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Author Topic: DWARF FORTRESS  (Read 99582 times)

Scandanavian War Machine

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Re: DWARF FORTRESS
« Reply #100 on: 26 Aug 2010, 15:03 »

alright, so thanks to many glowing recommendations and lots of silly forum posts (not to mention the fact that Minecraft, a game I love, has been compared to DF quite a bit) I have downloaded this game and begun mucking about.

I tried to figure it out on my own, but couldn't, and ended up downloading a starting game-folder with a pre-built world and a texture pack installed, to go along with a sort of "starting guide" I found. There's quite a lot going on here, it's pretty intense. Finally figured out how to make stairs work after trapping one of my miners underground and almost dehydrating him to death; I borked up the first set of stairs and couldn't get them to go back up, so I had to make another staircase nearby and tunnel to him. He's okay, though. whew
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Re: DWARF FORTRESS
« Reply #101 on: 26 Aug 2010, 15:24 »

I use the May Green tileset version of Dwarf Fortress from here. It's 0.31.12, same as the current version on Bay 12 Games. Saves should work fine between the same version with different tilesets. No mods, no hacks (Although most hacks shouldn't affect the quality of the final save, I think, unless they create something that's impossible in the other persons version of Dwarf Fortress).

We could either embark with a random party or be all careful and choosing. Random parties can kinda suck (I keep getting gem setters and seigedwarves, which are useless right at the beginning). I don't mind genning the world and playing the first year, probably tomorrow evening after I get home from work.


Actually fuck it, world gen takes literally no time on my dad's PC.


I will make a new thread.

SWM: You can only make stairs by designating if you are mining out fresh rock or soil at the same time. Once you've got a void, you need to construct stairs through the building menu: (b)uild, then (C) for the floors/walls/stairs submenu, iirc.
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Re: DWARF FORTRESS
« Reply #102 on: 26 Aug 2010, 16:52 »

Been having fun in adventurer mode.

So far I've been assassinated by goblin crossobowmen twice by a bolt in the face (probably because I keep killing every goblin child I come across), dragged by alligators into the water and drowned.  But on the other hand I had one hugely successful adventurer who killed a bronze colossus with a bronze dagger by repeatedly denting it in the head, and hacked a dragon to little bits until it bled to death.
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Re: DWARF FORTRESS
« Reply #103 on: 27 Aug 2010, 07:18 »

You guys are making this sound AWESOME, but it'd probably be a time sink that I can't really afford.  Sooner or later, though, I'm sure I'll give it a shot.
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Re: DWARF FORTRESS
« Reply #104 on: 27 Aug 2010, 07:46 »

I tried to figure it out on my own, but couldn't, and ended up downloading a starting game-folder with a pre-built world and a texture pack installed, to go along with a sort of "starting guide" I found.

Could you link this?
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Scandanavian War Machine

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Re: DWARF FORTRESS
« Reply #105 on: 27 Aug 2010, 10:25 »

this page has several different ones and lots of good info linked in it; one of them is the one I used, I forget which.

I think I'm gonna delete it and try another one though; I've been getting a really weird Save glitch that no-one seems to have seen before, so I wanna test some others to see if it's that pack, or my PC.
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Re: DWARF FORTRESS
« Reply #106 on: 27 Aug 2010, 12:25 »

I was just minding my business walking through the woods when my Goblin Hammerman (adventure mode) got attacked by a bunch of wolves.  Now normally this isn't such a big deal, but all the wolves decided to latch on to me with their mouthes and then the last one attacked me and I dodged.

Dodged, that is, straight into a hole filled with water and no way out.  I'm stuck in there fighting a bunch of wolves attached to my various bodyparts and drowning.  It was an interesting way to die.
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Re: DWARF FORTRESS
« Reply #107 on: 27 Aug 2010, 13:31 »

I'm slowly getting the hang of this, but how do I check how skilled my dwarves are at different stuff?

Or, well, I can see if they are "proficient" or "dabbling", but from the embarkment menu, I know that these are numerical values. Can these be checked?

