THESE FORUMS NOW CLOSED (read only)
Fun Stuff => CLIKC => Topic started by: ScrambledGregs on 19 May 2007, 17:21
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Wasn't Blizzard going to announce their new project today?? I realize with time zone fuckery it may be too early to start making threads asking about it, but has anybody heard anything yet??
OK so it's Starcraft 2. And it's a RTS with the three races returning from the original game.
I can't help but feel that Blizzard still has a lot up their sleeves, because otherwise this idea seems so ho-hum and obvious that is a disappointment even if you've been slavering for a sequel for years.
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Updated graphics + new units = new game.
They decided they didn't want to do what they did with Warcraft 3 and create too many races. They wanted to keep the same complexity that was there before, as far as races go, but add more micromanagement to all units.
This seems like the best way to go.
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Just saw the teaser trailer.
Yum.
starcraft2.com (http://starcraft2.com)
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I was hoping more for Diablo III. *Sigh*
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I was hoping more for Diablo III. *Sigh*
See Hellgate: London.
The Diablo team pretty much left Blizzard awhile ago and that's their project now.
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There should not be a new Diablo game. All the main evils are gone and more ressurecting would be idiotic.
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There are still like four lesser evils. Without the greater ones to keep them in check they'd get bigger maybe?
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Guys you seem to be forgetting how ridiculously awesome starcraft is. Starcraft is one of the few games that had a definitive impact on my life as a child.
I am glad it is just the three original races, they are all different enough to keep me happy. The extra races in Warcraft 3 (Night elf and Undead) kind of irritated me. I mean I was glad there was more to play, but Orcs & Humans is all I really wanted. Although it was good that the races weren't EXACTLY THE SAME like in warcraft 1 + 2.
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Here's to hoping that this doesn't go the way of Starcraft Ghost.
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I don't care how awesome Starcraft was. Diablo II is one of the best, and easily the most addictive games ever made. Starcraft, pardon my hearsay, it a fun, really popular RTS....and not much more. Diablo III was what I was really hoping for even if Hellgate: London (which looks frickin brilliant) is on its way. Like McTaggart said, there are some lesser evils. Azmodan and Belial are two that jump off the page and other lesser evils could be added to the pantheon as well. Diablo III would be awesome, even if the gameplay was similar but in new worlds and with new classes/skills/enemies/weapons ect. Man that would be great.....
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Diablo was good. Speaking as a Blizzard fan for all games, Diablo is amazing.
But I also believe that SC needs it's day. Diablo II has a sequel. Now, as much as I'd love to see Diablo III...I've been waiting longer for SC2, and so has everyone else.
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I don't care how awesome Starcraft was. Diablo II is one of the best, and easily the most addictive games ever made. Starcraft, pardon my hearsay, it a fun, really popular RTS....and not much more.
I pretty much think the exact opposite. Starcraft is one of the most perfectly crafted games ever made, with one of the best, richest universes in video game history. There's a reason it's still getting patched for more robust content by Blizzard 10 years later. Diablo II was just fun little action RPG, but not much more.
And it got old hell of fast.
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Is the storyline going to continue on from Brood War, with Sarah Kerrigan pretty much controlling the universe (How F#%Kin difficult was that last level.) I'm surprised they didn't add a new race, since the bonus mission from Broodwar had you discovering those Protoss\Zerg hybrids. Anyway I'm looking forward to it.
What I loved about the original Starcraft was how diverse it was, there was lots of different combinations of units like Defilers and Ultralisks working in tandem, or my favorite Arbiters with Reavers >:D, just recall a bunch of revers past he's defenses and BAM you could level a outpost in seconds...
It wasn't centered around micro-management (like Warcraft 3 was), which made it a bit more strategic IMO. Warcraft 3 pissed me off because the multiplayer seemed to revolve solely around leveling up your hero's, unless you knew the maps by heart and knew where all the critters were you were at a huge disadvantage as your opponent (especially in 1 v1 games) would run round the map levelling up he's hero before you had a chance too, then you'd be on the back foot all game.
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GUYS
AS I HAVE STATED PREVIOUSLY, THE DIABLO TEAM NO LONGER EVEN WORKS AT BLIZZARD. THEY HAVE MOVED ON TO A NEW PROJECT CALLED "HELLGATE: LONDON".
