Fun Stuff > CLIKC
Games you got stuck in
jhocking:
--- Quote from: Switchblade ---second - if you want my advice, then I suggest that you give Yuna as many black magic spells as you can - it's much more effective to have a combined black mage/white mage/summoner on your front line at all times as opposed to swapping her back and forth with Lulu. Plus, her "magic" statistic is higher (it needs to be in order to overcome the party's high Magic Defence stat.) which means that she does more damage with black magic than Lulu will.
--- End quote ---
Giving Yuna black magic is irrelevant if you go through her entire section of the sphere grid, because she will pick up the white magic spell Holy; it is a super powerful attack. It costs a lot of MP, but that leads to my main suggestion: make sure to give both Yuna and Lulu weapons with the 1 MP ability (ie. spells only cost 1 MP to cast, no matter what.) You can customize that ability onto a weapon by using Three Stars items (for more info, google 'ffx faq' and look on gamefaqs' equipment remodeling guide)
--- Quote from: Gryff ---EA-style incremental updates
--- End quote ---
I actually read a speech given by the head "creative" director for EA in which he explained that the acme of game design to them is not about coming up with new games but rather modifying existing games.
JJMitchell:
Going old school on you:
Festers Quest.
Anyone else ever play this evil game?
In this game you played Uncle Fester and you ran around shooting aliens I believe. Doesn't sound too hard right?
Well, there was no save! I spent alot of time looking how to save in that game, either it was something they didn't put in or I'm an idiot.
Anyway, I played the game for probably two days straight, leaving the game paused when I had to eat or what not. I get to what I think is the last boss, start fighting and BAM!
the game locks up. I can't figure out what is wrong until I felt the top of my NES, it was amazingly hot. I guess the thing overheated.
happybirthdaygelatin:
Often the reason why some older games are more difficult is they were just ports of arcade games which were designed to be as hard as they could or impossible to beat.
Man, I remember Festers Quest. The most annoying thing I can remember was the fly/mesquito type enemies that would drain your stamina or something so you moved more slowly.
Gryff:
Plus not being able to save in those old games kinda sucked (in hindsight)! Remember having to write down passwords, and getting one digit wrong and having to start the game all over again? Good times.
Mr Putter, I am confused by your reference to "the chicken".
Going back to FFX: It kinda annoyed me that at a certain point in the game holy took over as the best offensive magic full stop. That sorta thing tends to happen in FF games - once you've got Knights of the Round why do anything else (aside from the fact that it takes twenty minutes to do)?
Also, the 1MP ability is very useful, I agree, but it kinda makes all the MP points you've gained during the game redundant... I don't know, just a bit annoying.
Switchblade:
--- Quote from: jhocking ---
Giving Yuna black magic is irrelevant if you go through her entire section of the sphere grid, because she will pick up the white magic spell Holy; it is a super powerful attack. It costs a lot of MP, but that leads to my main suggestion: make sure to give both Yuna and Lulu weapons with the 1 MP ability (ie. spells only cost 1 MP to cast, no matter what.) You can customize that ability onto a weapon by using Three Stars items (for more info, google 'ffx faq' and look on gamefaqs' equipment remodeling guide)
--- End quote ---
True, but "Holy" only turns up if you spend a few hours working towards it in a nice tough training area (such as the Omega dungeon). Whereas I managed to give Yuna the second-level black magic spells shortly before tackling the chocobo eater on the Mi'ihen highroad, at the expense of the four Black Magic spheres that I'd been saving without any other good use to put them to, and without having to deviate from her usual progression at all or work especially hard at it.
Frankly, I've always had a minor dislike of the sheer number of characters in the game - seven characters? Only three of them are worth it. Kimahri flat-out sucks, Lulu becomes useless if you give Yuna some black magic, and Rikku and Wakka are both pretty limited in their utility, and Tidus can basically replace both of them, given a little bit of care and attention to detail. Only Yuna, Auron and Tidus are at all worth bothering with, IMO. Those three could handle the entire game solo if they didn't become seperated in the middle.
I also recommend using the advanced sphere grid, and doing a little extra training at Kilika, and using that to snap up "steal" and "use" for Tidus (it's only about a fifteen sphere deviation off course) - it makes a surprisingly big difference throughout the game.
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