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Author Topic: Fallout 3  (Read 372072 times)

Dimmukane

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Re: Fallout 3
« Reply #150 on: 16 Jul 2008, 20:07 »

Ohfuckohfuckohfuck.





Ungh.
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Melodic

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Re: Fallout 3
« Reply #151 on: 16 Jul 2008, 22:44 »

Was that... was that premature ejaculation?

Because if so, whoa coincidence.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

Dimmukane

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Re: Fallout 3
« Reply #152 on: 17 Jul 2008, 06:03 »

I may need...some kind of paper towel. 
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Fletch

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Re: Fallout 3
« Reply #153 on: 17 Jul 2008, 22:12 »

Forget the paper, need towels.
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Spluff

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Re: Fallout 3
« Reply #154 on: 17 Jul 2008, 23:27 »

I hate it when NMA is right about things.
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ackblom12

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Re: Fallout 3
« Reply #155 on: 21 Jul 2008, 18:29 »

Well, it looks like they've at least got the combat down pat.
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Melodic

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Re: Fallout 3
« Reply #156 on: 22 Jul 2008, 00:29 »

To be honest, the combat looks to me to be the least appealing aspect, probably because I'm a shooter at heart and this looks like it plays like long-range Oblivion.

Which isn't a bad thing. It just means that we're not going to be looking at A) the bad-assedness of the original or B) the finess of any other modern FPS.
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Scandanavian War Machine

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Re: Fallout 3
« Reply #157 on: 22 Jul 2008, 14:46 »

i reserved my copy yesterday.

yay!
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Re: Fallout 3
« Reply #158 on: 24 Jul 2008, 02:56 »

This could be one of the few PC games that I actually buy the day it comes out.

I'm not worried about the combat at all. As long as there is an Action Point system and I get to take off peoples' heads / robots' CPUs / aliens' brain-holding appendage, I'm satisfied.
Story has traditionally been a strong point of Fallout and I don't think Bethesda can or will screw with it enough to make it bad.
Char development has also traditionally been awesome. Combining perks and traits is a setback but let's see how it works first.

Basically, I get a boner whenever I think about this game. It's very useful for prolonged lovemaking sessions.
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KvP

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Re: Fallout 3
« Reply #159 on: 25 Jul 2008, 14:49 »

Fallout 1 is on Gametap now, but not free. Also, fucking BATTLE CHESS.

Also, Penny Arcade is on the Bethsoft payroll makin' comics.
« Last Edit: 25 Jul 2008, 14:55 by KvP »
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Melodic

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Re: Fallout 3
« Reply #160 on: 25 Jul 2008, 14:56 »

I'm not going to lie, the second I heard about Fallout 3 I torrented the original collection, as my original box got lost long ago.

It still rocks. The original and sequel still rock so hard. It's fantastic.
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RedLion

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Re: Fallout 3
« Reply #161 on: 29 Jul 2008, 01:35 »

I'd been hearing a lot of hype about this, but hadn't really looked into it or read anything about it until just now. Holy shit. I can't wait for this to come out! It sounds absolutely brilliant.
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Stryc9Fuego

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Re: Fallout 3
« Reply #162 on: 29 Jul 2008, 08:29 »

I've seen (as have many people) footage of the VATS combat. It seems to reek of that Matrixy/Max Payne-ish slow-mo Bullet-Time effect. Shoot a sniper rifle, and it trails the rifle shot all the way to the head. Toss a grenade, and someone flies slowly through the air in several pieces. The nuke launcher did look nice and sweet following the bomb along its arc, but I'd imagine that this type of slowdown effect will get very old VERY quick. It'll feel like unskippable cutscenes. I hope they make that a toggle, like be able to use VATS, but don't have the slowdown.

I'd like to be able to queue up several pistol headshots on raiders and have it go off rapid fire quickdraw style BAM BAM BAM! three bodies hit the floor. If I have to follow every bullet to the target, it would kill the style.

Melodic

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Re: Fallout 3
« Reply #163 on: 29 Jul 2008, 12:20 »

The developer blog talked about VATS a bit, and I think that slo-mo is only triggered when A) the shot hits and B) the shot is a critical. With Bloody Mess and all the hacked stats that the demo uses, every VATS shot is a critical.

