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Gyrre:

--- Quote from: hedgie on 21 Aug 2019, 22:03 ---Oh, I'm an idiot!  I thought that you were talking about what you used to write stuff that you used for game.

--- End quote ---
No you're not. Don't worry about it. It's been a miserable couple of days weatherwise and my brain was half melted with these damned bump caps. Nearly had a heat stroke Tuesday.

Anyways, I don't suppose you have any recommendations as to the style of scale mail ("maille"?) a goblin archaeologist with a 17 strength would use? There's so many more styles and configurations than I thought. Jackets, mantles, whatever the style that's basically a breastplate is called. Pauldrons, no pauldrons, even one that's a gambeson(?) with only part of the torso covered in scale.

EDIT: I imagine the scales themselves would likely be black or dark grey leather. Partially because the Hollow Knight basis, and leather because goblin. I think. Need to go to sleep.
EDIT 3: changed color of lime green text

EDIT2: I'm guessing the programs you mentioned are recommended things for organizing DM stuff?

hedgie:
Far from it.  More like what people in the sciences use to typeset their thesis.  I've just found that having to use a markup language in an editor that makes switching between sections and subsections a breeze makes my life a bit easier.

hedgie:
The players have made it into the sewers, and encountered both the Rat King (and mongrelmen in their "faction"), as well as fought the CHUDs  used as shock troops by the wererats.  Meanwhile, above ground, the elderly orc who is Harry King's second in command is going through employees with military experience and who don't have loving families to form a militia, and just storm the sewers themselves, killing anything that gets in their way.  They became aware of this latest NPC action after having lunch with Mr. King at the poshest place in "The Tops"[1] I have determined that without PC intervention, this will succeed, albeit with a high casualty rate, and a lot of collateral damage.  Suffice it to say, the mongrelmen are pretty much innocents who have an unfortunate symbiotic relationship with the Rat King,[2] and even the CHUDs are being abused and exploited by the wererats who dominate them with a mixture of fear and awe, and on their own, too fractured to be a real threat.  The party as a whole plans on helping Harry's men after largely determining that the Rat King and mongrelmen aren't really bothering anyone, and will at least be able to direct the small army towards the wererats' forces, while they sneak into the keep and go for the head of the beast.  Of course, the Token Evil Teammate has other plans, may drag the paladin into it, and make even more of a mess of things than a rampaging orc-lead militia would do on its own.  Thing is, that she's an shadow elf Inquisitor.  Her entire raison d' etre is to rid the world of anything associated with the Rift,[4] as well as their influence.  Good and noble aims, but her evil isn't out of greed or malice, but in the sort of methods that the Inquisition is willing to use.  After the paladin used his slaydar on the Rat King, and got knocked on his arse by the power of the thing's aura, and her own detection methods had similar results, she knew that the party couldn't face the Rat King on its own, especially with most PCs having a fairly relaxed attitude towards a creepy extraplanar hive-mind that is fairly content to "Watch and Wait" for an indeterminate time, and unknown reason. 

The mongrelmen are caught up with it, because occasionally, it needs hands, and in return, provides safety and directs them towards vital resources.  Now, the Inquisition is officially over in this human-dominated country, ever since the shadow elf occupation ended a decade ago.  However, her people, like their more good, or at least neutrally-aligned human counterparts to the west, show little regard for things like "jurisdiction" and "national borders" when it comes to pursuit of their mission.  They're empires, dammit, so very few people that matter will say anything about it.  Now, she wants to call down the wrath of the Inquisition to cleanse the sewers of this evil influence.  Given that they're religious fanatics, and still *do* have frequent strike teams encountered in this country, they'll have no compunction to invading the underground where no one on the surface will raise a stink.  Given the resources at their disposal, it'll only take 2-3 days for a team to travel the couple hundred of miles and make quick work of things.  Problem is, that their idea of a holy cleansing will mean not only killing the rat king and as much of the swarm as they can, but also start killing mongrelmen in order to purge the evil influence entirely.  The wererats and CHUDs aren't even on the Inquisition's radar.  Now, if the paladin gets dragged along with this (and he's the most likely to support going after a Big Evil, he'll need an atonement when he finds out how many innocents will get killed along the way.  Unlike the orc-lead militia, the Inquisition will not negotiate with any group, nor show qualities such as "restraint" or "mercy.".  They'll be satisfied with getting rid of the wererats and scattering the CHUDs back into just being an annoyance, rather than a threat, which cannot be said for the elves.  Malhul (the orc) is also perfectly willing to negotiate a treaty between Harry King and the Rat King for mutual benefit, which is probably the most peaceful solution.  The wererats are power-hungry and impatient, and the sister is rapidly infecting as many drunken men who are looking for a date as possible.[5]  If the party really screws things up, pretty much all of the sewer dwellers will be wiped out, and business in the over city will return to normal, with very few people being any wiser as to what happened.  If the party succeeds, Harry will be grateful, and provide a powerful patron in the City, Malhul will be grateful (and generous) at the prospect of losing far fewer men, as well as the chance to make work underground far safer. 

Sad thing is that if the Inquisition does go down there, even with the party helping Harry, it's still not a "best ending", since the surviving mongrelmen will be forced to become refugees topside, and even more miserable, since now, they won't have their own homes, and instead be paying rent and working whatever jobs are available to those who look like they're cobbled together out of spare parts.

[1] The nickname for Elfrest, which is an enclave within the ultra-wealthy Lakes District.[3]
[2] A literal rat king made up of dire cranium rats who is at the heart of the swarm.
[3] also home to the University
[4] An big tear in the fabric of  reality in her homeland, which has smaller satellites popping up elsewhere, and from which spew evil extra planar things, sapient undead, and the dark fae
[5] Her brother is running the startup in the streets, and she is trying to take over the sewers and establish a fiefdom there.  The leverage they use against those she infects is the promise of a "cure" for any who serve them.  Any others are disposable, and likely to become CHUD chow.

Gyrre:
CHUDS! CHUDS! CHUDS!    :-D

Seems like the current game is going on hiatus again. Half our party are focusing on their classes (2 in high school, one teacher).

But hey, Bug got to fight a 50ft long celestial shark fused to a water elemental and ridden by a kua-toa priest. We were supposed to fight it in the city, but that's the monster the DM rolled to be attracted by the dwarven ironside's cannon fire. I also found out that it was Umberlee who spared Bug from bleeding out. Thankfully the bloodhunter's player opted to do a religion check because I got a nat1 and Palor saving a goblin sounded off to his character.

It took me a bit to figure out why Umberlee --a goddess of the ocean and chaos not known for mercy-- would save bug, then I tried doing one of those non-standard alignment charts and it dawned on me. His list of recent antics is kind of long, so I'm just going to be lazy link the chaos list post I made to tumblr. link

Gyrre:
Well, upside of the hiatus is that I got to play Kruat finally. It was a horror oneshot ran in the open game at a local game store.

The DM was running a homebrew she had tweaked for messing with murder hobos and was quite surprised when she wound up with three players who not only weren't but actually tried to solve the mystery and help the locals being plagued by undead. I wish I had gotten more sleep prior so I could remember more of it. But, the undead seemed to be coming from the sea along with the thick fog, and all of the water sources on the island were tainted or turned to toxic sludge.

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