I will refer to the "innocent" faction as villagers and to the one out to kill them as killers, assuming a cycle where the killers kill at night and the lynchings are at day. GM is game master.
- Oracle/Cop/Investigator: Once per night, can message the GM the name of a person. The GM then responds to the Oracle whether the person is a villager or a killer.
- Vigilante: At some point, one of the villagers snaps and can now kill someone once per night without due process (insofar that lynchings by majority vote count as due process :evil:)
- Protector: Once per night, can message the GM with the name of a person. That person is then protected from death for that night.
- Love god(dess): In the first night, messages the GM the names of two people. Those two people are now Star-Crossed Lovers. The love god(dess) is then treated as a villager for the rest of the game.
- Star-Crossed Lovers: Those two people are so much in love that if one is to die, by killing, lynching or otherwise, the other will surely follow them into death. (ie both die simultaneously). They are aware of the name of the other person, but not whether they are a killer or a villager. Of course, there are no bounds for love, so this one gets very funny if the lovers are from opposing factions :evil: To balance for that, they also win if they are the last ones standing.
- Hunter: Always carries a shotgun with one bullet. If the Hunter is killed, he designates a person of his choice who dies with him (may be restricted to death at day or night).
- Village drunkard/tough guy: This one is so full of alcohol that if he is killed at night, his body will literally not recognize that he is dead until one night later. As a result, he dies one night later than when he was designated as a target of a killing.
- Witch (works better in real-life games): Is told by the GM once per night who was designated by the killers as a target. (She therefore knows who was killed as a result of killer actions or other special roles). She may then choose to use a life-saving potion on them (once per game) or let them die as usual. Also, once per game, she can use a poisoned potion to kill one person of her choice.
There may also be roles that have a percentage chance of converting the target to the other faction, sway votes, or anything else that would influence the gameplay.