I AM PUTTING THIS IN ALL CAPITAL LETTERS BECAUSE I'VE BEEN IGNORED.
Saying "Blizzard made this awesome game!" is kind of a fallacy. That's like saying EA is responsible for how awesome Dawn of War is.
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It's about bloody time the RTS I actually give a damn about gets some love. This had better be damn good, or else there's going to be quite a few disappointed fans (me included).
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Having played Hellgate: London at E3, I have to say, FUCK DIABLO. HG:L is awesome. Nuff said.
Starcraft 2: even if they release the game as is, as you see in the videos on youtube and such, I would be happy. I would still be happy playing the original SC/BW (if I could find my CDs). An updated engine with some new fixings is more than enough to justify my money, for what I consider the most fun RTS I've ever played.
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The problem is not simply how Starcraft 2 remains faithful to Starcraft 1. The problem is that, after a ten year absence, I expect more than just incremental improvements. Diablo II isn't all that much different from Diablo I: they just added a ton of new features and made it look prettier while leaving the perfectly addictive, fundamental gameplay intact. But what was the time between those games?? Four or five years??
To be fair, Starcraft is possibly the most perfectly balanced RTS to this day, and given Blizzard's track record, Starcraft 2 will be great. But again, they had ten years between sequels, and all they did was give it a Diablo II style upgrade?? This is like going from Mario 1 to Super Mario World with a ten year layover. It's the same game, but with a bunch of added shit and better graphics that is only justifiable with a 4 or 5 year layover.
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Starcraft 2 will be amazing there is no doubt about that, the reason they aren't changing things up radically is because as we all know, it worked perfectly in SC1 so whats the point of trying something new? *cough* hero units *cough* and have it wind up like crap.
i think they are doing a good thing of keeping gameplay basically the same but adding alot of new units and features to existing units/buildings. i'm just happy they are releasing a sequel :D i want to know what happens with the story more than anything, all the other stuff is bonus for me. and i think the graphics look great, not top of the line, but you don't need amazing graphics to make a great game.
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The gameplay video is up on the Starcraft II website. Has anyone besides me bothered watching it?
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it's like 240MB. My connection isn't fast enough for me to be bothered downloading it yet.
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The gameplay video is up on the Starcraft II website. Has anyone besides me bothered watching it?
I watched it, and the video has restored my love of Blizzard Entertainment. Since they started the whole World of Warcraft thing, the company has made some really bizarre PR moves and hasn't really created.... well, anything. They continue to make moves in that game that frustrate me as a gamer and a fan of fantasy worlds (Warcraft is the most retconned fantasy world in the history of mankind, I swear to god) but Starcraft 2 looks like they're making a smart move.
They aren't changing anything that made Starcraft work so well. I guaran-damn-tee that everyone complaining about how it's just "more of the same" will end up loving the game if they loved the original and would be pissed if they changed things drastically to the point it winded up being to Starcraft what Warcraft 3 was to Warcraft.
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I just watched it earlier today. The zealot rush is something that needed to occur in the worst way. No longer will your zealots calmly meander towards the enemy. The AI also appeared to be considerably better (provided that wasn't scripted in). I didn't see any single-file marching slaughters like you see with the original. The mothership is also pretty sexy. With that said, it looks kind of like the protoss are going to be much more mobile and probably a little weaker as a result. As for the zerg, the new lings look awesome. The nydus worms have the potential to be downright gamebreaking, though. I didn't really see enough of the new terran units to really evaluate them.
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Basically it looks like a fucking rad game of rock-paper-scissors. Though the Zerg rushing still annoys the hell out of me while simultaneously scaring my pants off.
I wonder what surprises Blizzard has up its sleeves still.
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Basically it looks like a fucking rad game of rock-paper-scissors. Though the Zerg rushing still annoys the hell out of me while simultaneously scaring my pants off.
I wonder what surprises Blizzard has up its sleeves still.
That zerg rush was beat off by all of 10 units, with minimal casualties. True, they morphed into exploding bugs and steamrolled the rest, but that's NOT THE POINT HERE.
It seems like the zergling rush is not as valid a tactic anymore.
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I look forward to Blizzard nerfing all kinds of formerly valid tactics with countless patches for Starcraft 2!!
