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Vault 101 (Fallout Thread)

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Welu:
The Fallout Shelter app would be fun if it worked but it is. So. Freaking. Slow. Hopefully that'll be fixed soon.

BenRG:
A prediction/theory:
In the combat gameplay video shown on Saturday, we saw what looks like a fighting arena with a red-headed female fighters celebrating her victory. This is only a guess on my part but, if everyone else in Vault 111 is dead or beyond thawing out, I wonder if that gladiatrix might be one of the potential love interests for the protagonist as the game continues.

Yes, I know that sounds more Mass Effect than Fallout but I get the impression that Bethesda is taking a big leaf out of Bioware's book for this one.

[EDIT]
Dog and squad members 'immortal' according to Todd Howard

I'm in two minds about this. On the one hand, hearing people discuss how difficult they find it to keep companions alive in Fo3 and Fo:NV, a degree of uncommon durability may be desirable, especially if the companions are meant to play a significant role in the plot. However, making them unkillable reduces the degree of care the player will otherwise take to plan out strategies to protect them.

I suppose that, if asked, I'd connect it to the difficulty level. At 'Easy', yes, you want them to be immortal. At 'Normal', they would be fantastically durable and have implausibly high hidden armour and HP stats. At 'Hard', they are as tough as the player character and level up in parallel. At 'Difficult' they are exactly as durable as you would expect them to be based on their equipped armour and character stats. At 'Insanity', they suddenly go immortal again and have ludicrously high attack stats because no-one plays a game like this at maximum difficulty for any kind of realism. :-P

Neko_Ali:
This is something added in New Vegas, so I'm not surprised they included it. In normal mode companions were set to essential, so that when they went down in combat (unless you were the one who killed them) they were just unconscious and would get up again a short while after combat ended. On hardcore mode companions died permanently. It's one of the reasons I didn't tend to use companions in Fallout 3 unless I was using a mod to set them as essential.

Masterpiece:
See, I was just going to say, my companions in Fallout New Vegas never died, they just fell down for a while.

ChaoSera:
Mine were never with me. I prefer to go at things alone. They only get in my way.

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