That being said, I kinda agree that it looks annoying. I understand the reasoning for VATS, but if I can help it I'll be playing in 100% real-time.
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Storm Rider

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Re: Fallout 3
« Reply #164 on: 29 Jul 2008, 18:07 »

See, I'll probably play it almost entirely in VATS if I can. Different strokes, I guess.
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Scandanavian War Machine

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Re: Fallout 3
« Reply #165 on: 29 Jul 2008, 20:05 »

yeah, me too.

the whole fast-paced, run and gun thing doesn't seem very "Fallout" to me, and besides: blowing limbs off in slow-motion looks absolutely fantastic.
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Dimmukane

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Re: Fallout 3
« Reply #166 on: 29 Jul 2008, 22:43 »

Yeah, I think I'm gonna play a complete psycho character first.  I wonder if I can add enough perks so that when I shoot people, they explode in a shower of blood, like the zombie-splitters in Timesplitters: Future Perfect. 
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Melodic

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Re: Fallout 3
« Reply #167 on: 30 Jul 2008, 00:58 »

Bloody Mess?
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Thaes

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Re: Fallout 3
« Reply #168 on: 30 Jul 2008, 01:04 »

One of the traits used since Fallout 1. It doesn´t do anything to characters statistics, but it increases the chance of extremely gory deaths to your opponents.
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Melodic

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Re: Fallout 3
« Reply #169 on: 30 Jul 2008, 01:53 »

I always hated Bloody Mess. It took the fun out of having a random body explosion once in a while.
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Spluff

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Re: Fallout 3
« Reply #170 on: 30 Jul 2008, 03:59 »

Gifted was very handy, but Skilled was a pretty bad trait- the loss of perks didn't make up for the extra skills, especially considering you only need a little bit of skill to get through the game, anyway.

Anyway, bloody mess took the fun out of the game. There was something rewarding about hitting somebody in the eye and blowing them wide open (well, at least until later in the game when you pretty much always did that). If it happens right through the game it's nothing special.
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Dimmukane

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Re: Fallout 3
« Reply #171 on: 30 Jul 2008, 08:16 »

Bloody Mess only de-limbs people.  I'm talking no parts left, only fluid.
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ackblom12

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Re: Fallout 3
« Reply #172 on: 30 Jul 2008, 16:16 »

Man, Skilled was fantastic. In the end though you only lose 1 perk. Well worth it. Gifted was better mind you... by a lot, but combined they became a God in a box.
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Chesire Cat

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Re: Fallout 3
« Reply #173 on: 30 Jul 2008, 19:11 »

Never really played Fallout in the past, I gave Fallout 2 a go a few days ago, and well, after creating a character then not saving and getting whooped by the dingus at the end of the first dungeon I can help but think, this game isnt all that good.  I mean maybe its super duper charming once I sink my dick into it, but right off the bat its nothing special, and very unintuitive.  Now I've been playing games for a long time to know how to forgive some of these faults, but ummm, well theres just too much new good stuff to play that Im going to pass. 

That being said, Steam Punk and Cyber Punk and Punk Rawk are all awesome, and Im stoked on the new title, even if I wont get all the in jokes.
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Surgoshan

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Re: Fallout 3
« Reply #174 on: 30 Jul 2008, 19:19 »

Never really played Fallout in the past, I gave Fallout 2 a go a few days ago, and well, after creating a character then not saving and getting whooped by the dingus at the end of the first dungeon I can help but think, this game isnt all that good.

I played through Fallout, then started Fallout 2 and got whomped.  I really understand the charm in the series, but I'm iffy on F2.  At the beginning, you have to focus on melee weapons because that's all you get, but you only have so many levels and the powerful weapons are the guns, and Fallout has a system that really rewards specialization and punishes generalization.

That is to say, the game forces you to choose melee weapons early and thereby punishes the use of the more powerful weapons in the endgame.
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Re: Fallout 3
« Reply #175 on: 30 Jul 2008, 20:31 »

Yeah, the NMA guys slag on Fallout 2 all the time for being inferior to the first, and I understand what they're getting at. Fallout 1 was a smaller sandbox to play around in than Fallout 2, but the tradeoff there is that it's a lot more focused. The plot is generally tighter, the humor is black while remaining (mostly) on topic and as Surgoshan pointed out, the difficulty curve is quite manageable. It all adds up to a classic: the game has a satisfying ending that stays true to the setting and I can't imagine a game hitting a better balance of non-linear AND enthralling.

Fallout 2, on the other hand, is more like a triumphant, non-linear victory lap for the hardcore Fallout fanboys than an atmospheric classic. It's a much, MUCH bigger game than Fallout 1-- they seriously gave you a huge sandbox to play around in with Fallout 2. The tradeoff though is that the storyline becomes less focused, the humor is more irreverant than dry and the difficulty curve is ALLLLLL over the place. It's perfectly possible to end up getting your spear carrying ass ripped apart in a space alien ambush in Fallout 2 whereas Fallout 1 didn't even bother giving you any real incentive to quest your way past level 14. I love Fallout 2 and played it more than the first thanks to its sheer breadth, but if you weren't inspired to go beat Fallout 1 more than once just to see what would happen if you made different choices, than you're probably not enough in love with the series to really bother delving into Fallout 2.
« Last Edit: 30 Jul 2008, 20:35 by Whipstitch »
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KvP

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Re: Fallout 3
« Reply #176 on: 30 Jul 2008, 21:01 »

Fallout 2 was only really hard the first time through for me (I tagged small guns like you're supposed to do) I just ended up running across a Vault City patrol fighting some hardcore bandits (with miniguns and everything), waited for them to kill one another, grabbed some loot off of some dead bodies and ran.

