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Author Topic: The Mann-Conomy Update  (Read 136102 times)

JD

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The Mann-Conomy Update
« on: 18 Feb 2009, 17:33 »

Am I the only one who still plays this game? I hope not.

So Valve has finally got around to releasing the next update. It's the Scout

It's gonna be a lot of fun to be a natascha wielding heavy or an engineer for a couple of days.
« Last Edit: 30 Sep 2010, 15:33 by Zombiedude »
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Scandanavian War Machine

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Re: Who's the tough guy now?
« Reply #1 on: 18 Feb 2009, 17:44 »

fuck why do i live in a house without the internet?!

also, why do i not own a computer?!

...and why the fuck is my 360 broken so i can't even PRETEND to be playing this on PC?!


GAAHHHHHH
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Ozymandias

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Re: Who's the tough guy now?
« Reply #2 on: 18 Feb 2009, 17:57 »

Holy shit, The Sandman.

Ultimate uber buster. That's a hell of a disadvantage too, though.

Dang.
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Re: Who's the tough guy now?
« Reply #3 on: 18 Feb 2009, 22:33 »

It's not out yet. Should be up soon, though.
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JD

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Re: Who's the tough guy now?
« Reply #4 on: 19 Feb 2009, 11:40 »

 it comes out on the 24th.
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Re: Who's the tough guy now?
« Reply #5 on: 19 Feb 2009, 21:28 »

my steam account was stolen :(

valve is dragging their asses on getting it back for me.
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JD

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Re: Who's the tough guy now?
« Reply #6 on: 20 Feb 2009, 15:49 »

The Energy drink looks interesting. The Achievements also look rather difficult. 
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Ozymandias

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Re: Who's the tough guy now?
« Reply #7 on: 20 Feb 2009, 18:20 »

Nah, those achievements don't sound too bad. I can see getting most of those through normal play.

The map update makes me curious, though. It suggests the new scattershot will make the Scout even more ridiculously mobile.

I think this might be the best update for any class thus far. It's turning the scout into the ultimate support class.
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JD

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Re: Who's the tough guy now?
« Reply #8 on: 20 Feb 2009, 20:29 »

The Ubersaw and the Blutsager were pretty good. Also, I've played on the Egypt map. It's pretty sweet.
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bicostp

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Re: Who's the tough guy now?
« Reply #9 on: 23 Feb 2009, 14:07 »

So, updates to Fastlane? There's a map that could use a little attention. (I'm pulling a backup copy of the current version out of the .gcf anyway, just in case.)

It's currently 5 PM on Monday, and they haven't put up the Monday update. Don't you just love Valve Time? :lol:

Looks like there's a double-barrel shotgun and a payload race map coming.

What will be the next "Meet The X" video, Spy, Medic, or Pyro?

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Re: Who's the tough guy now?
« Reply #10 on: 23 Feb 2009, 18:48 »

http://www.teamfortress.com/scoutupdate/force-a-nature.htm

Sawed-off double-barrel shotgun with tons of knockback. Imagine the jump possibilities with this sucker...

JD

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Re: Who's the tough guy now?
« Reply #11 on: 23 Feb 2009, 19:03 »

I love the presentation. It's also pretty awesome they are letting us choose what comes out first. Vote For Bonk!
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Re: Who's the tough guy now?
« Reply #12 on: 23 Feb 2009, 19:06 »

Agreed!

1. Bonk
2. Force a Nature
3. The Sandman

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Re: Who's the tough guy now?
« Reply #13 on: 23 Feb 2009, 19:08 »

Being in Japan actually restricts me from playing the games I want to play. God damnit. QC server anyone?
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JD

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Re: Who's the tough guy now?
« Reply #14 on: 24 Feb 2009, 19:03 »

The Force-a-Nature won. oh well

Who else thinks that the sandman and the Force-a-Nature won't work well together?
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JD

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Re: Who's the tough guy now?
« Reply #15 on: 24 Feb 2009, 19:29 »

ok, it's officially out though it is a bitch to update. FYI
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JD

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Re: Who's the tough guy now?
« Reply #16 on: 24 Feb 2009, 19:39 »

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features
Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies
New maps
Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version
Mapmaker requests
Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain
Bugfixes
Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins
- Fixed obscure bug where spectators were able to carry the flag


no more triple posting I promise



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Re: Who's the tough guy now?
« Reply #17 on: 24 Feb 2009, 20:15 »

"Spies can now control which weapon the enemy team sees them holding. "

I like how they just slipped that in there. That should make the "waah disguises are useless" spies happy.

JD

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Re: Who's the tough guy now?
« Reply #18 on: 26 Feb 2009, 15:22 »

Actually, It feels a bit like a nerf because people always check you. Havent earned the weapons yet, servers are so clogged with scouts.
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Re: Who's the tough guy now?
« Reply #19 on: 27 Feb 2009, 14:58 »

"Gee, it sure is scout around here" is the best way to describe practically every server now. Oh well, more noob scouts running around to light on fire. :-D

Thoughts on the new unlocks:

Sandman: It's fun to knock people out with it, but I wish alt-fire hit the ball and normal fire swung the bat. How else are you supposed to bat enemy stickies? Also, the ball's hitbox for picking it up should be bigger. Right now it likes to roll into inaccessible places like under the boxcars in Well. Also, the knockout time should be halved on ubered enemies. It takes long enough for a medic to build that up, just to have some scout half a map away make it useless. (Never mind multiple Sandman-wielding scouts.) I'm not saying take the counter-uber away completely, just shorten it. I've heard people liken it to the pyro's compression blast, but at least when they're doing that you can kill them.

