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Author Topic: Brutal Legend  (Read 53108 times)

Storm Rider

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Brutal Legend
« on: 17 Oct 2007, 02:38 »

New details have emerged about Double Fine's next project, Brutal Legend. It's being published by Sierra for the 360 and PS3 and is scheduled to hit sometime in 2008. The first trailer debuted on GameTrailers yesterday and it looks awesome.

For those who don't know, Double Fine is the studio of Tim Schafer, the guy behind Psychonauts, Grim Fandango, Full Throttle, Day of the Tentacle, and much of the writing of the first two Monkey Island games. Also, the game will not only feature Jack Black as the voice of the main character (which may excite or turn off some people, I suppose), but also Lemmy fuckin' Kilmister as your motorcycle-driving bassist sidekick and cameos by Rob Halford and Ronnie James Dio.

I want to say that this is about as close to a Metalocalypse game as the world will ever get, but at the same time I don't want to diminish how awesome Tim Schafer and the work he's doing is by comparing it to a similar concept in a different medium. Especially since if they made Metalocalypse into a game it would probably be trash.

Basically I am super stoked for this game and I thought I'd share it with you guys in case you think it's exciting too.
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Re: Brutal Legend
« Reply #1 on: 17 Oct 2007, 07:46 »

I want to say I will own this game, but I'm mixed on it. I loved Psychonauts, but not because of the game play (it was a pretty average platformer). I loved the writing and the voice over, and the humor. I enjoyed watching Psychonauts more than playing it (THERE NEEDS TO BE A SHOW ON ADULT SWIM!) and I have reservations about throwing down money for a game that I may hate playing, but do so to see the cut scenes.

When the demo comes out on Live, I'll download it. If I enjoy it, I will surely pick this game up. But for now, all it has done is spiked my interest.....spiked it with the cold bittersweet taste of curiousity.
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Re: Brutal Legend
« Reply #2 on: 17 Oct 2007, 09:00 »

That looks awesome. That trailer alone has bumped it up to "Games I want" spot number two, right after WAR.

AM I the only one thinking Guitar Hero meets God of War?

Supposedly the gameplay is being described as God of War meets Overlord, because you'll have a group of sidekick demons that you'll be able to give basic commands to as you fight. Also, your secondary weapon after the ax is a guitar, which you'll apparently be able to hammer out preset combos for. One is called a 'face melter', and you play a solo that actually melts the enemy's face off. Plus you'll be able to drive and customize the car shown in the trailer, although I don't know how frequently the game will let you use it and for how long. Basically everything about the actual gameplay is rumors at this point, since the spread they have in Game Informer doesn't hit until the end of the month.
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Re: Brutal Legend
« Reply #3 on: 17 Oct 2007, 17:11 »

(THERE NEEDS TO BE A SHOW ON ADULT SWIM!)
There is already.

If this doesn't turn out to be an adventure game, I will have no interest in it.
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Re: Brutal Legend
« Reply #4 on: 17 Oct 2007, 17:25 »

It's not an adventure game. At least, every indication we have so far points to it being an action game. Which, considering adventure games are dead and platformers are pretty marginal at this point, is probably a sound decision considering the magnitude of Psychonauts's commercial flop.
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Re: Brutal Legend
« Reply #5 on: 17 Oct 2007, 17:31 »

That's fine and good if it means Double Fine can continue to operate and get back to making idiosyncratic games again if possible (after Tenacious D and Metalocalypse, the whole goofy metal mythology thing doesn't seem as fresh and weird as something like Psychonauts), but God of War ain't my personal cup of tea.
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Re: Brutal Legend
« Reply #6 on: 17 Oct 2007, 17:36 »

OK, I suppose I can understand that viewpoint. At the same time, this game has most likely been in development since as soon as Psychonauts finished, if not before, and therefore it was being created long before Metalocalypse premiered. I really hope this game doesn't get dismissed as riding Metalocalypse's coattails just because game production takes as long as it does.

And I think he was referring to a Psychonauts TV adaptation, not a Brutal Legend show.
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Re: Brutal Legend
« Reply #7 on: 17 Oct 2007, 17:49 »

oh, well in that case, sure. But they'd have to put their best on it, or at least people who can keep it coherent. If Venture Brothers ever goes under (god forbid) Hammer and Publick could do a lot worse than a Psychonauts series. Wishful thinking on my part, I suppose.

