Fun Stuff > CLIKC
Will Wright is making the Greatest Game in Existance!
Something Witty:
...
http://intihuatani.usc.edu/cloud/flowing/
Kirbo:
--- Quote from: est ---On that note, I'm getting really sick of all these "ultimate developers!" releasing some stupid concept game and everyone going gaga for it, then it turning out to be shit. Remember Fable? It was supposed to be awesome. Supposed to "usher in a new era in RPGs" or some shit. Then it came out and I never fucking heard of it again.
--- End quote ---
In Fable's defense, it was a fun game, but you're right, it was over-hyped and didn't revolutionize anything. But as I said, it was fun, and in the end that's what matters, right? Spore just looks like some harmless fun. I can't wait.
Kai:
--- Quote from: Something Witty ---...
http://intihuatani.usc.edu/cloud/flowing/
--- End quote ---
THis is seriously awesome.
nihilist:
I'm amused that EA is now pushing Spore as a means to show investors that they're serious about changing how the company works. So amused.
est:
I played Flow for a while a week or so ago. It was kind of fun, but I was disappointed that eating different kinds of things didn't change the way you looked. You look the same, no matter what you eat. I think that it could have had a lot more re-play value if what you eat, and in what order affected the way you looked. It would be part eat-em up & part creature design.
With Spore I am also kind of disappointed that the design feature seems more arbitrary than based on things that you have been doing/need to adapt to (ie: it's more of a God sim as opposed to an evolution sim). I will wait for more info to come out before griping to heavily about this, but I would like to see the actions your creature performs dictate the kinds of designs available to you when you go to the next stage of evolution.
I mean, in that video it show him jumping from some kind of reptile/seahorse mix to a fully-mobile tripedal air-breathing creature. I am kind of hoping that that was an exaggeration, and that instead of moving that quickly you maybe get some lungs for your creature that'll let you go out of the water for a short time to hunt, then come back in to breathe properly. Then after a while of that you can move up to proper lungs. (for example). Also, some kind of leg-fins like walking fish would be good. Something that'll let you move from pond to pond in order to get more food if there's only a little food in your pond. And only after you've got rudimentary fin-legs do you get the upgrade option for actual legs.
Basically I am saying that it needs to have logical evolutionary steps, rather than arbitrary "hey, let's save up Evolution Points and jump right over that evolutionary step and go right from aquatic life to a bipedal, hunting creature!". If they are gonna do it, I want the satisfaction of working through a logical upgrade path.
I am pretty sure that I will hate other people's creatures. I am envisioning some really fucked-up stupidly illogical creatures. My creature will be a carnivorous bipedal primate with some kind of claws on each of its four arms. I will kill any travesties of false evolution with a great vengeance.
It has potential for being a decent game for people with imaginations if they do it properly. It also has potential to really let me down quite hard.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version