And the only way I can find these things right now is to "v" and scroll to the nearest dwarf. Is there any effecient ways of checking skills from a list, or do I have to go to the unit list, zoom to the dwarf, and check it's skills?
« Last Edit: 27 Aug 2010, 13:37 by snalin »
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Re: DWARF FORTRESS
« Reply #108 on: 27 Aug 2010, 13:42 »

There's a utility called Dwarf Therapist which will take care of this for you. It's included in the 31.12 Lazy Newb pack but it can also be found here. Hopefully that will make things a lot easier as far as seeing how proficient your dwarves are at their labours (as well as an easy-to-use interface to change your dwarves' labours.
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Re: DWARF FORTRESS
« Reply #109 on: 27 Aug 2010, 14:07 »

Shit. I lost 4 hours of my day to that tutorial game.

Dammit.
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Re: DWARF FORTRESS
« Reply #110 on: 27 Aug 2010, 14:32 »

All get on the succession game you cuntsss!
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Re: DWARF FORTRESS
« Reply #111 on: 27 Aug 2010, 14:37 »

Hey, fuck you. I'm learning. Did you know you can plant strawberries? Strawberries! It's neat.
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Re: DWARF FORTRESS
« Reply #112 on: 27 Aug 2010, 16:11 »

Whatever, I strangled two dragons with an adventurer who can't even stand up since he has permanent nerve damage in his leg.  Yes, strangled.  Yes, two dragons.
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Re: DWARF FORTRESS
« Reply #113 on: 27 Aug 2010, 22:54 »

my best goddamn carpenter went insane and took over the Craftsdwarf's Workshop and then went into a berserk rage.

I had to lock him in, I have no military or attack dogs, or even any weapons. That poor thirsty, insane bastard....
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Re: DWARF FORTRESS
« Reply #114 on: 28 Aug 2010, 10:11 »

 I want to set out with a new group, but I can't find a good landing location. How do I get the find desired Location command to look for another location than the crappy one it just offered me?
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Re: DWARF FORTRESS
« Reply #115 on: 28 Aug 2010, 10:52 »

alright, I'm working on getting into this game again. Thus far no one has managed to get themselves killed. Quite disappointing.
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Re: DWARF FORTRESS
« Reply #116 on: 28 Aug 2010, 17:21 »

I've used the tutorial download and I think I'm getting the hang of it.

One of my dwarves is receiving divine inspiration but he requires silk cloth, which I can't find and the loom-builders are sitting around rather than working. So I had no choice but to wall him off in his workshop and wait for him to go insane and starve to death, lest he slaughter a sizable portion of my fortress in a rage.
« Last Edit: 28 Aug 2010, 17:30 by KvP »
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Re: DWARF FORTRESS
« Reply #117 on: 29 Aug 2010, 00:04 »

SOMEONE HELP ME GET THIS WORKING ON MY MAC, I AM CRAVING IT
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Re: DWARF FORTRESS
« Reply #118 on: 29 Aug 2010, 03:57 »

Windows partition DO IT
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Re: DWARF FORTRESS
« Reply #119 on: 29 Aug 2010, 06:58 »

I got it to work on mac by downloading the game right off the website, unzipping the file, and in the 'df_osx' file clicking on the thing that says 'df' which I guess opens an application called 'terminal'?

No partition needed (which is not something I even know how to do)
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Re: DWARF FORTRESS
« Reply #120 on: 29 Aug 2010, 22:17 »

I'm on Snow Leopard and I just use WINE to run DF.  Works fine, but booting it up takes a little while.
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Re: DWARF FORTRESS
« Reply #121 on: 30 Aug 2010, 01:22 »

So I had a pretty good fortress going through the tutorial then some immigrant dwarfs came in and started calling parties all the time and now absolutely nothing is getting done.
immigrants.

EDIT: One of the immigrants went crazy and offed himself in the stonemason's workshop.

EDIT PART TWO: Holy mother of god I didn't stop playing until 6am, I have so many dwarfs and I need more beds and another one went crazy, but he was killed and dragged to the graveyard. 4 hour nap then more fortressing hell yes
« Last Edit: 30 Aug 2010, 03:25 by Jace »
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Re: DWARF FORTRESS
« Reply #122 on: 30 Aug 2010, 04:42 »

Figuring out that you could bash up parties by undesignating the meeting hall the dwarfs were partying at, and then redesignating it as meeting hall again, has helped a lot on productivity.

