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Truth in Advertising - No Man's Sky

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Case:

--- Quote from: Neko_Ali on 29 Sep 2016, 06:14 ---I don't think what we've seen backs this theory up though. When you look at interviews he keeps talking about things they were working on that never made it to the game. To be honest, it feels more like Peter Molyneux level of stuff than anything else to me. Just keep saying stuff that you are working on will be in the game, then releasing said game with a lot of those features cut. Molyneux gets a pass on it because he's an established figure who is well known for doing this. People know when he talks to believe that about half of what he says will make it into the final product. It's become a guessing game as to what will make it in, and what will be cut.

--- End quote ---

IIRC, there's one interview where Murray was asked about the probability of meeting other players and he hesitates ever so slightly ... so I'm not so sure about it being just over-exitement.

I got cautious at "procedurally generated worlds", since the background engine in Elite-Dangerous has been a red flag in the community for ages - it's simply really, really hard to have such a humongous open world and to then fill it with meaningful, non-repetitive content.

In the end, it doesn't make much difference for the customer if the product fails to deliver on promise because the Dev was over-exited, or jaded.

And while ED also has this "developing DLC in pieces"-shit going on, you quickly see they are really committed to perfecting their Universe and adding content, even between "Seasons".

YouCantSeeMe91:

--- Quote from: BenRG on 28 Sep 2016, 23:34 ---Well, I suppose it was bound to happen eventually but, from what I gather, this was a more egregious example than most. Indie developer Hello Games and Valve, operator of the Steam site, are being investigated by Britain's Advertising Standards Agency over allegations that No Man's Sky's "promotional materials do not accurately represent the game experience".

I know that there is a lot of anger that Hello Games apparently cut a huge amount of promised content and features from the release version of No Man's Sky and that a lot of players think that they've been charged $60 for a $30 game. I also know that Hello Games didn't earn any friends by publicly musing that this promised content may only be available (should it ever become available) as premium paid-for DLC rather than as a free patch. I also know that Sony (the game's publisher) have gently criticised them for over-promising features and seem to be hanging them out to dry by saying they had nothing to do with it.

What can the ASA do? As I understand it, not that much although they could apparently order any search engine operating in Britain (including giants like Google) not to link to Steam until they removed the offending materials from their site. That alone could be an earthquake. However, they could easily pass the file onto other regulators that might possibly fine Valve for knowingly publishing inaccurate adverts. This could be considered a green light for lawsuits in the far larger US market, where Steam's revised refund policy over NMS is raising the temperature in many a gamer's bedroom.

So, what does this mean to gamers out there? Will the furore over No Man's Sky lead to a new level of caution and honesty in game marketing materials or will the industry throw Hello Games under a bus and claim that they were unrepresentative bad apples before going on to continue to make cinematic CGI trailers with "Not Real In-Game Footage" in tiny lettering at the bottom of the screen?

--- End quote ---

Agreed, it was definitely not worth 60$

BenRG:
NMS v.1.1 has been released at the end of last week and, from what I've seen, the general response from existing players is positive. A lot of graphical glitches have been ironed out along with a a few issues with the procedural generation algorithm for terrain.

The big news is the addition of a building editor and the option to have a heavy transport ship follow you around to carry your excess inventory. Hello Games describes this as a 'foundation' for things to come.

As already noted, the response has been generally positive but most agree that it isn't enough to tempt back those who have uninstalled the game. The consensus is that it certainly is not enough silence their most vocal critics about their lack of communication after the initial release of v.1.0 and for the lack of promised features (including multiplayer, which I'm increasingly thinking may be some kind of bizarre urban myth based on Sean Murray's complete inability to communicate verbally without flashing back to his last trip).

LTK:
Let's face it, nothing will silence their most vocal cricits, short of giving every buyer an actual spaceship. Hell hath no wrath like a gamer scorned.

TheEvilDog:
The damage has already been done. Right now there are approximately 80,000 reviews for No Man's Sky on Steam and the vast majority of them are "Mostly negative".

No matter what the developers do and create, they've already lost the market. No Man's Sky might be lost in No Man's Land.

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