Fun Stuff > CLIKC
Games you got stuck in
Gryff:
Hmm, I don't know. I think games are certainly more in depth these days, and there's a lot more room for originality, even if you just think of the different genres that have popped up since the "3D revolution". Back in the day every second game was a platformer, and all you had was a jump button and a punch button, but boy did I plow through them.
I do definitely have less time on my hands now, but even so, if a game is anything less than great I usually won't bother with it for more than 10 minutes, if at all.
I have less appreciation for sequels too. Something like MGS3 is cool because I find those games to be pretty damn original, but Gran Turismo is a perfect example of a series of very good games that I haven't touched since number 2 back on PSX.
Another example: I loved Soul Reaver on PSX, but took one look at the sequel and decided I wouldn't bother.
Switchblade:
--- Quote from: Gryff ---Final Fantasy X - I'm up to the last boss but I've been trying to beat Omega... which is not fun.
--- End quote ---
A few tips:
Firstly, there's nothing in the game that's not a genuinely easy match, if you use Yojimbo's "Zanmato" attack, which will instantly defeat anything, regardless of how many HP it has, or wether it's immune to KO effects. It might be considered a bit of a cop-out, however. Doing it properly is much harder.
Oh, and if you think Omega is hard, but enjoy the challenge, then I suggest that you tackle the dark aeons, and take on Penance (international english language version only)
second - if you want my advice, then I suggest that you give Yuna as many black magic spells as you can - it's much more effective to have a combined black mage/white mage/summoner on your front line at all times as opposed to swapping her back and forth with Lulu. Plus, her "magic" statistic is higher (it needs to be in order to overcome the party's high Magic Defence stat.) which means that she does more damage with black magic than Lulu will.
Third: Tidus' overdrives are your friends - use his overdrive moves fifty times in order to unlock the move "blitz ace" which is the second most devastating attack in the game, after Dark Anima's overdrive (which is just stupidly powerful).
Mr Putter:
That's true, we definitely have a lot more genres to choose from now. What annoys me is games that conform to the genres completely and fail to bring anything new to the table - and the only reason developers can keep making these types of games is because people are stupid enough to buy them.
The thing that distances MGS3 from other sequels is that they kept it interesting by introducing new features that actually changed the gameplay from the previous releases.
Gryff:
Switchblade:
Yeah, I know about all the Zanmato stuff, and I was trying to do it without. Maybe I should just shut up and use it - that'd teach that dang Omega... teach 'im good.
Don't even get me started on the dark Aeons...
Unfortunately I'm not one of those types that clocks 200 hours on the game levelling up everyone until they're SUPER ULTIMATE HARDCORE!!!!111!, so fighting these sorts of bosses tends to give me a headache.
I do have Blitz Ace though, I should add.
Mr Putter:
The EA-style incremental updates are pretty bad, but then they always have been. I think the problem arises from developers' fear of leaving an established franchise alone and starting afresh. It's much easier to make a sequel, and it's more commercially viable, but it does contstrict them to the format of the original game to a degree, no matter how outdated the original concept may be. Nobody ever wants to screw with the established fans (except Hideo Kojima, maybe, which is another reason why I think MGS is so good), so developers keep churning out Tony Hawk games and yearly FIFA soccer updates.
Take for example the Tenchu series. I really enjoyed the first game, but the sequels left a lot to be desired in my opinion. Basically they were trying to fix the problems of a somewhat unweildy game design instead of taking their ideas and starting on something fresh and unique. It's this kind of unadventurous thinking that produces the most unappealing, boring and industry-stagnating games.
... woah, that turned out to be ranty-er than I anticipated... heh.
Mr Putter:
Agreed. I was at an EA pre-release thingy a few weeks back - unsuprisingly all the games sucked and the chicken made me sick. All in all not very impressed....
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