I've tried to start up fortresses in temperate zones, but then I start up in winter, which is kind of a hassle, since water is kind of crucial to farm and drink. I'm not sure why this happens, but starting up in hot zones seems to function just fine. I've also noticed that in earlier builds, you could just farm away  inside on any available soil, but in the new ones, you have to get mud first. Is this a bug or a gameplay change?
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Re: DWARF FORTRESS
« Reply #123 on: 30 Aug 2010, 12:30 »

Gameplay change, from what I can tell. But water also seems to be much more abundant in the new version (the last three games I've tried to start, I've hit water on the third level down every time).

1. Find a plane to dig out your first floor where you know there's water.

2. Build fields very close to the water source, but don't break through.

3. Build a wooden floodgate in the carpenter's shop

4. When you've got one, break through to the water. Your dwarf should run for his life out of there, and when he's out you tell your dwarves to install the floodgate such that the water doesn't flood the rest of your complex. If it's anything like the other versions, the water will flood your field areas, then over time the water will disappear, leaving mud. During this time, gather as many berries as it takes to subsist.
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Re: DWARF FORTRESS
« Reply #124 on: 30 Aug 2010, 13:23 »

Got a pretty good game going right now. Almost done with year 2 (I think), with a population of around 39. I found a really well vegitated area that also has a lot of rocks and gems, as well as ponds and underground water sources. It's actually so lush that I've gotten by so far without any underground farming whatsoever; just one small farm above ground, surrounded by walls to keep critters out.

My dorfs also love partying, but I can't really blame them. The dining hall filled with jewel-encrusted statues of our egotistical mason is just begging to be partied in. Plus, I have enough people working that I'd gladly trade their temporary jobless-ness for some much-needed happiness and social outreach.

Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.
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Re: DWARF FORTRESS
« Reply #125 on: 30 Aug 2010, 13:26 »

If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.
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Re: DWARF FORTRESS
« Reply #126 on: 30 Aug 2010, 14:04 »

I think I've finally got managing jobs down to a point where I'd feel comfortable starting up with things like floodgates, making my indoor farms, traps and pumps now.

When it comes to making a well, how exactly is that done? My dwarves have a very understandable aversion to ever going out into the land ridden by the Day Star and at least one seems to have been perfectly happy to die of thirst rather than walk 50 feet out of the cave and go to the river.

Edit - Ignore that question, I'm just a derping twat. For some reason I was thinking it required contraptions other than just a well and water below.
« Last Edit: 30 Aug 2010, 14:11 by ackblom12 »
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snalin

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Re: DWARF FORTRESS
« Reply #127 on: 30 Aug 2010, 14:34 »

Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.

As far as I've noticed, as long as you have any source of fuel, all the ores that's available for melting either gives iron bars, or specifies that they give something else. There's a lot of different ores that gives iron, so as long as there's flux in your fortress, you're guaranteed to have a lot of them lying around. It'd of course be a lot easier to just have to choose between "make iron/pig iron/steel/fuel", but that way the programmer wouldn't be able to show off his geology knowledge. Not that it's a bad thing - it makes the dwarfism so much more apparent when everyone can recognize a specific kind of ore at sight.

Warning: if a confusing and counter-intuitive save system is bugging you. don't (like I did) delete the old autosavefiles that you think you won't need any more. There's apparently some data about the trading liason there, or at least in one of them, so if you remove them, the game will crash the instance the guy shows up. Removing autosaving from .ini should make the saves system much easier to deal with.
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Re: DWARF FORTRESS
« Reply #128 on: 30 Aug 2010, 16:33 »

If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.

Yeah, I got my first Snatcher attack earlier but my rock trap at the entrance crushed his legs and he bled to death. After that I looked into Military shit for the first time and set up a couple of guys with axes. I'm still figuring out how it all works, with training, burrows, and patrols etc. It's very complicated.
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Re: DWARF FORTRESS
« Reply #129 on: 30 Aug 2010, 21:21 »

The simplest way to make your military effective is to have one entrance, and have it route straight through the barracks of your most hardassed squad. They should be spending almost all their time in their barrack either sleeping or training. If you really want to seal the deal give them their own little dining room and food stockpile so they never leave the general vicinity (If you do this it's a good idea to put a lightwell in the barracks, because otherwise your military is going to just be puking everywhere all the time they are outside mopping up or whatever.