Yay!!
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It seems like the zergling rush is not as valid a tactic anymore.
Having just watched a flood of zerglings in a mixed hydra/ling force get utterly slaughtered this morning while the hydralisks took minimal losses, I can assure you it never was particularly valid outside of the very early game*. :P
Hydras, otoh, are fucking awesome. Cheap, vicious, and versatile.
*and yes, it's devastating early on, I know.
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Yeah, I watched the gameplay video this afternoon. Holy hell does it look awesome.
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Gameplay looks awesome... Can't wait to hear to relive the great sounds of starcraft like
Zergling: errrr errrrr!
Hydra: brrrrrarrrrrr!
Drone: gromble gromble
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The music for starcraft was awesome as well.
DUNDA DUNDA DUN DUNNN. DUNNN. DUNNN. DUNDA DUNDA DUN DUNN. DUNNN. DUNNNNNNNN.
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I think (and hope) that the rock-paper-scissors aspect of it was largely due to the units they chose, similar to how siege tanks beat massed marines beat battlecruiser. If those were the only three units you initially saw, the first SC would probably look pretty rock-paper-scissors-esque. I for one hope that it falls more in line with the first one, though, with plenty of with the right conditions, X beats Y, unless Y has a few Z, at which point X can incorporate a few Q to pull out a victory.....
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No, I gathered that. Like when the Zerglings were attacked by the Zealots with Colossi as backup.
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I took the rock-paper-scissors comment to mean that each race has a chance to win, and a chance to lose. I've heard many claims that "Zerg can always beat Protoss, Protoss can always beat Terran, and Terran can always beat Zerg" or something like that, which would be a true rock-paper-scissors relationship, but for every "guaranteed" strategy for some race to beat one of the others, someone always manages to beat it anyway. That's the beauty of the game. There are so many variations to playing each of the races that none is "guaranteed" to always win, because you don't know what the other guys are doing.
The Zergling Rush is definitely a tried-and-true "strategy" that seems to work most of the time, provided you can find the enemy before he has a chance to build anything, but I've read elsewhere that Blizzard has taken steps to "improve balance" in the new game. Given that the balance was just about perfect to begin with, some people have taken this to mean that things like the Zergling Rush will be a thing of the past.
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Zealots beat Marines, Siege Tanks beat Zealots, Immortals beat Siege Tanks, Reapers beat Immortals, etc., etc.
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I beat My Meat.
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I beat My Meat.
That a new unit in SC2? Is it Terran, Zerg, or Toss?
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Pro-Toss. Seriously, don't underestimate how good at it he is. He can get himself off in under 30 seconds.
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I take it "getting himself off" is one of the victory conditions for that scenario? (God, I'm such a nerd)
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I took the rock-paper-scissors comment to mean that each race has a chance to win, and a chance to lose. I've heard many claims that "Zerg can always beat Protoss, Protoss can always beat Terran, and Terran can always beat Zerg" or something like that, which would be a true rock-paper-scissors relationship, but for every "guaranteed" strategy for some race to beat one of the others, someone always manages to beat it anyway. That's the beauty of the game. There are so many variations to playing each of the races that none is "guaranteed" to always win, because you don't know what the other guys are doing.
The Zergling Rush is definitely a tried-and-true "strategy" that seems to work most of the time, provided you can find the enemy before he has a chance to build anything, but I've read elsewhere that Blizzard has taken steps to "improve balance" in the new game. Given that the balance was just about perfect to begin with, some people have taken this to mean that things like the Zergling Rush will be a thing of the past.
No, it's Terran > Protoss due to EMP shockwave, Protoss > Zerg (unless zerg rush), and Zerg > All, because they were the most adaptable.
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I took the rock-paper-scissors comment to mean that each race has a chance to win, and a chance to lose. I've heard many claims that "Zerg can always beat Protoss, Protoss can always beat Terran, and Terran can always beat Zerg" or something like that, which would be a true rock-paper-scissors relationship, but for every "guaranteed" strategy for some race to beat one of the others, someone always manages to beat it anyway. That's the beauty of the game. There are so many variations to playing each of the races that none is "guaranteed" to always win, because you don't know what the other guys are doing.