And as much as I might tire of the metal god schtick, I'm open to the game being good, and it's quite possible that it'll turn me around. It's just that God of War plus some squad combat with jokes doesn't sound interesting to me right now.
« Last Edit: 17 Oct 2007, 17:51 by Kid van Pervert »
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Re: Brutal Legend
« Reply #8 on: 22 Oct 2007, 16:13 »

By the way, if there were any concerns that Tim Schafer's writing is any less hilarious now than it has been in years past, I suggest you go read the Double Fine website, where his news updates are slightly short of hysterically funny. My favorite bit so far:

Quote from: Tim Schafer
Ho ho! But not our pals at Sierra. They have embraced this game like a mama bear hugging a baby cub. And when the cub was hungry, the mamma bear reached into the creek and pulled out a salmon for us, named Jack Black. And he was delicious. After we ate that salmon (and by “ate” I mean cast him in our starring role, the roadie Eddie Riggs) the baby cub said, “That salmon was perfect, but now we’d like something sweet. Maybe a thin chocolate wafer,” the momma bear reached into that cool, mountain stream and pulled out Lemmy Kilmister from Motörhead. And when the baby bear said, “And maybe a single espresso,” the momma bear pulled out Rob Halford from Judas Priest. And when the baby bear said, “Oh, I’m so stuffed. But you know what would really hit the spot would be some Ronnie James Dio,” the momma went into the woods and found a hunter. She stalked that hunter for days, and then charged him, tackled him, and tore out his guts. Then she ate the guts, all except for the heart, and she brought the heart back to the baby bear, and said, “Here. This is Ronnie James Dio.”

I think you know what I’m talking about.

After that, the momma bear did many more things. Awesome things. Unspeakable things. And the baby bear was happy. But the baby bear can’t tell you what they are, because they’re secret, and because bears can’t speak English.

The moral of the story is that Brütal Legend is going to be the best f***ing game you have ever played.
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Re: Brutal Legend
« Reply #9 on: 22 Oct 2007, 17:45 »

Haughblagh...so cool.

Seriously, this seems bar far to be one of the neatest things in a long time.  I can see it being a perfect blend of insanity and interesting.
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Re: Brutal Legend
« Reply #10 on: 22 Oct 2007, 20:51 »

As resistant as I am to the gameplay concept, I am a sucker for Dio.

The situation has changed.
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Re: Brutal Legend
« Reply #11 on: 13 Dec 2008, 01:50 »

By the by, EA (fuck you, Blizzardvision) looks to be publishing Brutal Legend.

Crisis averted.
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Re: Brutal Legend
« Reply #12 on: 13 Dec 2008, 02:06 »

Uh, crisis averted? If it weren't for the fact that this game is going to be awesome, and nothing any publisher could do would be big enough to change that, I would be worried.
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Re: Brutal Legend
« Reply #13 on: 13 Dec 2008, 02:11 »

sarcasim
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Re: Brutal Legend
« Reply #14 on: 13 Dec 2008, 02:13 »

Damn it, we need some kind of sarcasm tag, if only to stop me looking like a dick on a regular basis

[EDIT] - And now, to give this post some sort of content



That is just fantastic.
« Last Edit: 13 Dec 2008, 02:46 by Spluff »
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Re: Brutal Legend
« Reply #15 on: 13 Dec 2008, 02:36 »

Nah, my bad, I should have used italics.
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Re: Brutal Legend
« Reply #16 on: 13 Dec 2008, 08:30 »

You know what they are going to have to do, right? They are going to have to give you the option to make that car look like the eliminator.
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Re: Brutal Legend
« Reply #17 on: 13 Dec 2008, 15:52 »

Damn straight, crisis averted. No fucking sarcasm there at all.

Double Fine has the ability, EA has the marketing and money, and EA has to potential for the Rock Band/Brutal Legend marketing double whammy of severe fucking awesome. I eagerly await this game and the accompanying Rock Band DLC that had better happen.
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Re: Brutal Legend
« Reply #18 on: 13 Dec 2008, 16:22 »

Even the constant stream of sequels are generally competent if not innovative and I really don't know what I'd change about the sports titles they put out beyond telling them "Why don't you take all that basketball playing out? I"m just not feeling it." I mean, I wouldn't pay $60 for a new Madden game, but if you put a gun to my head, I wouldn't be able to really tell you what it is they should be doing to improve things beyond the improvements they're already trying to make. I agree that it's fun to shit on them, particularly for some of the things they've done in the past, and yes, they're practically synonymous with sequel syndrome. But that doesn't mean they're incapable of financing a project and stepping out of the way; eg, Spore, Dead Space, Rock Band etc.
« Last Edit: 13 Dec 2008, 16:24 by Alex C »
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Re: Brutal Legend
« Reply #19 on: 13 Dec 2008, 17:16 »

