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Vault 101 (Fallout Thread)

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Method of Madness:
So once you hit 275 are the levela after that meaningless?

Neko_Ali:
Well, nobody really knows yet. The 275 level thing is the point at which you need to get every perk in the game. So all stats at 10 and every level of every perk. It's unknown at this point if you get any bonuses or increases for each level you gain other than a perk pick, but nothing has been mentioned other than that. The whole skill points thing from previous games has gone, and it looks like hit points may be based just on endurance. Of course adding new perks has always been a favorite past time of modders. I'm not sure how that's going to work out though. It seems like it will be a lot harder to add new perks with this system.

As far as 'so tough you can't be stopped' goes. Yeah, I imagine so. It's always been like that really. Usually before level cap you reach a point where you just aren't in any kind of danger. Even with huge bullet sponge enemies like Albino Radscorpions, or Reaver Ghouls. It's always been a problem with open world games like Fallout. That and the unlimited money to loot and crap to sell means you pretty much become stupidly rich. It would be nice if they fixed those things... but I doubt it's really even possible without some strange and janky tricks that would just irritate people.

Thrillho:
Man, I'm just going to dive into it and see what happens.

BenRG:

--- Quote from: Method of Madness on 05 Oct 2015, 04:56 ---So once you hit 275 are the levela after that meaningless?
--- End quote ---

Theoretically, yes. However, as that would take several thousand playing hours to achieve, I suspect that Bethesda doesn't expect it to become much of an issue.

Method of Madness:
Really? Leveling up is that slow?

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