The Zergling Rush is definitely a tried-and-true "strategy" that seems to work most of the time, provided you can find the enemy before he has a chance to build anything, but I've read elsewhere that Blizzard has taken steps to "improve balance" in the new game. Given that the balance was just about perfect to begin with, some people have taken this to mean that things like the Zergling Rush will be a thing of the past.
No, it's Terran > Protoss due to EMP shockwave, Protoss > Zerg (unless zerg rush), and Zerg > All, because they were the most adaptable.
As for Terran vs. Protoss, I can't dispute the value of the EMP, but I don't think Terrans are always better than Toss. As for Protoss vs. Zerg, speed is an important factor. Barring zerg rush, if the zerg player can continue to pound the protoss player with units, keeping him in a constant state of repair/rebuild, the zergie may still have it. I also disagree with the zerg being more adaptable than the others. The zerg are completely under-equipped for air combat. Sure they've got mutated mutalisks, but by the time they get that, the protoss player can have carriers or corsairs, and the terran player can be fielding a few valkeries, mixed with wraiths and battlecruisers.
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If a protoss player sends a large attack of zealots against a zerg player early in the game (not as early as a zerg rush but before the play has any air units) the zerg are generally pounded. Zealots are excellent units.
Edit: Also one time my friend was playing on battlenet as terran against a protoss player. Motherfucker zealot rushed him, it was insane.
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Edit: Also one time my friend was playing on battlenet as terran against a protoss player. Motherfucker zealot rushed him, it was insane.
if you're playign on battle.net and you dont expect to be zealot rushed, it might be time for a new game.
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What's up with people quoting the post directly above them?
I'm actually really rather excited about this game - I was a big fan of the first one. When I was in college, my dorm floor would have big LAN parties and kick each other's ass at Starcraft: basically we all opened our doors, boot up the game and shout profanities at each other across the hall. It was good times.
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i do it mostly out of habit in that many forums i post on have high activity and most times a post can sneak in by the time i'm done posting, by quoting what i'm referring to it prevents any possible confusion and honestly, this is the only forum i've seen that even notices it, let alone takes a bizarre offense to it. i don't mostly intend to, but even sometimes i'll quote only part of the post above me in which case that would be the part i am responding to, to help lessen possible confusion or misinterpretation. if it's a big deal i'll try and curb it here.
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This forum warns you if people sneak in a post before your's, so you can go back and quote if need be.
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Hey guys I don't really have a problem if it's obvious that he's quoting and responding to one particular part, especially seeing as how I do that all the time. That limits confusion. It's quoting the entire post above yours and then not adding anything that's the issue.
Anyways I've been slogging my way through the original StarFCraft lately. So much fun.
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This forum warns you if people sneak in a post before your's, so you can go back and quote if need be.
i dont get that, why would you get warned for posting quicker than someone else without any idea they'd be posting?
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I didn't mean Warned like you get in trouble, I mean it says "SOMEBODY POSTED BEFORE YOU CHECK IT OUT" and you have to click 'post' again to make sure you want to post what you were going to before somebody else snuck one in.
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Yeah, 'cause it shows the newest post in the Topic Summary once it says "SOMEONE JUST POSTED - TAKE A GANDER".
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ohhhhhhh. that makes a lot of sense then. i thought it was just heavily enforced or something. but yeah, i wouldnt have thought it was that big a deal.
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As for Terran vs. Protoss, I can't dispute the value of the EMP, but I don't think Terrans are always better than Toss. As for Protoss vs. Zerg, speed is an important factor. Barring zerg rush, if the zerg player can continue to pound the protoss player with units, keeping him in a constant state of repair/rebuild, the zergie may still have it. I also disagree with the zerg being more adaptable than the others. The zerg are completely under-equipped for air combat. Sure they've got mutated mutalisks, but by the time they get that, the protoss player can have carriers or corsairs, and the terran player can be fielding a few valkeries, mixed with wraiths and battlecruisers.
As a Zerg player I dispute that I rarely get beaten by air, spore colonies and massed Hydralisks (best unit in the game IMO) can take out battle cruiser fleets, if you see a carrier fleet heading towards you, mass build scourages, some care ful micromanagement and youcan take out there ammo faster then they can built it, then just finish them off with Hydras from the ground. Arbiters and recall, especially backed with corsairs are probably the best combo in the game, corsair disable ground defences, mass recall a bunch of zeralots and dragoons or worse reavers and bam bye bye outpost. Of course that takes a fuck load of money. The biggest problem with zerg is the amount of micromanagement, since most of your units are burrowed or inside overlords it gets tricky trying to respond quickly to attacks, Nydus canals are pretty invaluable actually, not many people use them though.