Of course what you're supposed to do is butcher the two drug / gun dealers in The Den and take their stuff, but somebody has to tell you that beforehand.
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Thy Dungeonman

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Re: Fallout 3
« Reply #177 on: 30 Jul 2008, 21:08 »

I should try Fallout 2 again. It may have been my video-game-induced ADD, but I found the beginning to be too slow for me, so I got bored of it after a while. I think that if I powered through the beginning I would really enjoy the game after a while. Hopefully my attention span has changed since then.
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Re: Fallout 3
« Reply #178 on: 30 Jul 2008, 21:25 »

the beginning of fallout 2 (i.e the first dungeon) is quite a boring slog, really. Gets a lot better, though.
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Re: Fallout 3
« Reply #179 on: 31 Jul 2008, 00:55 »

Yeah, the first dungeon isn't great (and in general, the combat in fallout was its weakest point anyway, so having to kill things in a dungeon for no reason armed with only a spear is pretty damn tedious). But how you can die in it is beyond me, I don't think I've ever been hit by any of the monsters in there.

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Melodic

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Re: Fallout 3
« Reply #180 on: 31 Jul 2008, 01:41 »

To the same degree, you only hit a monster 40% of the time, which is utter bullocks. The intro sucked.
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Stryc9Fuego

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Re: Fallout 3
« Reply #181 on: 31 Jul 2008, 01:56 »

The first dungeon doesn't even count as part of the game. That's like the boat area at the beginning of Morrowind, or the prison area (the first time) in Oblivion. It's an "Intro to Gameplay Mechanics 101" course.

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Re: Fallout 3
« Reply #182 on: 31 Jul 2008, 02:33 »

And yet, there´s a good chance you could die in that bloody dungeon. Happened to me when I first played it.
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Chesire Cat

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Re: Fallout 3
« Reply #183 on: 31 Jul 2008, 10:03 »

So the consensus is, Fallout 2 was fanfare, and both games, while pretty epic, lacked a certain level of polish that makes in unplayable by my (and current day) standards.
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KvP

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Re: Fallout 3
« Reply #184 on: 31 Jul 2008, 10:17 »

Fuckin' A man.
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Melodic

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Re: Fallout 3
« Reply #185 on: 31 Jul 2008, 13:33 »

There's a difference. I got my Fallout fix my playing the original. I played 2 for about an hour and a half recently, and just didn't like it. I loved it when it came out, and I played it RELIGIOUSLY, but that doesn't excuse the fact that we don't have a NEED for that kind of fanfare anymore; we're all big boys with better games to play. Fallout 1 still has a lot of charm, because it isn't built on a pre-existing game. If this was 1999 again, hell yes I'd still be playing it.
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Chesire Cat

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Re: Fallout 3
« Reply #186 on: 31 Jul 2008, 16:04 »

Melodic gets it
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KvP

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Re: Fallout 3
« Reply #187 on: 31 Jul 2008, 16:17 »

See
That being said, Steam Punk and Cyber Punk and Punk Rawk are all awesome, and Im stoked on the new title, even if I wont get all the in jokes.
In this case, you don't get an opinion. Just taking Fallout steampunk was, well, it was an awful, awful choice for Bethsoft to make.
« Last Edit: 31 Jul 2008, 16:21 by KvP »
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Re: Fallout 3
« Reply #188 on: 31 Jul 2008, 16:55 »

but that doesn't excuse the fact that we don't have a NEED for that kind of fanfare anymore; we're all big boys with better games to play.

Speak for yourself. I can't think of a game I enjoyed more than Fallout, much less would be willing to call unequivocably better. It's why I haven't gone so far as to actually purchase a game that wasn't in the bargain bin for quite some time now. Since most games don't have any replayability outside of achievement whoring or multiplayer, I'm almost strictly a renter these days.
« Last Edit: 31 Jul 2008, 17:04 by Whipstitch »
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Re: Fallout 3
« Reply #189 on: 31 Jul 2008, 23:55 »

We're all big boys with better games to play.

Yeah, there are so many greater RPGs out these days. Like, uh... um... oh wait, that's right, there aren't any, there hasn't been a really good RPG for a very long time. My mistake.

So the consensus is, Fallout 2 was fanfare, and both games, while pretty epic, lacked a certain level of polish that makes in unplayable by my (and current day) standards.

What? No.
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Re: Fallout 3
« Reply #190 on: 01 Aug 2008, 00:06 »

^ You are the most arrogantly wrong person ever.
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Spluff

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Re: Fallout 3
« Reply #191 on: 01 Aug 2008, 00:13 »

I'd prefer to be called arrogantly opinionated.