EA has given me nothing to complain about this year at all.
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Re: Brutal Legend
« Reply #20 on: 13 Dec 2008, 17:21 »

Apart from DRM and ridiculous money grabbing attempts, they have been better than usual. That's not really saying much, though.
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Re: Brutal Legend
« Reply #21 on: 13 Dec 2008, 17:45 »

ridiculous money grabbing

This is why Activision didn't want to pick it up.
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Re: Brutal Legend
« Reply #22 on: 13 Dec 2008, 17:51 »

Yeah, you can't really talk about EA's "ridiculous money grabbing" when they're up against fuckin' Activision/Blizzard.
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Re: Brutal Legend
« Reply #23 on: 13 Dec 2008, 18:47 »

In Kotick's own words, it's because "it didn't have the potential to be franchised and turn into a $100-million seller."
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Re: Brutal Legend
« Reply #24 on: 13 Dec 2008, 18:56 »

Big developer doesn't want to pick up an independant game? What? Even after how Psychonauts practically put its publisher out of business? Unbelievable.

Being up against somebody who is just as bad doesn't make your actions any more justified.
« Last Edit: 13 Dec 2008, 19:05 by Spluff »
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Re: Brutal Legend
« Reply #25 on: 13 Dec 2008, 19:07 »

Yeah, I'm with you on the EA issue KvP; I just don't have any real reason to be unhappy with them atm. I mean, yeah, I'll likely viciously turn on them in the event they mishandle their relationship with Bioware or something, but until they do such a thing (which seems a bit unlikely since many of their acquisitions were made in part to massage their image in the first place), but I don't see any reason to burn any bridges.

Anyway, I always feel kinda bad about using the Activision Blizzard name these days, since I don't really have any particular beef with Blizzard beyond "It'd be nice if you made some more original IPs sometime this fuckin' century" and "If you're going to keep making fuckin' sequels, then at least give me a new Lost Vikings or Rock 'n' Roll Racing game, dammit."
« Last Edit: 13 Dec 2008, 19:10 by Alex C »
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Re: Brutal Legend
« Reply #26 on: 13 Dec 2008, 19:24 »

It wasn't an independent game until Activision made it that way.  They had it as part of the merger and dropped it because they didn't think it would make as much money as Spyro or Crash Bandicoot.
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Re: Brutal Legend
« Reply #27 on: 13 Dec 2008, 19:27 »

Yes, that is pretty shitty, but it's no worse than the Spore 'expansions'.
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Re: Brutal Legend
« Reply #28 on: 13 Dec 2008, 19:32 »

At least Spore was a new IP.
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Re: Brutal Legend
« Reply #29 on: 13 Dec 2008, 19:39 »

New IPs don't really count for much if they aren't particularly good.
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Re: Brutal Legend
« Reply #30 on: 13 Dec 2008, 19:45 »

I wouldn't purchase the Spore expansions, but I'd rather have the option on the table than off of it. I guess I just don't quite equate the situation with extortion like many people do. At any rate, I prefer that kind of thing over Activision's policy, which seems intent on preventing the development of anything I would actually be interested in.
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Re: Brutal Legend
« Reply #31 on: 13 Dec 2008, 19:55 »

New IPs don't really count for much if they aren't particularly good.
That's mostly personal opinion.  I know many people who thought it was great.

Look, one Spore expansion is not as bad as 10 Guitar Hero expansions (considering GH is mostly just new songs and Spore is new pieces for everything, which are much more difficult for users to create and test due to the almost endless combinations in which it can be used.  I should also add that they've released free additional pieces in updates) over half as many years.  The Sims I can understand being used as a cash cow.  Most companies need one.  My beef with Activision is that they're trying to make as many properties as they can cash cows, and in the process they are throwing creativity to the wind.  

Basically what I'm trying to say is that EA is not as bad as Activision (ironically, Activision was a company formed by Atari employees pissed at not getting paid enough).  If they are, I'm not seeing how.  Enlighten me, via PM so it doesn't shit up this thread.
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Re: Brutal Legend
« Reply #32 on: 13 Dec 2008, 20:33 »

In Kotick's own words, it's because "it didn't have the potential to be franchised and turn into a $100-million seller."

I'm entirely sure he used the words "exploited" and "multiple instalments" in the same sentence.
To which I say "THE FUCK, MAN?"