Also remember that the only 100% sure defence is a retractable drawbridge over magma or a really deep hole, though you also should remember that some enemies fly.
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Re: DWARF FORTRESS
« Reply #130 on: 30 Aug 2010, 23:23 »

i'm still deeply fond of the boatmurdered "kill it with lava" mechanism
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Re: DWARF FORTRESS
« Reply #131 on: 31 Aug 2010, 00:57 »

It's certainly the most powerful thing I've seen, I would try for something much less catastrophic to the environment. More like, a giant outdoor enclosed courtyard made of solid magma-proof materials that can be filled and drained at will.
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Re: DWARF FORTRESS
« Reply #132 on: 31 Aug 2010, 13:53 »

Man I actually kinda teared up at the end of the second Boatmurdered thread. Harrowing shit, my doggs.
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Re: DWARF FORTRESS
« Reply #133 on: 01 Sep 2010, 00:15 »

i'm still deeply fond of the boatmurdered "kill it with lava" mechanism

Now that Dwarf Fortress has z axis and non-standard map layouts a boatmurdered system is much harder to implement. Like in the version of dwarf fortress Boatmurdered was played on, the whole map was flat and you always got, from left to right: Open space, cliff, underground river, chasm, magma, glowing pitz. (maybe sometimes you didn't get one or other of these features, I never played it, but from all the maps I've seen this looks likely). It was fairly easy to predict how lava was going to work in this case: just seal up the cliff face, get the lava over the river, sit back and wait. These days, not only is getting to the magma much more problematic (it looks like the magma sea is about 139 z-levels down on Gorgeconfined's map, probably meaning it's on the other side of 3 cavern layers and a 'clown college') but if you do just pump it to the surface you're likely to just get a big magma river running off the map. How magma reacts with water has also changed: magma hitting running water will now often get blocked up behind quick-forming obsidian dams. 

Magma pits, moats and cisterns are still viable though, as is the incredibly fun Titan Minefield. (Fill a cistern with pressurised magma, topped off with several magma-proof floor hatches. When a Titan (or any other building destroying monster) comes through it will be all "OH HATCHES, I MUST BREAK THEM". Then it will stand over the top of the hatches and punch straight through them. ----------> :D)
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Re: DWARF FORTRESS
« Reply #134 on: 01 Sep 2010, 02:52 »

Just tried making my first fortress outside the tutorial I read and...

I need to remember to give one of my dwarves building design next time hrm, that was a huge mess.

also I need to read up on the best way to train an army.  still a bit confused about that.

a question, when you irrigate an area, does it stay irrigated for all time, or do you need to flood it every year or something?
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Re: DWARF FORTRESS
« Reply #135 on: 01 Sep 2010, 03:32 »

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Re: DWARF FORTRESS
« Reply #136 on: 01 Sep 2010, 13:23 »

wow...so my poorly designed fortress just got attacked by a couple of goblins who took out all my trained military from afar in like a second, forcing me to emergency recruit some civilians who, instead of fighting to the death like good pawns, instantly went insane and started killing each other.

I was kind of getting sick of this shitty fort anyway, so I'm gonna let it run it's course and see where it leads (probably death for all involved).

Anyway, in the midst of the goblins killing everyone, as well as insane dwarves killing everyone, one of my other dwarves goes even more insane and takes over the butchers shop to build....wait for it.....a legendary shield made out of his fallen comrade's bones. poor guy totally lost it.
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Re: DWARF FORTRESS
« Reply #137 on: 01 Sep 2010, 18:18 »

Gotta love fell moods. Makes you wanna station your grumpiest weaponsmith near the soapmakers just to see him turn some poor bastard into a bone spear or something.

Boro_Bandito

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Re: DWARF FORTRESS
« Reply #138 on: 01 Sep 2010, 22:44 »

Sweet, I'm up to a 40 dwarf fortress called Towertours, whose only entrance is built on a section of cliff cut away from the main hill, surrounded by a wall and has a drawbridge over it, I've recently aquisitioned another section of hillside this way that is yet to be walled but I'm using for outside farming, that the only access are stairways that lead down several levels, this section is going to be used for outdoor farming and has a kennel. Below the main courtyard on my entrance section I'm constructing a barracks, which will have a training area and the lever to the drawbridge, I'm building fortifications above the walls (how do you built up stairs out of nothing, like an empty spot, I can't figure this out still, do I need like something already built there or something?) and I'm going to fill the pits below each of the islands I've made with nasty spikes, and line the short 3-lane road that leads up to the bridge (that I also channeled out) with cages and weapon traps and whatnot as well. Just got my first legendary item too, a billon anvil worth like 14400 named Zethruk Memad. Anyone know if that's gonna convey any bonuses if its used in a building? Can it be used in a building?

