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Switchblade:
You mean the fact that the closest you can warp to a star is a few hundred thousand kilometres?

And the latest big news from EVE?

The Five and The Forsaken Empire and now friendly, PA and NBSI are pissed off at them both, and poor little JIT Enterprises is caught in the crossfire and doesn't really know what to do. - NBSI's even shooting JIT members up, despite our not being members of the Forsaken Empire!

It's a bad time to go into 0.0 for me or any one of my corp because we don't know who's friendly, who isn't, and wether ANYBODY up there is going to shoot us or hug us.

Looks like my EVE character has suffered the ancient chinese curse of living in interesting times.

almost thursday:
that's IT. when i pay off this stupid holiday the first thing i'm doing is getting invovled with this game. god damn all of you for making it sound so interesting.

Verergoca:
YAY! Let the propaganda machines keep on rolling!

Anyway... To the news... WOW! Looks like BoB is going to have some difficult times...

Lets see.... PI = UCC, UCC is allied to IRON. IRON is...

Nevermind, Ill see how stuck ill get in this nice change in political course

RedLeather:
Is being a Combat person viable in EVE, or is it all about Mining? Er, if it is viable, could someone recommend a Skill-Path? By IM or post...doesn't matter, i guess, and as soon as my normal gaming computer gets fixed i'm all over this game!

Switchblade:
EVE is far more combat-oriented than anything else - in fact, it's probably one of the most, if not the most, PvP-oriented MMORPGs. Unfortunately, PvP combat is rarely profitable.

Being a good fighter is basically a case of getting the right skills together, and being able to afford the ships to go with it.

By far the easiest EVE race for PvP combat is the Caldari - they're the ones who become ready for war first.

To become a Caldari PvPer, simply train yourself into tech 1 cruisers, buy a Caracal, and maximise your heavy missile skills. You are now ready to fight. Then train Engineering skills, railgun and gunnery skills, and then, once that's done, get out there and gank. Subsequently work towards the tech 2 version of the Caracal, the Cerberus, and pwn even harder.

Some good Caldari PvP setups:

Kestrel: equip a kestrel with four light missile launchers, an afterburner, warp scrambler, stasis webifier, and targetting disruptor. Fit as many lowslots as possible with capacitor power relays. This is a "tackler" and it's a vital role in large fleet actions - you stop enemies from escaping, and slow them down so that your larger friends can hit them more easily and do more damage. very cheap to replace.

Caracal - Equip with five heavy missile launchers filled with tech 2 heavy missiles. Also equip with a shield booster, kinetic and thermal shield hardeners, and an afterburner. fill the lowslots with whatever you like. This is something of a glass cannon, but it's also fairly cheap to replace, at about 10 million.

Raven - big guns, lots of cruise missile/torpedo launchers, shield tanking. Very expensive, lots and lots of damage going either way.'nuff said.

Vital skills for a PvPer of any description - Engineering skills, mechanic skills, gunnery skills, missile skills, drone skills, ship command skills, Learning. Of secondary importance: electronic warfare, propulsion jamming, warp core operation, navigation.

Be warned that becoming a good PvPer is a matter of time and money, and you will inevitably have to fall back on mining every now and again in order to fund your life of violence.

One thing - while Caldari get to PvP soonest, they are not necessarily the best at it. The gallente and the Minmatar both require far more time and effort to get to work properly as PvPers, but the result when they're ready for action is best summed up as "ZOMG!"

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