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Will Wright is making the Greatest Game in Existance!

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Scandanavian War Machine:

--- Quote from: est ---I played Flow for a while a week or so ago.  It was kind of fun, but I was disappointed that eating different kinds of things didn't change the way you looked.  You look the same, no matter what you eat.  I think that it could have had a lot more re-play value if what you eat, and in what order affected the way you looked.  It would be part eat-em up & part creature design.

With Spore I am also kind of disappointed that the design feature seems more arbitrary than based on things that you have been doing/need to adapt to (ie: it's more of a God sim as opposed to an evolution sim).  I will wait for more info to come out before griping to heavily about this, but I would like to see the actions your creature performs dictate the kinds of designs available to you when you go to the next stage of evolution.

I mean, in that video it show him jumping from some kind of reptile/seahorse mix to a fully-mobile tripedal air-breathing creature.  I am kind of hoping that  that was an exaggeration, and that instead of moving that quickly you maybe get some lungs for your creature that'll let you go out of the water for a short time to hunt, then come back in to breathe properly.  Then after a while of that you can move up to proper lungs. (for example).  Also, some kind of leg-fins like walking fish would be good.  Something that'll let you move from pond to pond in order to get more food if there's only a little food in your pond.  And only after you've got rudimentary fin-legs do you get the upgrade option for actual legs.

Basically I am saying that it needs to have logical evolutionary steps, rather than arbitrary "hey, let's save up Evolution Points and jump right over that evolutionary step and go right from aquatic life to a bipedal, hunting creature!".  If they are gonna do it, I want the satisfaction of working through a logical upgrade path.

I am pretty sure that I will hate other people's creatures.  I am envisioning some really fucked-up stupidly illogical creatures.  My creature will be a carnivorous bipedal primate with some kind of claws on each of its four arms.  I will kill any travesties of false evolution with a great vengeance.

It has potential for being a decent game for people with imaginations if they do it properly.  It also has potential to really let me down quite hard.
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agreed

Something Witty:

--- Quote from: est ---I mean, in that video it show him jumping from some kind of reptile/seahorse mix to a fully-mobile tripedal air-breathing creature.  I am kind of hoping that  that was an exaggeration, and that instead of moving that quickly you maybe get some lungs for your creature that'll let you go out of the water for a short time to hunt, then come back in to breathe properly.  Then after a while of that you can move up to proper lungs. (for example).  Also, some kind of leg-fins like walking fish would be good.  Something that'll let you move from pond to pond in order to get more food if there's only a little food in your pond.  And only after you've got rudimentary fin-legs do you get the upgrade option for actual legs.
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In all fairness, it was a tech demo of what can be done. He skipped in leaps and bounds as far as the evoloutionary process goes. Like from a single-celled organish all the way up to the seahorse. I think most steps were skipped for the sake of keeping the demo down to a semi-reasonable time.

Atleast I hope so.

Also, I find the flow music incredibly relaxing. I left it on all night the first time I heard it.

Rubby:
That flow game was awsome, but once you eat everything, what do you do then, just swim around?

Bunnyman:
The ecosystem balances itself so your character, regardless of abilities, is in the upper quartile of hte food chain.  So the world will continuously grow.

Additionally, what is fantastic about Spore, really, is not necessarily the gameplay so much as the interconnection.  The fact that the game seeds the world with user created content distributed across a non-persistent online connection means...built-in content generation.  The game will evolve over time and present new and interesting scenarios, depending on the whims of the players.  It'd be like, for example, seeding a Sims neighborhood with houses from online, picked according to number of people in them and price range.

The content delivery alone is remarkable, and that will be the feature to watch.

Est, I think you're missing the point.  It's a SANDBOX GAME.  There's no goal.  The player picks a goal within the toolset provided by the game.  In this case, it just happens to be a really big toolset.  If the gameplay itself is no hot shit, then I hear ya.  Guild Wars was a fucking tedious excercise in wasted time that got old after a week or so.

Sean C:
I have to admit, I really can't wait to try this game. It's the first "sim" game that I'm enthusiastic about. Honestly, though, I'm more excited at the prospect of the "single-player-multiplayer" feature. Other than seeing just how much variety the game can really offer, I won't have to be bothered by every other moron messaging, "N00B!" as I lay waste to their once great societies. Sure, taking the human element away may not be the best idea, but c'mon, there are way too many morons in online games, and you just get sick of them after awhile.

I also can't wait to see messageboards loading up with the Spore: Evolution or Intellegent Design? topics. You all know it's going to happen; I'll personally sit back and laugh as people try to find a deeper meaning in a videogame.

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