And anyway, the main criticism with the Madden games isn't that they're broken and need to be fixed, but that the games are the same, year in, year out, with only marginal, and predictable, improvements to distinguish each copy.
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Re: Brutal Legend
« Reply #33 on: 13 Dec 2008, 20:35 »

Madden might be more or less the same, but I've heard tons of good word of mouth regarding the improvements made to the latest in EA's hockey and futball franchises. And Fight Night's always been pretty excellent.
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Re: Brutal Legend
« Reply #34 on: 15 Dec 2008, 13:05 »

Back on topic, there's a trailer out for Brutal Legend:

http://kotaku.com/5109888/throw-up-the-horns-for-this-brutal-legend-trailer

I can see Jack Black's "woo hoo!!" exclamations getting old really quickly, but if Tim's writing holds up this could be epic.  His delivery on the nun bit seems to work pretty well, I just hope he keeps his "rock yell" to a minimum.
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Re: Brutal Legend
« Reply #35 on: 15 Dec 2008, 13:28 »

It seems like he was just told to sound excited for those bits, I imagine it is hard to do a bunch of excited yells over nothing and sound convincing, especially with no context. The nun bit was good.

And now I am listening to Screaming For Vengeance, because of that trailer.
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Re: Brutal Legend
« Reply #36 on: 15 Dec 2008, 14:23 »

Black's had VA experience before (he played the lead in Kung Fu Panda, for example) maybe they're just placeholders, since the game's some months off.
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Re: Brutal Legend
« Reply #37 on: 15 Dec 2008, 15:55 »

I can't stop listening to the Double Fine rock scream.
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Re: Brutal Legend
« Reply #38 on: 09 May 2009, 21:10 »

bump

Story Trailer, sort of

Also, the game comes out October 13th
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Re: Brutal Legend
« Reply #39 on: 09 May 2009, 22:36 »

Concept art of what could have been.  I would have been okay with a Lemmy look alike.
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Re: Brutal Legend
« Reply #40 on: 10 May 2009, 05:43 »

This game is what I always wanted my life to be.
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Re: Brutal Legend
« Reply #41 on: 04 Jun 2009, 20:15 »

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Re: Brutal Legend
« Reply #42 on: 04 Jun 2009, 20:29 »

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Re: Brutal Legend
« Reply #43 on: 05 Jun 2009, 06:43 »

I heard about this game when it was first announced but I had no idea that it was Double Fine behind it until just now.

Sirs, I do believe I have an erection.
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It's a roasted cocoa bean, commonly found in vaginas.

Felrender

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Re: Brutal Legend
« Reply #44 on: 05 Jun 2009, 22:09 »

Fuck you Activision


It is official.  Activision wants to inherit EA's old throne as "Shitty game company."
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Melodic

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Re: Brutal Legend
« Reply #45 on: 05 Jun 2009, 22:51 »

I thought that was made official around about the time Dead Space came out?
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

David_Dovey

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Re: Brutal Legend
« Reply #46 on: 06 Jun 2009, 00:22 »

I think I'm gonna grab Psychonauts off of Steam tonight. This is assuming my shitty integrated-graphics Macbook can run the dang thing. It's an old game, should be fine, right?
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It's a roasted cocoa bean, commonly found in vaginas.

Damnable Fiend

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Re: Brutal Legend
« Reply #47 on: 06 Jun 2009, 15:09 »

I think I'm gonna grab Psychonauts off of Steam tonight. This is assuming my shitty integrated-graphics Macbook can run the dang thing. It's an old game, should be fine, right?

There's a system requirements lab thing for psychonauts.  I have no idea if that only works for PCs or not, though.  It's not that old though, only 2004.  Also, it is amazingly fun.

http://www.systemrequirementslab.com/referrer/srtest
« Last Edit: 06 Jun 2009, 15:11 by Damnable Fiend »
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"[human beings] just get carried away by new ideas, like dressing up in jackboots and shooting people, or dressing up in white sheets and lynching people, or dressing up in tie-dye jeans and playing guitars at people."

Melodic

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Re: Brutal Legend
« Reply #48 on: 06 Jun 2009, 16:35 »

You should be able to run Psychonauts on your calculator.
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And if you played too hard it'd flop out and dangle around by the wire and that is just super ugly

KvP

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Re: Brutal Legend
« Reply #49 on: 21 Jul 2009, 00:40 »

New vid w/ commentary.

I'm surprised they got Ozzy sounding as coherent as he does!
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