Fun Stuff > CLIKC
Vault 101 (Fallout Thread)
LeeC:
Here's a more comprehensive video of Fallout 4 at the conference.
//www.youtube.com/watch?v=CKrOoq3LKrw
edit: nearly forgot, but the Pipboy in the game will have old DOS like games on it like a parody of the old Donkey Kong called "Red Menace."
BenRG:
BenRG's Fantasy Weapons Wish-List
1. Sniper Laser
Designed by: Player character
Obtained by: Crafting an Enclave/Brotherhood laser rifle
The SL uses a series of lenses as beam focusing/guides, trebling the laser's effective range. Combined with a decent ergonomic grip and a telescopic sight, it extends the laser rifle's range almost to that of a conventional sniper rifle but with much better armour penetration.
2. Concussion Carbine
Designed by: Brotherhood of Steel
Obtained by: Scavenging or joining the Brotherhood
The CC is a shotgun replacement. It uses a sophisticated series of compressors to create hyper-compressed gas charges that can be fired in a number of ways. The force of the packet can be adjusted from a beanbag round-like stun attack to a concentrated force blast that can punch through light armours at close range. The CC also lets you vary the spread of the force wave from a broad cone to a narrow spear of force. Six full-power shots (or 36 minimum-power shots) are stored in the magazine. It takes about 5 seconds for the weapon's mechanism to charge up another full-power shot, so it's a good idea to leave the weapon equipped and powered up in between engagements to let it recharge.
3. Heavy Laser
Designed by: Player character
Obtained by: Crafting
The HL is basically a makeshift minigun-like weapon that has three or four laser rifle lasing chambers on a rotating mount. As each one goes through the power and firing apertures, it fires and then rotates away to cool. This enables the power levels to be cycled up to what would otherwise be an overload level for a laser rifle. In essence, it is 12% more powerful than a laser rifle and fires a laser discharge once every quarter of a second. The disadvantage is that it is cumbersome and inaccurate at greater than 50m.
4. Multi Launcher
Designed by: Player Character
Obtained by: Crafting
Prerequisite: Craft reloading bench
The ML is a twin-barrel rocket launcher from which you can fire any of a bewildering array of lethal and non-lethal ordinance that you can throw together. This could be anything from electrostatic pulse grenades, homemade explosives and incendiaries. If you manage to salvage the fission core from a dead Mr Handy, you might even be able to build a battlefield nuclear warhead! Basically, the rockets are home-made grenades welded on top of home-made bottle-rockets. The straight-line range isn't spectacular but you can use your Pipboy to help aim indirect long-range ballistic shots.
5. Railgun
Designed by: Vault-Tec
Obtained by: Side-quest or for a very, very large heap of bottlecaps from a specialised weapons store
The Railgun is what it sounds like - an electromagnetic accelerator rifle and probably the deadliest sniper weapon in the Wastelands. It is even loads itself; its projetiles are small lumps of sand or dust particles accelerated to about Mach 5. It only needs energy weapon-standard power cells.
6. Gauss Gun
Designed by: Player Character
Obtained by: Crafting
The GG fires a cone-shaped energy field ahead of it that burns out any sophisticated electronics within the firing arc. It's good for taking out cyborgs, androids or disabling robotic defences around targets. The GG tends to burn out its power cell on its first shot and takes up to 10 seconds to complete the firing sequence. It is hardly a weapon for pitched battles.
7. Weapon hotshoes
Designed by: US Army pre-war but never implemented
Obtained by: Crafting
Prerequisites: Completed suit of Power Armour
When you're using power armour, you still have to hold weapons like someone in their skin suit would have to. The T45c project involved installing weapons onto mounts on the armour that left the trooper's hands free without having to de-equip their weapon to pick something up or use other equipment. You can fit your armour with up to four hotshoes - two on the lower arm guards and two on the shoulders, basically turning the armour into a walking tank.
8. Haze Shield
Designed by: The Institute
Obtained by: Completing a side-quest
Prerequisite: Completed suit of Power Armour
The shield is a Power Armour augmentation. When activated, it creates an electromagnetic field around the suit that disrupts and partially disperses energy packets and reduces the energy of projectiles. It essentially reduces attack damage from between 50% to 67%. The disadvantage is that it disrupts sensors, reducing VATS accuracy by 12% and disables long-range radio communications.
LeeC:
Good catch.
//www.youtube.com/watch?v=fU-bjLEW5vA
Neko_Ali:
I don't think that your character will be an android, given what we know. Dr Zimmer in FO3 was part of the 'Synth Retention Bureau' and sad that the Institute invented their androids as an improvement over the old world Mr Handys and Protectrons. Added the fact that you see in the character creation video that your character (or at least the male character) is a veteran and you have a baby. I mean none of this absolutely precludes the character being an android and their being a vast conspiracy of their life to keep them from knowing that. But Occam's Razor says this seems unlikely.
On the other hand, in the fighting video, a couple of the enemies who showed up were Synths, so they will be showing up. They clearly looked like human-shaped robots though. Not as sophisticated as the ones in FO3, or able to pass as a human.
BenRG:
--- Quote from: Neko_Ali on 15 Jun 2015, 08:57 ---Added the fact that you see in the character creation video that your character (or at least the male character) is a veteran and you have a baby. I mean none of this absolutely precludes the character being an android and their being a vast conspiracy of their life to keep them from knowing that. But Occam's Razor says this seems unlikely.
--- End quote ---
Offered just as a wild theory:
Not an android before the bomb, an android after. The door to Vault 111 never opened and the would be residents were trapped on the top waiting for entry to a shelter that never existed. What they didn't know was that the chips in their heads, implanted by Vault-Tec as part of an 'experimental personnel location technology test' transmitted their memories, their personalities, even subconscious stuff like muscular twitches and the like to the android programming bays below.
What is the measure of a man? If you remember everything about this person's life, if you think and act exactly like him and even have the same personality quirks, does it matter if you're a synthetic now?
FWIW, I don't think that this is the case. However, the possibility of 'resurrecting' dead loved ones may be one of the carrots that the Big Bad dangles before the Protagonist on occasion.
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