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Doom3, "teh sux"?

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Rauko:
Look at the game like a book.  the first chapter or so aren't always incredible, it builds up into a climactic story.  Half-Life, and now HL2, are intensly story driven.  Playing 30 minutes of a game taht can last for 12+ hours is like putting down a book after the first few pages.  Most of the cool stuff hasn't even happened yet.  The only games I turn cheats on for are run and guns, because I jsut can't keep plowing through enemies for no reasona dn I ahve to get creative.  I spent an inordinante amount of time in Doom 3 staring at things and trying to beat all the monsters with my flash light.

Jiperly:
Never played the game, and if its mentioned eariler, sorry, but it was announced recently that Doom 3 is going to be released to the Xbox April 4th.

painQuin:
so wait... they're going to port a PC game that wants 1.5ghz, 384mb of fast ram, and a really good graphics card... to what is effectively a several year old low end computer with, I think, somewhere in the range of a 700mhz processor

I suppose, if you removed skeletal animations, mesh deformations, real time lighting, the flashlight, shadows, bump mapping... all the monsters... any object that can move... it might be playable on xbox...
XBox: the ultimate in Menu Rendering

BlueCoatKarma:
Doom3 for Xbox:

YOU OPEN A DOOR. IT IS DARK.
>turn on flashlight
THERE AN INFINITY OF DEMON-MONSTERS.
>shoot them
[Controller has come unplugged. Please reinsert the controller.]
YOU KILL ALL THE MONSTERS. THERE IS A BUTTON.
>press it
YOU WIN! PLAY AGAIN (Y/N)?

Okay, so in case you couldn't tell I never actually played one of those text adventures and I don't have an Xbox... but I think I've nailed the spiritual essence of it, right?

painQuin:
you have, in fact, nailed it.


Your light goes out.
You are eaten by a cyberdemon.

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