[EDIT] Ah, page break, my old friend. How good to see you.
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Re: Fallout 3
« Reply #192 on: 01 Aug 2008, 00:34 »

Either way, I loled
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KvP

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Re: Fallout 3
« Reply #193 on: 01 Aug 2008, 02:19 »

Deus Ex was amazing, but other than that, there really hasn't been much in the way of RPG design that's been very interesting, whether it be the thoroughly awful (Bethsoft's assorted works) mediocre (post-BG2 Bioware) or muddled (anything the remnants of Black Isle have come up with so far), since the times of the Fallouts. You could make a case for maybe Vampire: Bloodlines, maybe, but bad programming and lack of resources stunted that 'un, and I'm sure there are some I'm missing. Regardless, games like Fallout aren't being made anymore, at least not in this country. For one, gameplay design has swung decidedly towards the twitch end of the spectrum, even if companies like Bethsoft make tepid gestures to poindexterism via VATS or whatever.

And Fallout wouldn't fly in a post-Halo gaming environment. It's not for enthusiasts anymore. Even a smash hit like Doom could've been considered "cult", and now games shoot for true blockbuster status, and you can't escape that shift, even less than a small-time filmmaker can resist Hollywood. You may have noticed that Mountain Dew released a soda "designed" for (competitive) "gaming". Games cost too much to make (unless you're making rinky-dink casual games or platformers, and good luck to those people) Companies like Bioware saw where the wind was blowing and started making Events. So did Bethsoft, you can witness the stunningly bad design decisions in Oblivion and envision the reasons for them pretty easily. Not that there's inherently anything wrong with trying to make a boom headshot slam dunk, but the more games you make like that the more the customer base grows accustomed to them and the more that happens the less incentive there is for anyone to take risks. Of course Blizzard/Activision's not going to support Brutal Legend. Of course Bioware's not going to let you side with Saren (though that sort of thing has always been pretty rare, I can only think of Fallout 1 letting you do that) Of course Bethsoft won't let you shoot kids or allow hookers in their games. Of course Firaxis is going to take only the least interesting elements of the brilliant Alpha Centauri and implement them in the mind-numbing Civ games. Of course No More Heroes isn't going to sell.

The Fallouts, for all their greatness, were somewhat archaic and often difficult, which is a bad combination for today's gamers. They also lack flash, even when the art design to this day remains fantastic. I know people who won't play them because they predate Half-Life 2. That's the sort of customer that drives the market. The niche that favors craft over viscera is too small to accommodate the Fallouts these days, and that's unfortunate. Fallout 3 is peculiar, because it potentially resembles the original games in significant ways but differs from them radically in the most significant way, because Fallout is not a Brand amongst the general gaming public and it's a game whose greatest strengths are all Bethsoft's greatest weaknesses. The only explanation for its existence is that the designers loved the first two games. But just because a geek loves football doesn't mean he should be made quarterback.
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Re: Fallout 3
« Reply #194 on: 01 Aug 2008, 03:34 »

FUCK YOU FOR BEING RIGHT.
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Re: Fallout 3
« Reply #195 on: 01 Aug 2008, 10:05 »

Fortunately when video games truely do become big enough, when the oldest players dont remember a time when they couldnt play video games perhaps we will see some rejuvenation.  Right now gaming companies, especially big ones have to walk a very fine line between pleasing the platform creators, and not getting taken to court or getting legislated against by people who deem games unfit.  Im sure there will come a time when games are big enough and respected enough not to go anywhere, and can take a fuck-you stance on making whatever they want.  But as of right now, theres only so much money to go around and frankly the little guys lack the resources or ability to make a high end game unbeholden to investors.

I think truly what hurt the industry the most in terms of new and compelling ideas is the death of PC gaming via Piracy and the rise of Console Gaming.
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Re: Fallout 3
« Reply #196 on: 01 Aug 2008, 11:39 »

Being sued for creating a game people think is immoral just got a swift kick in the pants.

The judge threw out the hot coffee san andreas class action suit because there was no class to take action for.
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Re: Fallout 3
« Reply #197 on: 01 Aug 2008, 11:40 »

Clearly no one is thinking of the children. When Hot Coffee was raging I had been cutting kids in half with lasers and using drugs on them for years.
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Re: Fallout 3
« Reply #198 on: 01 Aug 2008, 12:59 »

I'm really sick of people calling PC gaming "dead". Really am.
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Re: Fallout 3
« Reply #199 on: 01 Aug 2008, 13:28 »

It depends on what you mean by "dead". The gravitational pull of consoles and their design philosophy is pretty strong. Certain elements of PC gaming are dying on the vine. TB combat is the most obvious example.
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