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Switchblade:
Bantams are primarily mining vessels, which is probably why you got your tail handed to you.

Agents are pretty simple, really - level 1 missions can be dealt with in frigates, though some will be too hard for the lower-end frigates. a destroyer can handle any level 1 mission the game throws at you.

Level 2 missions are the next rung up the ladder - a cruiser will handle them okay, a battlecruiser will pwn.

Level 3 missions are designed for solo battleships, though a battlecruiser can handle them with the right gear

level 4 missions are designed to be a challenge for experienced battleship players. usually they're played in "extravaganza" format, which is where you take some mates along.

tech 2 assault frigates can handle level 3 missions, and heavy assault cruisers should handle level 4 missions.

Some advice, mate, it's actually more worth your while to work in order of gun size than ship size, after a certain point. Get yourself to about level 4 on all the cruiser-based skills, get yourself an Osprey and perhaps a battlecruiser, and then drop back down to frigate and destroyer scale: work on tech 2 small railguns, tech 2 light missiles, and all the ships that use them (frigates, destroyers, assault frigates, interceptors, interdictors and covert ops vessels) before you move on to mastering cruisers (anbd battlecruisers, heavy assault cruisers and command ships). before finally moving on to battleships. I'd also advise getting together the skills to fly a mining barge between getting those tech 2 frigates and improving your cruiser skills.

Why does this work better? SImply put, though small railguns still won't out-damage a large railgun, they're far more accurate, and with the right skills on board, in the right ship, you can routinely break 100 damage with them, at a nice high rate of fire. Assault frigs have a deserved reputation at the moment based purely on the fact that they're really quite mighty, being quite able to bring down a battleship, in the right conditions.

My corp's been detouring from it's usual path to get itself into assault frigs at the moment. I've still got about 20 days to go, myself, but we tested one of the director's Enyos versus my Ferox the other day, and discovered that heavy missiles were just bouncing off for about 3 points of damage each. (and my ferox setup churns out five such missiles a round). given that the enyo's armour repairer was repairing about that much damage per round, I just wasn't getting past her tank.

On the other hand, I did manage to shield tank her to a standstill - my cap outlasted hers, with my shields holding steady at about 65% and my cap at about 50%.

Still they're tough little bastards are assault frigates...

est:
i'm actually thinking about going for a halfway option at the moment and going to a Destroyer before Cruisers.  i'm the kind of person who likes to take their time and develop all my skills before moving on to the next jump, so going up that one step to a Destroyer seems more logical to me (plus, the name is cool, c'mon DESTROYER)

but yeah, i'm still debating starting a new character too.  we'll see what happens!

Verergoca:
Destroyers make lvl1 missions very easy, something to do with a buttload of guns:)

I'd get one asap, destroyers have:

-loads of guns, which will help against anything you face in a lvl1 mission
-a sizeable cargohold, which will allow you to do better hauling (though indys are even better...) and mining.
-Destroyers are fun to fly. Sometimes me and a buddy just get our destroyers, and go hunt rats in belts, way fun.

Switchblade:
Destroyers are awesome, and I highly advise getting one. the tech 2 versions, interdictors, are like super-fast interceptors with uber guns and assault frigate-grade shields/armour.

be warned, while a destroyer will completely own tech 1 frigates, it will die painfully against a cruiser. interdictors

like I say, it's probably in your best interests now to stick with the character you've got. it's not your stats that count, it's your skills.

McTaggart:
I've got this bad habit with all rpgs. I make a character, play, make another character, play etc. So I've restarted as McTaggart (Gallente, because Gallente space looks better and I just like their society better (why you'll never see me playing a Caldari)). By the time this downtime's over I'll be able to fly my Incursus.

Now I just need to sort out how I can pay efficiently using paypal and I'll be set.

One thing that did dissapoint me was the difficulty involved in flying my noob ship into the sun.

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