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Method of Madness:
I briefly played when Burning Crusade came out, but I never got past level 20 or so. So yeah, the base game (which means all the expansions except Legion, right?) will be more than enough.
Tova:
I'm glad to hear they've done a good job with questing in Legion. Questing in WoD was a lot of fun.
TheEvilDog:
--- Quote from: Method of Madness on 12 Sep 2016, 17:40 ---I briefly played when Burning Crusade came out, but I never got past level 20 or so. So yeah, the base game (which means all the expansions except Legion, right?) will be more than enough.
--- End quote ---
Like its been said, if you feel like you want to, you can upgrade to Legion if and when you feel like it.
--- Quote from: Tova on 12 Sep 2016, 17:52 ---I'm glad to hear they've done a good job with questing in Legion. Questing in WoD was a lot of fun.
--- End quote ---
Yeah, because the regions scale up with the player and because each player can do the main zones in the order they want, Blizzard has done away with the ridiculous requirement to level up from previous expansions to more reasonable amounts, like for all ten levels in Legion, its like 600,000 up to 750,000 (in Cataclysm, it was something like 9 million xp for level 85). It wasn't a grind per se, but it did take a while.
Levelling and questing in Legion means you aren't looking for something to fill in the gaps between searching for the next quest. There are still certain areas where you can fill up a meter to get a huge boost to xp and a fair bit of gold, much like there were in Warlords. They're handy, but at the same time the fact that there are several in every zone and it kind of feels like its being foisted on you as you come across them and I'm kind of "meh" about them.
There are also World Quests for end-game now. Basically they're like the old daily quests, but you get quests for each zone; some might be related your class, others can be boosts to your reputation with each zone faction, with there are some that are related to your professions. They haven't been implement yet, presumably to let players get to max level first, but there are going to be World Raid Bosses.
Lines:
Echoing testing out classes. My druid has definitely been my only constant character since vanilla. Never really got into my pally or any fighting melee character really (other than cat druid), so pallys, warriors, rogues, and death knights are not really my jam. I much prefer casting and/or healing. Right now my three main characters are a druid, shaman, and mage. I need to test out healing on my druid, as I haven't healed on it since BC? I prefer casting and being a kitty. I love healing on my shaman and so far casting has also been good, although I'm used to being a melee DPS on it. Mage is mage, pew pew. Demon hunters are a lot of fun and I think are a good balance between warlocks and death knights, also they look cool.
So yeah. Play with lots of classes, see what you like, and go from there.
Tova:
More for my own amusement than for anyone else's, a (vaguely remembered) history of classes I've tried.
Druid (lured by the promise of being able to do everything)
Mage (first character I ever raided with)
Priest (decided I liked healing more than pew pew)
Hunter (my only character with a pvp focus, on a pvp server)
Shaman (only time I've really enjoyed playing dps)
Paladin (my tanking phase, only ever pugged though)
Monk (healing, dabbled in tanking)
Classes I tried but never really got into: rogue (20 levels or so), warrior (similar), DK (starting zone only), warlock (got to about 60 before I gave up)
The character among all those that I have called my main since creation was the holy priest, with the mage coming second in the early days, to be overtaken later by the shaman.
Healing was more of a numbers game in WoD. To attract more players, I suppose. Not really to my liking. Sure, you can't ignore the numbers, but if I were obsessed with numbers I'd play dps. :roll:
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