Fun Stuff > CLIKC

D&D Pathfinder

<< < (38/52) > >>

Gyrre:
Poorly disguised or not, Discworld is a great series to nab expys from.

Well, I lost the post I'd been trying to work at[1], so I'll just condense things from 3 sessions.

 Made it out of the Laughing Hills with 7 NPC casualties[2]. Picked up two kobolds, an artificer and a chef. Found a hidden undercroft containing a reasonable wraith. He and his now skeletal platoon were stowed here as a backup that never triggered during some old war. They're still loyal to Luxheim and agreed to meet us there. The fight with the skeletal wyvern messed up Welsignar [3]. Worstening weather lead the carvan to shelter from another storm. My eldritch knight Bug [4] was introduced and we fought a fossilized catoblepas and a dust beholder[5] and successfully harvested 5 flail snails' shells. We passed some important underwater ruins guarded by turbine golems. We made it to the town where the cultists jumped Bug. He was still wearing the ceremonial helmet[6] the cultists had put on him because he hadn't thought to take it off. Upon recovering a few memories, he deliberate kept it on to unsettle the non-cult townsfolk for not doing anything about the cult. Saved a soldier from being nabbed by the cult as a sacrifice by being "enticed" away. Killed 6 cultists in two fights, and cut off the wereboar's head. Some of our NPCs managed to make it to level 1[7]. Bug and a random twnie ate the kobold chef's golden curry. Bug made his wis save, townie did not [8]. Managed to make it to Luxheim w/o any further complications.

Once we got to Luxheim we found that the people living their were some of the monstrous races along with some humans, half-elves, and gnomes or halflings (need to check notes) in an encampment outside of the city's main wall because the place has plenty of dangers within them. Characters had 3 weeks of down time with the 2nd and 3rd being interrupted. Bug mapped out as much of the city as he safely could, making note of buildings and monster sightings. A beholder shouting about justice whilst vaporizing some poor kobold in the temple of Tyr, and strange laughter from The Billowing Dress (burlesque house) were the only two I can remember off-hand.  He heard "something that sounded green" when he trained to map the sewers, so he vamoosed. At some point during this, Moss[9] was accompanying him in a subterranean section and they found the city's mine shift. Moss found a weird green 18inch long crystal that faintly glowed and had air bubbles trapped w/i. Both of them failed to identify it.  Welsignar went out and identified the other monsters, mostly monstrosities at several important buildings. The Abbey of Scrolls, however, has Yuggaloths.The lvl 1s found out what "sounded green" in the sewers. The PCs successfully saved the brigand and the bloodhunter from the slimes, and we all booked it before the froghemoth and toad men could get past the wall of fire. We also found the cities mine entrance.

Met the coastal wizard[10] the lvl 1s found as they were scouting the area around the city. Got some stuff identified and made Con saves. Roland failed his and ended up with a contact high. Turns out Bug's "weird hat" is a drunkards hat and was in fact not telling him where important things/people were, but instead indicated the nearest source of booze. He's also got Bracers of Mutual Destruction[11] and the common sense to not use enchanted weapons or armor w/o knowing what it is first[12]. The wizard agreed to work with the town if we paid him in gold or gems along with silverleaf[13]. Once the wizard and Roland started stoner talking, Bug left to have a sign conversation with wizard's crab.

The dwarf fighter managed to contact some dwarves from the Hematite Hills. They'd had been speculating on gold in the area anyways, so we ended up doubling the cities population. Thankfully our craftsmen had managed to get the makeshift walls repaired by the time they showed up so the place didn't look too shabby. Garry (kobold chef) managed to get in touch with the local kobolds who managed to get him enough supplies to start a tavern before the dwarves showed up. The dwarves arrived at the city in their [fantasy ironside steamboats]  on the wrong side of the city in the mysteriously frozen harbor. Realizing this, Moss got up on the highest point of the wall and held the mysterious crystal aloft to try to signal them with its refractive light. After rolling percentile die, the DM asked Moss's PC if Moss had any music stuck in his head. "I dunno, the Flash Gordan theme I guess? He is a dwarf." "Congratulations, you get their attention when that song starts blaring from the crystal like it's a boom box. You've found a wild magic crystal, by the way." And that's where the most recent session ended.

[1] Yay depression spike
[2]Very badly injured dwarf druid assumed to be an 8th. Player is playing the kobold chef
[3] He had Silksong (sonic moth caterpillar) with him and lost 2/3 of his health, so opted to take it easy for a bit and focus on Silksong.
[4] Amnesiac goblin archaeologist, was nearly killed by a cult of therianthropes and left 90% mute. Chalkboard dialogue is kind of fun.
[5]ancient undeads
[6] made of leather, boar tusks (top and bottom), and a pair of two-point buck deer antlers. It resembles the helmet of The Knight/"Ghost" from Hollow Knight.
[7] Bard: Rosie the awakened rose (single potted rose, not the maliscious bush), Cleric: forgot her name (drow's apprentice), Bloodhunter: Roland's apprentice who's name I also forgot, and a Ranger: that brigand we scared into joining us. I don't remember his name despite Welsignar being the one training him.
[8]The DM informed us we may have an awakened warlock on our hands in the future.
[9] dwarf fighter who joined the caravan. Real name is Bohala, but I'll remember his nickname.
[10] I'm quite aware of the pun.
[11] add lvl to the damage you roll once per day. Take double the damage you rolled.
[12] Requires Wis of 11 or higher. Bug has exactly 11 for wisdom.

Gyrre:
Unholy crap! That took forever to type. I'll proofzread it later, I'm sure I'll need to make corrections.

If the other game coms off hiatus, I'll have to remember to use a different text color. We may be starting it back up on a once per month. We've also got a discrod that nobody's RP'd in yet (despite prompting).

hedgie:
That last bit sounds familiar.  BTW, what text editor do you use? 

For writing game stuff, I've found that doing everything in LaTeX with either TexMaker on Mac, or Kile in vi-mode on Linux is the easiest way to keep the document properly broken down, and easy to read when printing.  It was just a little of a learning curve to pick the language back up.

Gyrre:

--- Quote from: hedgie on 21 Aug 2019, 17:54 ---That last bit sounds familiar.  BTW, what text editor do you use? 

For writing game stuff, I've found that doing everything in LaTeX with either TexMaker on Mac, or Kile in vi-mode on Linux is the easiest way to keep the document properly broken down, and easy to read when printing.  It was just a little of a learning curve to pick the language back up.

--- End quote ---
.....I don't know what those things are. I've just either been punching these into an open browser on my phone (why I lost the first 2 of these 3 sessions' summaries) or I type it up in Wordpad or Libre Office Text.

hedgie:
Oh, I'm an idiot!  I thought that you were talking about what you used to write stuff that you used for game.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version