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Yeah, I have to disagree with the Zerg being underequipped in the air as well. They have the single best air-to-ground unit in the entire game, and have probably the single best stationary defense against air with spore colonies. Zerg are also IMMUNE to Terran ground game. Mass some lurkers, burrow, drop a few shitclouds over them (you know, the cloud thingy that defilers can do) and they don't get hit. Protoss against zerg just rip off a few psi-storms and let their zealots slice and dice to counter that same thing.
I realize every race has a chance against every other race, but for the most part it's protoss > zerg > terran > protoss.
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My strategy in RTS games was always to Turtle. I rarely won matches this way, but I guess I have that SimCity impulse to build a huge mass of buildings and try to defend them.
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Yeah, I have to disagree with the Zerg being underequipped in the air as well. They have the single best air-to-ground unit in the entire game, and have probably the single best stationary defense against air with spore colonies. Zerg are also IMMUNE to Terran ground game. Mass some lurkers, burrow, drop a few shitclouds over them (you know, the cloud thingy that defilers can do) and they don't get hit. Protoss against zerg just rip off a few psi-storms and let their zealots slice and dice to counter that same thing.
I realize every race has a chance against every other race, but for the most part it's protoss > zerg > terran > protoss.
I've managed to rape zerg many a time using that tactic by simply using goliaths and tanks avec sci vessels and a few supporters.
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If blizzard is smart they will keep the games separate. Diablo is their dungeon crawler, world of warcraft is their mmo, warcraft three is their hero unit rts and hopefully starcraft will remain their more massing/mixed tactics based rts. If they do that all their bases will still be covered.
I still think world of starcraft would own though, i want to be a zergling and run around eating people with 40 other zerglings.
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It looks like they're doing just that.
I wish Blizzard would make an original game again, though.
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"HELLGATE: LONDON".
Hey, I have a Hellgate comic. It's pretty killer. =D
http://images.darkhorse.com/covers/300/13/13790.jpg
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Well, for the first time since 2001 I have a compelling reason to buy a new computer.
I have played the single-player SC campaigns so many times it is retarded.
I thought the single-player WC3 and Frozen Throne campaigns were some of the most fun I've ever had playing a video game.
Here's hoping the SC2 single-player is rocking. Those new units look sick. In the best way.
And damn right Kerrigan better be back. She's in the trailer, after all.
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New footage from blizzcon shows a different take to single player mode.
Now you talk to certain people on your battleship/carrier?/overlord? to progress the plot.
You also have to decide what kind of units/upgrades to purchase before the missions, which is really interesting, and brings about a whole new level of strategy.
(Granted, they have "reccomended techs" for each level, but meh, whatev~ I like.)
Also, since the last post, much has changed.
I'm sooooooo excited.
When do you guys think it's coming out?
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So, what, is it like Myth then, but it's Starcraft? I just cheated through all the silly "story missions" in WC3 where I had a force and had to keep it alive through an area, and played just the skirmishes and classic RTS missions. I was hoping they'd stop trying to RPG-lite-up their RTSes, but they seem pretty intent on it now.
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Actually, they're cutting way back on the emphasis on heroes and small group warfare in favor of the big epic battles again.
I love this idea. I hate being told what technology I can and can't have. This is basically like a big permanent tech tree that you manage outside of battles. Sounds good to me.
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Actually, they're cutting way back on the emphasis on heroes and small group warfare in favor of the big epic battles again.
I love this idea. I hate being told what technology I can and can't have. This is basically like a big permanent tech tree that you manage outside of battles. Sounds good to me.
seconded.
The only problem with the focus on the characters is that they kinda mucked up Raynor's voice/persona.
They might change it though, there's hope. The seigetanks got a major overhaul.
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So did dragoons. There aren't any anymore, with an obligatory story reason for keeping them out this time. They have something akin to it now, but not the same. I think they're called immortals?
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Yep, and they have hard shields.
