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Webcomic startup

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Levi-chan:
Okay, I admit. That is pretty damned AWESOME.

MondaysCadence:

--- Quote from: Sonet ---Be my guest... Just leave me your e-mail so I can forward you the necessary forms. You should receive a response in six to eight weeks.

... Or just go ahead and take it. Whichever you prefer.
--- End quote ---


lol. I'll be sure to give you credit....If you give me the info to use for it. :)

Sonet:
Eh, just go with Sonet - [email protected].

AsthmaBoy77:

--- Quote from: MondaysCadence ---I was just about to come in here and ask the same kind of thing. Since I don't feel like plugging up the board with the same question over and over, what kind of webcomic would you like to see? And what is the best way to get them on the net? I have no skills when it comes to drawing with the mouse, so would it work it i just scanned them in and posted them?

And Sonet, can I "steal" your Punk Arm and put it on my website? It kicks ass lol.
--- End quote ---


The best advice I've ever heard about starting a webcomic is to do one that you would enjoy. Don't try to pander to what other people would like. If you make a comic that you find funny, there's a pretty good chance that there are people out there that like the same kinds of things you do.

I draw Asthma is Sexy by hand in a sketch pad, scan it in, and use Adobe Photoshop to add in the borders and dialog. Then, I edit the HTML files and upload the whole shebang to my site via FTPExplorer.

fenmere:
Well, it looks like you got the advice you were looking for, but just in case someone else looks in here or if my own advice might help you in the months to come, I'm going to throw in my two cents.

First off, I strongly believe that no one should ever, for any reason, be discouraged from doing a web comic, ever.  There's no good reason for it.  There is, however, a bit of etiquette involved in sharing it.  Once you decide you're creating a work of art instead of just a personal experiment, you may start culling out the "bad" comics, or start over, but don't get hung up on that first thing, or you'll probably never get anywhere.

I've seen too many fantastic artists and writers stall on perfectionism.  It is your enemy!  The whole point of webcomics is that they are an extremely forgiving medium.  Just get started.

If you don't have webspace yet, start by just doing comics in your sketchbooks.

It's good to have a bit of a plan, or a set of guidelines or standards you can work towards, though.

Start by doing whatever comes to your mind.  Shoot for what is most entertaining and thrilling for you to produce.  Go for the high!

And keep in mind that you can always improve your comic in later strips.  Shoot for the goal, but don't look back.  Keep producing!  Your main goal is to figure out how much you can produce a week at a given quality of work, and how to fit that into your daily life!

Your second goal is to learn how to produce a good comic.  That comes with time and practice, and if you don't get started how will you practice?

Finally, read a lot of Scott McCloud and Will Eisner.

Give yourself a whole year before you start pimping your comic widely.  Think of it as a fun hobby you can show off to your friends and family until then.  That way, you give yourself time to learn how to keep it going and how to get over the bumps and hard times, and how to push yourself artistically.  After a year, you should have enough work to show off the best stuff.

And welcome aboard!

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