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F.E.A.R

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blood_and_thunder:
I've been playing it, but I'm not massively impressed with it. Don't get me wrong, I think its a good game, but it doesnt strike me as totally amazing.

The AI is pretty good, but the enemy doesnt seem to leave their area - if I jump out from behind a wall and shoot a few of them, then run, the rest don't seem to follow when I withdraw, just stay in the same area instead of chasing me a little deeper through the level. It was annoying to kill a couple of guys, then hide waiting with my shotgun to take more out, just to wait ages for nothing to happen. There have been a few times where they have sneaked up on me and taken me by surprise, which was awesome, its good to see an AI actually using unpredictable tactics. They also use grenades pretty well.

The action itself is good, but I don't like the slow-mo that much, it makes the game feel too easy. See enemy, hit slow-mo, shoot a few guys, run away, wait for slow-mo to recharge, repeat. I'm finding it far more fun when I use the slow-mo as little as possible, the gunfights are fast and furious in real time, and make the game more challenging.

The weapons are excellent, they have a good balance of realism and shootyness, and the three weapons at any time system works well. The aiming mode could be a little more developed (like call of duty) but makes a fair amount of difference to combat.

The atmosphere is good, but hyped somewhat. The creepy parts don't seem too creepy, but they have their moments. I did have to turn down some of the graphical effects to make the game run smoothly on my pc. Maybe the atmosphere is better with the graphics turned up full, I dont know. The little girl who features in all the trailers and artwork is cool, I won't spoil any of the story behind her, but there are some totally awesome moments featuring her, the designers did this part really well.

I haven't finished the game yet, but so far I'm generally quite pleased with it. It's an enjoyable game with a good atmosphere, but has some areas that could have used more work before release. If you are interested try the demo thats floating around the net before you buy.



Christ on a bike, I didn't mean to type this much.......

M3gaBigh:
The game is very visualy appealing indeed, they've done an awsome job with the sound too however I think this game is massivly over hyped. There are two main things that bug me about it:
1- you're part of a "squad" of these people, they kill everybody off in the first few minutes.
2- You're supposed to be investigating multiple phenomenon but you only investigate one over the whole game

It had potentional but they spent too long on making the engine and not enough time designing an actual game.

Gryff:
I finally got my hands on this game over the weekend and I'm really enjoying the atmosphere of it. I like how you can't just run around wildly - the soldiers will kill you off pretty quickly - so you've got to carefully creep around and clear every area like a real "special forces" dude.

I quite like how the battles are very much cover-based. In other games you can get away with pretty much only hiding when you reload, but in FEAR you have to use cover all the time. It's cool.

Plus, I like how you are kept on your toes by the mix of soldiers and creepy shit. You never know exactly what you should be looking for.

Also, the ninjas are friggin' awesome.

nihilist:
I got pretty tired of it.  I'm still putting in time here and there to see if there is a worthy ending waiting for me, but...  Goddamn it's not a very fast game.  No run-and-gun.  Yes, tactical, blah blah blah.  But it's so repetitive.  Find a corner, lean, pop guy in head, throw grenade at group, duck back into cover, lean out again, fire, run for another corner...

It's like Doom 3, but where I can actually see what I'm doing.  Most of the time.

est:
Necromancy +1!

I just finished playing through this game. It took forever and it became rather tedious and boring in some places. Also, what you have to do in order to complete the game makes no fucking sense in relation to the storyline. I mean seriously, I didn't want to play out the entire final sequence of the game in the fashion that they expected me to.

I kept waiting for the turnaround in attitude, came to the final hospital sequence and thought "ok, now this is surely it". But nope!

I appreciate that they made an excellent engine and had a rather decent story to tell, I just think that they padded it out a lot more than they should have, and then ended it badly.

Also, I think that the "three weapon" system that other people have talked about is total balls.  I would have much preferred a "light", "medium" and "heavy" socket system where you can hold anything equal to or lighter than the socket type.  ie: only one of: rocket launcher/flak cannon/plasma gun at a time, two of: shotguns, assault rifle, rail gun and three of: pistol/twin pistol/sub-machine gun.  It's just funny to me to have to drop a pistol to be able to pick up a rocket launcher.  Feels completely arbitrary.

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