Which make ballistics look like snowballs.
But apparently, infantry just plow right through immortals?
Some people are saying that this suggests a more rock-paper-scissors feel to the game, but I don't think so.
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I have to say, I am excited to see SC2 coming out, but I may not play much of it, with Supreme Commander: Forged Alliance coming out around the same time.
Just having the zoom feature in SupCom makes me wonder why RTSes never had it before. I also like their Tech Level system where almost every unit has an improved version of it all the way to Tech 3, which allows you to choose the equivalent of a zerg rush technique, or work all the way up to the big bad Experimentals, no matter which race you chose.
The only thing that no RTS has ever delivered, that is the one thing I really dislike about RTSes, is that you know the game is over long before it ends. I would like to see an RTS somehow allow for an "Amazing comeback" like in FPS matches.
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The only thing that no RTS has ever delivered, that is the one thing I really dislike about RTSes, is that you know the game is over long before it ends. I would like to see an RTS somehow allow for an "Amazing comeback" like in FPS matches.
I concur.
But the fact that most of the focus on developing the game is balance, it's easy to see that once that balance has been shifted one way or another, it's really hard to regain it.
Though, I must admit, the struggle is fun.
However, bigger maps, bigger matches, and through sheer luck of picking off stray enemies always helps in an unbalanced situation.
It might just be me, but I think WC3 was starting to solve this problem with the whole hero thing. Spells, status effects, and the focus on micro-ing really brought in a certain amount of skill, unit, and spell economy that could really shift the battle one way or another.
But I'd really enjoy an unpredictable RTS.
How do you think it'd operate?
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The biggest part of making it work like that would be to use an unlimited economy, like SupCom, but also by making structures MUCH quicker to build, and destroy.
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Thor's up.
How do fellow SC players feel about these macro almost, hero-like units?
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Referring to the Mothership ? I feel it is one of those things that just proves the game has gone on too long, and that if you have one, end it already.
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Referring to the Mothership ? I feel it is one of those things that just proves the game has gone on too long, and that if you have one, end it already.
Nuclear Launch Detected
I kinda agree~
But it would give me such great satisfaction to take one of those down with a rag-tag group of marines, medics, air support and an EMP shockwave, then just go and wipe out their base.
*drool* I can't wait.
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I am just curious what the Terran and Zerg 'heroes' will be. I think for Terran they should just take the Science Vessel, and make an Uber Offensive version of it.
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Well right now, it looks like Thor's going to be the Terran macro-unit.
It's like a huge seige tank-
on crack cocaine.
It can't move around real fast, so the new vultures (not sure what they're called...) can take out the Thor pretty easily.
As for zerg~
All I know is that it's going to have a lot (A LOT) of mucus.
Possibly some wings.
A fang or two?
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Well right now, it looks like Thor's going to be the Terran macro-unit.
It's like a huge seige tank-
on crack cocaine.
It can't move around real fast, so the new vultures (not sure what they're called...) can take out the Thor pretty easily.
As for zerg~
All I know is that it's going to have a lot (A LOT) of mucus.
Possibly some wings.
A fang or two?
Just make a Defiler able to fly and burrow, and you have something way more deadly than anything the Terran or Protoss could send at it.
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If I recall correctly, the Protoss Mothership is not a unit you can only produce once anymore. However, it can no longer attack air units, so it needs escorts. I think calling these units 'hero-style' is being a bit dramatic.
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Who needs to attack air units when you can black-hole their asses into oblivion ?
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But again, the black hole won't affect air units, from what I understand. We can't start making assumptions about the unit balance because the units are regularly being retooled. That's probably why the actual unit pages on the website have so little in terms of actual detail. Like, we have no fucking idea what the abilities of the Thor or the Twilight Archon or anything else are.
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Game play footage shows that the black hole sucks up air units.
I'm just worried how the Mothership, Thor, or whatever the zerg monster/giga/ultra unit is, are going to work with the whole "big armies fighting big armies" promise that Blizzard is trying to keep true to.
While interesting, and most awesome, I'm worried about balance.
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And no matter how epic Blizzard thinks their StarCraft 2 Battles will be, SupCom has them dwarfed by a long shot... I mean you just can't imagine the carnage of 3 Fat-Boys rolling into your base with an escort of about 60 Tech3 Broadsword Gunships escorting them, just literally rolling over waves of your Tech1 and Tech2 defenders.
