Fun Stuff > CLIKC
D&D 3.5 - "Quest" The spell..
Morokrat:
bad use of a bad spell.
as a former-d&d-junkie(currently converting to IH/d20) i always thought that geas/quest has to be ultima-ratio'd. it's a DM's ultima ratio as a plot device.(although a crappy one, i admit. why? read further:)
yet it ultimately restricts the player's free choice. while this may always be the case considering the DM, it's a bad way of control for all its "in-your-face" strength and vulgar display of DM/caster power.
now, considering your case, i would not have let your druif cast quest in the first place. it's a spell that stunts your character development and, being cast by another partymember, means being controlled by another player. that's a bad situation and one that could very possibly destroy your whole group. i know that it would have let to multiple tpks in any of my groups. or at least to some retaliatory killings. not good.
whew, became quite a rant there...anyway, talk to your druid in privacy(in game or meta) and discuss this. if he is unable to explain or you are not satisfied by this, ask your DM to rule 0 it(yeah i know, it's not really 0ing but still...) but accept his word. if he says the quest goes off, good for you, if he says it stays, then...well, i would consider it bad DMing, but that's just me. do your best or leave.
i just saw that i was a good week too late to post this, but anyway, here's my two cents.
Something Witty:
The problem: The DM is the one controlling the druid. He's an NPC. The DM apparently has some personal problem with me, and is chosing to metagame-fuck my character. I would seriously quit if I had any other game to join.
Morokrat:
you, sir, are officially in the worst player-situation ever: having a DM who controls a superpowerful(and yes, lvl 20 druids are freaking h-bombs) NPC and apparently plays favors...this just sucks. i would talk to him. even if it is the only group you could join,. playing D&D isn't worth getting bullied by a jerk on a megalomania-trip(most DMs are ;-) )
jhocking:
The style of the gaming group makes a huge difference over your enjoyment of the game. I started roleplaying with a gaming group that put a premium on interesting characters and narratives (a number of us were theater dorks.) I eventually dm/gm'd, and was a pretty popular choice for that position. But then I moved (to this country; that was Egypt,) and tried twice unsuccessfully to play with new groups. When I realized both times the people had very different gaming interests and priorities from me (the first group ousted me as dm because my adventures involved too much dialogue, and then I got bored of the hack-n-slash play in the second group,) I just gave up roleplaying games.
If you and your DM are up in arms over your characterization decisions, then you should probably just quit and find something else to do with your time.
Something Witty:
What it boils down to in the end: He threw too much at me for a first-time, low-level character(3 level 4s at a ECL5), I got pissed, Ripped them apart in a most brutal fashion(Come on. I'm half fucking ogre. Isn't that what they do?), and the DM is off on a trip about it. I have actually been looking into joining a game with a different DM. Short of that, I might have to mega-ultra-bullshit change my character. I could still have fun with him as a Neutral Good, just not as much fun as say a Chaotic Neutral.
The worst part is the way that last week, on play-night, two hours before time, he says "No D&D tonight. I don't feel like it." Asshammer.
Meh. I'm a big kid. I'll deal with it.
[edit] Turns out the DM is seriously hung up on the "Hero" aspect. If he wants a hero, I'll give him a hero. Fun times![/edit]
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