Fun Stuff > CLIKC
D&D Pathfinder
Gyrre:
Handful of character updates.
My tortle storm sorcerer died on Everything is Awful Island (a Lovecraftian end of days scenario).[1]
My seemingly cursed tiefling storm sorcerer[2] died in the Abyss (survival campaign based on Made in Abyss) to a spell-casting poison-needle-shooting sentient cactus.[3] He crit failed a Con save against its worst poison type and had a severe histamine reaction resulting in swelling up (click to show/hide)and "popping like a balloon animal". It was jokingly suggested that his horns could be used to craft a Wand of Bestow Curse.
I'm bringing in an old character to replace the tiefling. Arkin Icewind[4] was fun to play and it'll be nice to get another go around with him and to have a healer on the team since our druid quit after two or three sessions.
[1] He fell in the water, failed his Con saves and died via poison and being shish-kabobbed by "the bad kind of tentacles".
[2] His name was Inazuma, literally meaning 'lightning' in Japanese since the setting was based on an anime and he got his powers when the small hut he and his mom lived in got struck by lightning.
[3] Some sadist DM's homebrew called a Corpse Cactus or something like that.
[4] From that utterly broken campaign that we basically called off because the DM was pulling some serious BS. I hear he's learned to dial back the brokenness and is doing a better job at DMing now. Apparently he's still a bit railroady at times.
Speaking of Arkin, I figured I'd post his re-tailored backstory here, so I can copy-paste it from my phone into Discord and get a character bonus or two.
Arkin grew up in the abyss-edged city of Dorrbeach at the inn his family owned. The End-Over Inn was converted from the back half of a failed larger airship that crashed on the site of his family's original property, the Clear Skies Café. At the time of the crash, Arkin's father was doing early morning prep in the café while he and his mother were at the market collecting supplies. Arkin was raised by his mother and her sister from the age of 5.
The mage's guild investigation revealed that one of the wizards working on the airship overengineered attachment points between the flight apparatus and the hull, resulting in it detaching from the ship completely. The mage's guild paid for his father's burial and the conversion of the ship's mostly intact remains into a stable structure. This and the tragedy of his father's death spurned Arkin into the study of magic and healing, as he vowed to make sure no thoughtless wizard ruined anyone else's family again with their lack of foresight. Thus he was set down the path of the arcane cleric instead of that of the wizard or the arcanist.
Arkin got a job at the mage's guild as what would effectively be a safety inspector at the age of 17 (one of the oversight positions created after the airship accident). As a cleric of Boccob, it was his job to look over apparatus plans and ask questions about things in the designs to help ensure fewer things were overlooked. Usually being one of the ones to bring up the question of 'should we' when the researchers were too focused on 'can we'. Sometimes arguments were had, occasionally enemies were made, but the guild-head usually helped iron things out.
Other aspects of Arkin's job were to assist with projects and to be on stand-by in the event immediate medical attention was needed when things did go wrong. Despite his readiness with his own shield and Shield of Faith, nothing could have prepared him for the mishap that sent him to Zendikar. Thankfully, the locals were kind enough to help him planeshift back home. His next unexpected extra-planar excursion took him into the Fey Wilds while assisting on a search-and-rescue mission. Thankfully he and the rest of the team only lost two months during the three days they spent there. The now insane and elderly sorcerer who they went in to rescue wasn't so fortunate, but the rescue was still counted as a success. Another extra-planar excursion took him to Sigil, though for once it was part of a gateway project meant to explore other planes.
Arkin eventually met the love of his life, Aurora, while visiting his mother at the inn one day. They dated and eventually got engaged. However, fate took a cruel turn. Arkin's next unplanned extra-planar excursion took him to Arborea. It took him 7 years to get back home. Aurora had married and been widowed in that time, but she still loved him. They got back together and even eventually got re-engaged. Arkin was finally getting back into the swing of his old life after a year and some months since returning. Until two days before the wedding when he stepped onto a miscalibrated teleportation circle.
The abyss tiered teleport system project had just started and this was the first casting for this circle. Arkin had been distracted by his upcoming big day and made the same miscalculations as the wizard who set up and cast the circle. The wizard ended up stuck 50ft away through solid rock. He died from the force damage as he was shunted through the canyon wall. Arkin ended up inside a cave, but he may not have been so lucky after all.
EDIT: Yes, this is pretty much what my notes look like but with more shorthand.
EDIT2: Whoops, looks I did that spoiler warning wrong. fixed.
Torlek:
So my friends are running two campaigns right now, Pathfinder and 5e (no, we never get the rules mixed up :roll:).
The 5e campaign is a pre-made that the DM has modified with a more crunchy survival mechanic (he plays a lot of Don't Starve and he's borrowing liberally from that) that we're too early in to see any main plot aside from "don't be recaptured by the drow". I'm a tiefling sorcerer raised among thieves to be their magical enforcer (I'm basically aiming for Locke Lamora). The rest of the party is a firbolg druid that spontaneously wild shapes into an otter anytime he enters water, a dumb but Russian dwarf wrestler fighter and another dwarf fighter who basically thinks himself a dwarven Karl Marx (he has a manifesto that reads like the Ferengi Rules of Acquisition). We are also surrounded by a random grab-bag of NPCs and the most notable encounter so far had the dwarves try to drag an insane (caused by magic crystals in the cavern) duregar to safety and hopefully sanity in the name of dwarven unity. When he didn't immediately become sane the Karl Marx dwarf deemed that "no dwarf should live this way" and caved his skull in. At this point, my tiefling thinks that all dwarves are insane. Between that and the fact we bum rushed the elite drow prison guards while we had nothing to our names but ratty loincloths, the DM is convinced we're going full murder-hobo. He may not be wrong.
