Fun Stuff > CLIKC

WoWCrack

<< < (30/38) > >>

TheEvilDog:
Yeah, if you have a crafting profession like tailoring or blacksmith, you gain a quest to collect X amount of material (to be fair they aren't that difficult to get) and bring it back to the questgiver. Who tries to make something and that fails spectacularly (though the Blacksmithing one is the funniest), and you can make bracers and shoulderpads. You're then sent out to talk to an expert on the materials and through a series of quests, you learn more and more recipes.

hedgie:
Ugh.  Questing.  The bane of my life.  I hope they got rid of the "collect 20 monkey anuses and most monkeys don't have them" type.

LeeC:
They kind of do.  There are still missions where they want you to kill x pumas or kill a bunch of soldiers until you find all the diary pages.  The difference being its relevant to the quest chain/story.  Killing pumas to help your gnome friend learn to hunt and they have a mini-xp bar, each of those pages are voice acted and tell you where to find your missing troops which is the next stage of the story.  They do have bonus areas inside the areas where you are already questing.  They help you level up faster and add to the immersion. 

For example I have a quest to destroy the bolt throwers on the towers and kill the head honcho, but the area also has a bonus meter that I can fill up by killing henchmen, freeing dragons, and burning huts.  Once the meter is full I get a ton more XP and also money or class hall currency.  A lot of times I am just doing the quests but the bonus meter is already at 75% so I just stick around and kill a few more mobs or burn another building. Which makes sense seeing as we're trying to destroy this viking base anyway.

This is different from the old grind because I dont have to collect 10 bear asses but the bear ass drop rate is so low I have to kill 50 bears to get 1 bear ass.

TheEvilDog:
To be fair, they really did change up the questing approach since Cataclysm. The emphasis is now on the story for each region and like LeeC said, those quests are tied into the story. For example, if you go to Westfall, you are pretty much thrown into a murder investigation; which has you talking to witnesses then searching for clues and generally investigation, which leads up to the return of the Defias Brotherhood and the partial destruction of Westfall.

There are still quests where its like "Bring Me 30 Turkey Giblets" and you end up killing something like 100 turkeys, but thankfully that kind of quest has been severely reduced and they are phasing them out. The overall approach from Blizzard from the past few expansions has been to make the game a bigger draw to a fanbase that has become used to free-to-play games. That means more streamlined quests, less creature killing for quest items and mixing up some fun like mounting in a turret, which is always fun.

Neko_Ali:
Some nice additions are the fact that the zones are mostly not level-dependant. There are four main leveling zones for Legion. But you can do them in any order. Each has the usual main story quest thread and a bunch of side missions you can do. But the level of the mob adjusts to your level. In the same way that the pre-Legion events were scaled so that level 10 and level 100 players could be doing the same event, and the level 10 wasn't destroyed by a stray demon fart. Also they include multi-tapping mobs again. If you see someone fighting a mob in your area and you aren't grouped, you can still jump in and fight them. You will get credit for the kill for any quests and experience, and your own treasure. Possibly the greatest thing is that resource nodes are per player. Which means if I'm fighting a mob on top of an ore node, and some jackhole runs up and mines it out from literally under my feet... it doesn't matter. I still get to mine that node. It doesn't disappear when the other person mines it. Only when I mine it does it disappear to me.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version