Fun Stuff > CLIKC
Vault 101 (Fallout Thread)
Method of Madness:
I don't have a console or PC capable of playing it, otherwise I would have it by now. It's good enough to justify $60 but no game is good enough to justify over $400, at least not in my current financial state. Don't think I'm not still tempted though.
Neko_Ali:
I do highly recommend it. It is not without it's flaws, or things that can be improved when the modding scene kicks into gear. But there are so many improvements over Fallout 3. Or Skyrim for that matter, which improved on FO3. The crafting system borrows from and improves a lot on Skyrim. The game even has less bugs that I've noticed than is typical for a Bethesda new release. The feel of the game is better. The towns, while still smaller than they should be, are a good bit bigger and make more sense than in FO3 or New Vegas. Places like Concord and Lexington have a mixture of homes, shops and businesses, where as places like Greyditch or Bigtown were clearly made by just copy pasting a few homes and adjusting the contents of them.
The size of the buildings is a lot more claustrophobic as well, making gunfights a more tense issue as by the time you see them, ghouls or mutated critters are generally in your face. It feels a lot more realistic. Combat itself is a lot better as well. People react in believable ways to be being hit. Human enemies hide behind cover and try to shoot out of it without exposing themselves. Ghouls charge en masse without regards for personal safety. Animals will often make hit or run attacks, or mob you in groups.
So far my biggest complaint is that the main quest line is probably to compelling, and at the same time, gives you little enough as the player to care about it. I won't spoil anything obviously. But you only get to spend a little time with your spouse and son in the pre-war scenes. Enough to get a bare feeling of who these people are, but not really to feel a connection to them. Then the bombs fall and everything is moving on briskly. When you get into the game proper, if you were in character you should be pursuing the main quest line without delay or side tracking. But the nature of the game means that people are always going to be asking you to do stuff for them. There's always going to be interesting places to explore and in general playing the game interferes with the main quest line, rather than supports it.
I've only put in 16 hours so far, and really only barely scratched the surface. But I do highly recommend the game, without any serious reservation. If you are a fan of Fallout.. Well it's a no brainer you probably already have it or are planning to buy it. If you never played Fallout before it's a good place to start.
de_la_Nae:
Mole Rats actually burrow now.
Ghouls (and other creatures) tumble and stuff.
VATS is a slow-mo instead of a pause, and it really is actually an improvement.
Damnit I'll spend forever harvesting Silt Beans and shit.
A sort of base building system?
I'm still not sold on the setting (as I've said before, New England so soon after D.C.?), but I'll enjoy it when I get to playing this game myself, instead of watching my roommate.
Neko_Ali:
I actually like the setting. There is some talk that Bethesda is going to be focusing primarily on the East Coast, and if they do the same as they did with New Vegas and get Obsidian to create it, they'll let them continue to work on the West. I've actually been looking forward to knowing more about the Commonwealth and the Institute since FO3. so I am glad to be here.
Mirelurks and Radscorpions will also erupt out of the ground to surprise you. (Hello Legendary Mirelurk to my face, ow). I haven't seen them dig back underground the way molerats do though. Mirelurks are a separate pain in the butt though. They rather remind me of the monsters the Skeksis used in The Dark Crystal as soldiers. And they are fast. They scuttle faster than you move normal speed, so you can just keep backing off to shoot them. Even sprinting doesn't give you much room to work with. It's also annoying that Dogmeat tends to aggro them, and get them to turn their backs to me. Meaning I have to pound on their shell while circling around to get a face shot in.
Method of Madness:
I think I'm going to name my dog Doge. Or Rusty (after my childhood dog).
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