The package was ED-E. Either intentionally or unintentionally, this triggered the nuclear missiles still underground in Ashton, destroying the community. The soldiers that were nearby to the explosions became the Marked men. The destruction of the Divide ultimately altered Ulysses's worldview. It led to his America-obsession, and he re-dedicated his life to exploring these ruins of America, until eventually he calls for you for that big 'final showdown.'
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