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Vault 101 (Fallout Thread)
Method of Madness:
--- Quote from: Neko_Ali on 30 Nov 2015, 17:40 ---Mirelurks charge you with the shell down so it's harder to get headshots.
--- End quote ---
You say that like it's a good thing.
Edit: (click to show/hide)Just got the mirelurk queen. WHY DOES SHE EXIST? Her size and power are one thing, but it's impossible to get in range of shooting her without being hit by fucking acid
TheEvilDog:
--- Quote from: Neko_Ali on 30 Nov 2015, 17:40 ---Deathclaws are just straight up terrifying when one suddenly appears.
--- End quote ---
Feckin' Deathclaws now move like the Creature from The Relic! That's terrifying!
Although, 30 hours into the game and I now have, in no particular order:
*A "Mighty" Plasma gun that just obliterates most enemies in two to three shots
*A sniper rifle that never needs reloading and I've converted it to fire .50 cal rounds. (That dropped off a legendary Mole-rat)
*A shotgun that does 160 damage.
*Power armour with a jetpack, does explosive damage when I drop down and has more spikes than a Chaos Space Marine.
Its like Bethesda doesn't want to give the game a chance against me any more.
Neko_Ali:
Well, that's kind of the way Bethesda games work.... You eventually get to the point where you are so over the power curve and have so much gear and cash that you become an almost literal god among men. And guards still give you the hairy eyeball. "I'm watching you... Buddy, I could take out you, your buddies and this entire town and kick back with a nuka cola later, and it wouldn't even dent my ammo reserves".
And yet will still keep playing because there's more to see and do. With respawning enemy camps and the settlements to play with, that's even more true than in previous games.
@Method: I do think it's a good thing that enemies act in more interesting ways that running towards you, and are made tougher in ways other than just having higher hit point pools. Making them more agile helps.. unless you use VATS a lot. Otherwise things like ghouls, various smaller insects and mole rats can be hard to hit when they're on top of you. VATS takes away that advantage though... at least until you run out of AP. A mirelurk can still be taken out by a headshot or two, ghouls can be crippled and made less dangerous, but it means you often have to fight more intelligently, rather than just holding down the trigger and hoping they run out of HP faster than you do.
(click to show/hide)Yes, the Mirelurk Queen is stupidly insane. Especially given how early you can get the mission to retake the Castle. Of course, just getting there you are probably going to be in the late teens early 20s just trucking across Boston, but that's still low to take on that fight. The first time I did it, I didn't have power armor... I'm absolutely bringing a suit the next time I do the mission. After being killed several times I was finally able to defeat her by mostly not shooting at her. I basically took all the chems, grabbed my biggest damage pistol and got her attention... Then ran around the radio building and let the Minutemen and Piper shoot her up, only stopping to slam home stimpacks and shoot when she turned to someone else. You really have to make sure not to get hit by the acid if at all possible... It's stupidly powerful.
TheEvilDog:
--- Quote from: Neko_Ali on 01 Dec 2015, 07:40 ---Well, that's kind of the way Bethesda games work.... You eventually get to the point where you are so over the power curve and have so much gear and cash that you become an almost literal god among men. And guards still give you the hairy eyeball. "I'm watching you... Buddy, I could take out you, your buddies and this entire town and kick back with a nuka cola later, and it wouldn't even dent my ammo reserves".
--- End quote ---
Oh I know, I've been playing Elder Scrolls and Fallout for years. Its just the power curve ramps up stupidly quickly these days.
I took the Castle at level 16, had the plasma gun and I ended up popping the Mirelurk Queen like an overripe zit. (I apologise for the disgusting analogy, but considering how she died, I felt it apt)
Neko_Ali:
That's... unusual. See my previous spoiled comment on my experience with her. Though it should be noted that I didn't have a plasma gun. And I was going for a crafting focused build, not a combat focused one.
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