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I'll probably play it so long as there isn't an emphasis on "spellcaster" units, troops that have to be micromanaged (select, activate ability, choose ability target) in order to be effective. WC3's emphasis on heroes and targeted spells in regard to strategy made it damn near unplayable for me.
As for SupCom and Total Annihilation before it, they never grabbed me, for whatever reason. Not my kind of RTS.
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Game play footage shows that the black hole sucks up air units.
Even if you can black hole air units you might only be able to do a black hole once every 5 minutes (or whatever). I doubt they are going to make it the standard attack.
Edit: It might even end up like the nuke did in that you've got to wait for a while after deploying it. And think about it, how often did you actually get to use a nuke in a PvP match?
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And think about it, how often did you actually get to use a nuke in a PvP match?
Something tells me these huge units are going to be just as rare as a Nuke. I am thinking the only reason Bliz put them in the game is to say "This game has gone on long enough, end it."
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If you haven't already, check the starcraft 2 homepage.
Something wonderful just happened.
The Mothership has been confirmed, but it's so well balanced now.
Sadly, they got rid of the black hole~ (or so it seems)
Instead, the mothership has the following capabilities:
-A cloaking field that not only cloaks units, but buildings as well!
-A tweaked version of the planet cracker. Now it just has one big ass beam.
-And a tweaked version of the "time bomb". It acts as an AOE spell now, instead of a huge personal sheild like last time.
I'm sooooo happy about this change. Now the mothership isn't like the nuke anymore, in that the only reason why Blizzard put them in there was NOT to say that "game should be over by now". Now these hero units are really contributing to gameplay strategies.
I love it so.
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It's not a hero unit. If you have the resources for it, you can make as many motherships as you want. However, I'm sure it's expensive as hell so if you have the resources to make a lot of them you're probably about to win anyway.
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I'm just calling it a hero unit for the sake of conversation. Call it what you will.
The game really should never be judged by how much time is left in the game or what units you have. I've played many many games where it goes on for hours.
The whole "nukes tell you when the game is over" idea only applies to shitty money maps where people actually have the ability to make enough nukes or battle cruisers to make that statement true.
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It's not a hero unit. If you have the resources for it, you can make as many motherships as you want. However, I'm sure it's expensive as hell so if you have the resources to make a lot of them you're probably about to win anyway.
See, but the only Starcraft map I still play is "Happy Hunting Grounds" or variants on its theme, which was near-limitless amounts of resources and plenty of satellite base locations. You could drag the game out for hours. I'd like to do that as well with SCII, but these units might throw it off, assuming you won't be able to set tech levels ala C&C in skirmish games.
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I'd like to do that as well with SCII, but these units might throw it off, assuming you won't be able to set tech levels ala C&C in skirmish games.
ooo I'd actually like to see this.
hehe, that'd be fun to play a tier 1 only game.
hmmm time can only tell.
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Why on earth would you want to drag out a single game for hours?
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Why on earth would you want to drag out a single game for hours?
You set up a team game in Happy Hunting Grounds, you and a friend against 3 to 5 computer opponents. Since everybody has the same amount of resources (practically infinite) it becomes a neverending slugfest. You can also afford to turtle, which is nice.
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to address a few topics:
Nukes: don't dictate teh end of the game, are pretty easily counterable. you usually ahve a good diea of where itll be and you should have detectors int he form of ovies, obs or comsat set to ctrl+1 to find it. if the nuke isnt falling somewhre where youd expect it probably isnt going to hurt too bad. also they dont dictate the end becuase if you want to be silly you can fast tech them :)
lurkers+cloud=very counterable for terrans. Tanks still hurt them, sci vessels can irradiate them. If youre just kinda battling in the middle of the map simply dont advance as a suicide. if theyre in your base you should have seen that they were goign with lurks to counter it/have what it takes t counter it anyhow.
tier 1 games: sometimes id play that way with my friends for fun, but terrans have the advantage of lifting cc's to what sould be flight only expos and harvesting mega resources there.
3v5c on mass money is maybe the least fun you can have in sc (of course in my opinion) 7v1 computer is where its at, this is of course assuming you backstab the other 6 :D