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Webcomic startup

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Rone:

--- Quote ---If you don't have webspace yet, start by just doing comics in your sketchbooks.
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Especially if it allows you to have a back up.  If you could start with ten or twenty pages already completed it makes keeping a schedule a lot easier.  Set an update schedule and keep it.  Regardless of whether it's daily, MWF, or weekly.  Set it and then keep it.  People are willing to accept once-a-week updates, but only if it's regular.  People get tired of checking for comics that aren't there when they were supposed to be.

fenmere:
But I wouldn't worry about a schedule until you know you're serious.

For the first month, season, or year, whatever time span is right for you, I'd just post your comics when you finish them.  That way you get an imediate response from the few readers you start with.  Your first readers will be friends and family, and you'll be informing them of your updates through email or by putting the comic right in front of them.  So you don't need to worry about a schedule until you actually start trying to get a public readership.  Then yes, getting a backlog is an awesomely good thing to do.

I've been striving for a backlog for ages.  These days I usually work three weeks ahead, when I'm in a groove.  But then, I end up waiting until those three weeks are up and find myself up against a deadline again.  That's not supposed to be the way it works.  

Either way, don't beat yourself up over anything.

GregC:
I know I'm repeating a bit here, but these are important to me.

First ask yourself why you want to do a webcomic. Want to tell a story? tell jokes? What? And start off trying to entertain your friends, then you can learn to take on the world.

Get Will Eisner's Comics & Sequential Art and learn why the pictures work. And like Nike sez, "just do it". It's the only way to get better. In spite of what teachers say, there is no wrong way to do art. Actually the half-assed way is closest to the wrong way. Put in some real effort and that will put you ahead of most webcomics out there.

Others have said it, and I can't stress enough that you should do the comic YOU want to do. It's the only way it can possibly succeed. There are no guarantees that it will achieve popularity no matter how good it is. That's why you have to do it to make yourself happy, and then hope people find it and like it. And work at it. But if it feels like work, you're doing something wrong, probably pressuring yourself too much.

And my biggest piece of advice: ignore anyone who says you should quit.

You've taken your first steps into a much larger world.

Valrus:

--- Quote from: Sonet ---http://stu.aii.edu/~adp301/guitar3.jpg (8 consecutive hours of MS Paint insanity)
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Man, that is shit hot.

MondaysCadence:

--- Quote from: AsthmaBoy77 ---
--- Quote from: MondaysCadence ---I was just about to come in here and ask the same kind of thing. Since I don't feel like plugging up the board with the same question over and over, what kind of webcomic would you like to see? And what is the best way to get them on the net? I have no skills when it comes to drawing with the mouse, so would it work it i just scanned them in and posted them?

And Sonet, can I "steal" your Punk Arm and put it on my website? It kicks ass lol.
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The best advice I've ever heard about starting a webcomic is to do one that you would enjoy. Don't try to pander to what other people would like. If you make a comic that you find funny, there's a pretty good chance that there are people out there that like the same kinds of things you do.

I draw Asthma is Sexy by hand in a sketch pad, scan it in, and use Adobe Photoshop to add in the borders and dialog. Then, I edit the HTML files and upload the whole shebang to my site via FTPExplorer.
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lmao.... great comic.


And thanks for the tips everybody.

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