The Pathfinder game is in a unique world the GM built from scratch with it's own countries, geography and history. The main conceit is that there's a network of Stargate-like portals that connect the various corners of the supercontinent (which used to be multiple continents until a massive cataclysm about 120 years ago, why yes, there are elves and maybe some dwarves that remember it). Our mercenary company is the only non-government entity that can access the gates so we get to roam the world and do secret missions with deeper ties to the cataclysm and perhaps in pursuit of preventing another one. I don't think we've found any link to the big bad yet (if there even is one) and currently we're on a sidequest in the Rome/Greece analogue country where we're trying to win fame and fortune in their local Olympics. After this we'll head back to the Persia analogue to pick back up with the local Sultana who's been busy torturing some highwaymen (the cleric is NOT happy about that fact) that ambushed us on the way back from securing a mine she holds very dear (it's a source of magic crystals that are basically lyrium from Dragon Age but less insanity-inducing) and knew too much about said mine. Oh, there's also a section of the continent where all the countries mash together that is all but impassible, loaded with all kinds of monsters and just generally wrong. I'm sure we'll head there eventually. I'm a fairly bog-standard human fighter from the Germany/Scotland analogue (or am I...wouldn't the party like to know, wouldn't I like to know). The rest of the party is the aforementioned cleric (a halfling also from the Germany/Scotland analogue but his parents came from the East Asia analogue), a half-elf rogue in the charlatan archetype (he doesn't get trap sense, the GM forgot that in one dungeon and I would have died from said lack if not for GM fiat) from the Rome/Greece analogue that lies about everything, a dwarf alchemist from the Persia analogue with a raging tea obsession and a newly introduced human ranger from the clockpunk Venice-by-way-of-Prussia analogue who is the sole survivor of his prior team in the company. His animal companion is a Peregrine falcon that he has been using to amp up the crowds and seems to regard the cleric as a prey animal.
The truly funny thing in all this is that the DM from the 5e game is the cleric in the Pathfinder game, while the Pathfinder GM is the dumb dwarf fighter in 5e. The cleric is illiterate in-game and the player tends to mispronounce names a lot (also his in-character accent can wander WILDLY) and the party joke is to tell the cleric, "we'll tell you when you grow up," when the character doesn't understand something. So in his game, the dwarf is intentionally mispronouncing every Underdark place-name and that's fast becoming the party joke. I'm not sure which one is going to make rocks fall first.
Gyrre:
Sounds like a lot of fun. With luck, the only rocks that will fall are from one of your casters using Meteor Swarm :-D
My arcana cleric for the MiA game is surprisingly still alive. And the party finally got to see him angry[1] two sessions ago when we found out that the tag-along NPC had been killed by a master mimic[2]. The group of 6 Master-mimics proceeded to mock my cleric for trying to handle Ms. Traumatic-Life-Experience's mental state with kit-gloves.[3] He was so blinded with rage that he "asked a genie for a cheeseburger"[4,5] wasting what was effectively a non-magical Wish in the form of a boon granted by their creator for Arkin's situation being so amusing to them. I basically got the components for 10 uses of Teleportation.
And last session Something Very Bad happened but some of our party aren't privy to exactly what due to not being Naruhate, which I'm betting most of our party are now.[6]
In terms of my Sunday game, our forge cleric broke the campaign last session by basically upcasting a Wish scroll with a typo. Now the city and it's nonmonster inhabitants have basically been flung far-far into the future and are now in something of a spelljammer scenario. So much for having to deal with the 7 titans approaching the city. The session (naturally) had to end early.
My Sunday group has also decide to do alternating campaigns since the main Sunday DM's schedule doesn't always allow him to run on top of the fact that all the other games he's in he's DMing for. This way he gets a break from DMing and a chance to play. We'll be starting a module called Call From the Deep. I'll be playing a white dragonborn sea sorcerer with the fisher background from GoS. His name is Shaemash, 'Fish' or 'Cod' for those who can't say his name.[7] For some reason, my brain's gone and given him an Amish accent. They're starting in Neverwinter, but he's a local, so IDK why.
[1]he's usually somewhat sullen and a bit put-upon (like Kiff) with a bit of anxiety or exasperation when dealing with said NPC ignoring that he's engaged. She's a bit obsessive boarding on yandere because he was he first person to genuinely be kind to her.
[2] Humanoid mimics that consume people body and soul granting them access to their victims' memories and skills. We found the latter part out when we used a one-time use True Resurrection item to bring back the NPC. Doing so killed the master-mimic and freed the souls of its victims.
[3] He uses Sending to contact his fiance at least once per day to talk to her. He ended up in the abyss he's in now thanks to a teleportation mishap in his home abyss.
[4] as my DM put it
[5] Of course it was stipulated that they wouldn't kill their master (duh), and couldn't destroy the Sphere of All Power which is one of our group's major long term goals.
[6] with the exception of my cleric and the barbarian. I'm pretty sure our druid and Ms. Tagalong are now Naruhate. The druid was one of Yutivaza's chosen which is likely what caused The Very Bad Thing.
[7] for the halibut :-D
TheEvilDog:
Tangentially related, Humble Bundle currently has a bundle for Pathfinder Second Edition, including core rulebook, bestiary, maps and novellas from the setting. All told, around $360 worth of stock for about $20, with the charities involved being the National Urban League, the Carl Brandon society and the NAACP legal defense fund.
Blue Kitty:
How is Pathfinder compared to D&D? I've heard it's more precise.
Ran my first campaign last night and it went pretty good, if a little awkward. I can't wait to keep going with the story, even if it's a lot of work
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