That video game thing is pretty misleading. One of the better developments in modern games is that the cutscenes in games are seamless with the actual gameplay. In fact, the only times I remember when cutscenes are shown is when they're acting double duty as a loading screen. Call of Duty? Only uses cutscenes when loading. Tomb Raider? Uses Quick Time Events, slowed down movement (such as crouching through crevices or inching through a pitch dark cave. Max Payne? Amazing cutscenes, but, again, only when loading.
You don't like cutscenes? Go back ten years of game development. Cutscenes existed there too and they only interrupted gameplay. Be glad game devs figured out how to make better use of them.
(and I'm not saying all cutscenes are good. MW3 had horrible cutscenes which were little more than animated slideshows. Same goes for MGS cutscenes. Oh, the horror. But when they're pulled off well, as in Tomb Raider, Max Payne 3, Uncharted, The Last Of Us, they're the thing that sells the game.)