I'm really really starting to get addicted to this game. Now I need to get started training my military because even though I'm pretty sure I haven't struck any rich resources my place is getting populated and beautified.
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Yeah, I mean, "I won't kill and eat you if you won't kill and eat me" is typically a ground rule for social groups.

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Re: DWARF FORTRESS
« Reply #139 on: 02 Sep 2010, 01:14 »

I think to build stairs up into the air you go into the build menu then push Shift+ C to access the construct submenu.

I think I'm finally starting to get a hang of this too.  Now I just need to figure out how to build steel and I'm probably set.
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snalin

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Re: DWARF FORTRESS
« Reply #140 on: 02 Sep 2010, 02:45 »

It seems to me that making your entrance on flat ground and walling that in is a bit more resource-efficient than building into a hillside, and having to wall off the top of the hill to prevent goblins and elves shooting down on you. Now I wonder if it's possible to give a river a new course by digging out a new one, and blocking off the old. The new course is easy, blocking the old one is a bit harder.

Another thing: is it possible to have your dwarves dump trash in the river?
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KharBevNor

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Re: DWARF FORTRESS
« Reply #141 on: 02 Sep 2010, 09:19 »

Resource efficiency isn't really something you need to worry about with stone. You'll be more looking towards ways of getting rid of the fucking stuff, to be honest.
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Re: DWARF FORTRESS
« Reply #142 on: 02 Sep 2010, 11:32 »

I go for the impossibly spacious garbage square. Gets all the stupid soap makers and crap something useful to do.
"You see where that Godlike miner carved this gigantic room in 12 seconds flat? See how all the stone is carved into perfectly useable slabs? You're carting every ounce of that to this one 10'x10' square, minus the cart. Hop to it. Slackers will be sent to fish in the undead carp infested stream."

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Re: DWARF FORTRESS
« Reply #143 on: 02 Sep 2010, 14:26 »

Step 1: Make Stone Crafts
Step 2: [R]
Step 3: Sell to Elves
Step 4: BOOZE
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snalin

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Re: DWARF FORTRESS
« Reply #144 on: 02 Sep 2010, 15:09 »

Resource efficiency isn't really something you need to worry about with stone. You'll be more looking towards ways of getting rid of the fucking stuff, to be honest.

I was thinking more of human dwarven resources. As in that making big-ass walls all over the place to protect the enterance and any outdoor farming space is already time-consuming enough already, without having to construct the walls over two z-levels.

Of course, a hillside enterance probably looks more awesome. Right now I'm trying to bring water from the river into my fortress. It'll probably be fun.
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Damnable Fiend

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Re: DWARF FORTRESS
« Reply #145 on: 02 Sep 2010, 21:09 »

I threw all my stone into 3 massive piles outside.  Fortunately alot of my rooms were built in white sand so that wasn't as bad as it sounds.

Then I started up two craftsdwarf shops running non-stop.

anyone know how to build a sunwell for your barracks?  I tried channeling into the roof but that doesn't seem to work.
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Re: DWARF FORTRESS
« Reply #146 on: 03 Sep 2010, 05:03 »

I guess you only have to channel down from the roof. As in dig out the z-level above the roof, and then channel (d+h) that out. If you have to channel more than one level down, remember to have stairs access all the time. If you want to remove the stairs, just floor over them from the top level.
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Re: DWARF FORTRESS
« Reply #147 on: 03 Sep 2010, 06:39 »

Or, build constructed stairs from the building menu and designate them for deconstruction each level.
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Re: DWARF FORTRESS
« Reply #148 on: 04 Sep 2010, 20:37 »

Jesus one of my most important workers fell into a secretive mood and I had to figure out how to get bones, first time slaughtering animals and got him to start building, I was sure he was gonna snap any second. Phew.
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Yeah, I mean, "I won't kill and eat you if you won't kill and eat me" is typically a ground rule for social groups.

Cire27

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Re: DWARF FORTRESS
« Reply #149 on: 04 Sep 2010, 20:59 »

8/10 Pagebreak.
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You don't wanna get mixed up with a guy like me. I'm a loner, Dottie. A rebel.
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