Force A Nature: Whee, extra jumps! But I think the knockback is overpowered; if it's made to do more damage up close, isn't sending your target 20 feet away counterintuitive? I got it, played with it for a bit, and went back to the scattergun. It does roughly the same amount of damage, but with a higher clip capacity.

Bonk!: Another fun toy to play with, but so far I find the pistol more useful.

JD

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Re: Who's the tough guy now?
« Reply #20 on: 03 Mar 2009, 13:20 »

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snalin

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Re: Who's the tough guy now?
« Reply #21 on: 03 Mar 2009, 14:25 »

So I just remembered that my dad had bought the Orange Box a while back. I wanna play this now!

Any good advice on how to find games where noobs won't be hated?
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Re: Who's the tough guy now?
« Reply #22 on: 03 Mar 2009, 14:30 »

Can you play team fortress single player? This is new to me.

Also, steam is stupid and won't let me download "right now". Stupid steam.
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JD

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Re: Who's the tough guy now?
« Reply #23 on: 03 Mar 2009, 14:50 »

I don't know what servers you play on. I don't get any of that crap.
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Re: Who's the tough guy now?
« Reply #24 on: 03 Mar 2009, 14:57 »

strangely enough, the people that usually play TF2 on the 360 are usually pretty nice to "noobs" and generally not representative of the douche-bag majority on XBL.
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Re: Who's the tough guy now?
« Reply #25 on: 04 Mar 2009, 00:56 »

That's because they're all playing Halo, brah.
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JD

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Re: Who's the tough guy now?
« Reply #26 on: 21 Apr 2009, 15:11 »

Bump

TF2 update

What is this headgear thing about?
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Re: Who's the tough guy now?
« Reply #27 on: 21 Apr 2009, 17:44 »

I have no idea, but I think I trust Valve enough to expect good things from it.

I expect that it'll actually effect gameplay, though. I'd feel pretty disappointed if I just end up with a silly hat that doesn't actually do anything but look silly.
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JD

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Re: Who's the tough guy now?
« Reply #28 on: 22 Apr 2009, 17:27 »

If you look into TF2 txt files you will find this:

TF_Wearable_Headgear”                ”Headgear”
“TF_Unique_Headgear_Scout”            ”Batter’s Helmet”
“TF_Unique_Headgear_Sniper”            ”Tooth Belt”
“TF_Unique_Headgear_Soldier”        ”Soldier’s Helmet”
“TF_Unique_Headgear_Demoman”        ”Fro”
“TF_Unique_Headgear_Medic”            ”Medic’s Helmet”
“TF_Unique_Headgear_Pyro”            ”Pyro’s Helmet”
“TF_Unique_Headgear_Heavy”            ”Football Helmet”
“TF_Unique_Headgear_Engineer”        ”Mining Helmet”
“TF_Unique_Headgear_Spy”            ”Spy’s Helmet”


Demofro!

EDIT: should probably link the place i got it from

http://www.ubercharged.net/2009/04/21/a-look-at-tf2%E2%80%99s-soon-to-be-used-content-part-25/
« Last Edit: 22 Apr 2009, 17:32 by Zombiedude »
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Re: Who's the tough guy now?
« Reply #29 on: 23 Apr 2009, 06:51 »

Man, the Demoman gets a 'fro and my Medic just gets "Medic's Helmet"? Pfft. :(
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Re: Who's the tough guy now?
« Reply #30 on: 23 Apr 2009, 08:37 »

Tooth belt.

Riggght.
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Re: Who's the tough guy now?
« Reply #31 on: 23 Apr 2009, 10:17 »

i think the helmets are just placeholders for the things they haven't come up with yet.
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Re: Who's the tough guy now?
« Reply #32 on: 23 Apr 2009, 11:22 »

Yeah, that's the idea. We're just curious what those helmets will do.

I'm betting the next update will be sniper or spy.
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Re: Who's the tough guy now?
« Reply #33 on: 23 Apr 2009, 12:05 »

Sniper.

Quote from: Valve
It's been a couple of weeks since we posted, so we thought it'd be good to do some housekeeping. The next class pack will focus on the Sniper. It's actually shaping up to be the largest TF2 update yet, with multiple new maps and a bunch of gameplay tweaks. In addition, we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.
(emphasis mine)

http://teamfortress.com/post.php?id=2394

JD

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Re: Who's the tough guy now?
« Reply #34 on: 23 Apr 2009, 12:40 »

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Re: Who's the tough guy now?
« Reply #35 on: 23 Apr 2009, 13:51 »

Haha, made in New Zealand
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Re: Wave goodbye to yer head, wanker
« Reply #36 on: 01 May 2009, 22:48 »

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Re: Wave goodbye to yer head, wanker
« Reply #37 on: 02 May 2009, 08:46 »

actual data from valve tf2 cfg files:

Code: [Select]
// TF2 MMO
"TF_MMO_LFG" "Looking For Group"
"TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest."
"TF_MMO_Monster1" "Boars"
"TF_MMO_Monster2" "Rats"
"TF_MMO_Monster3" "Bats"
"TF_MMO_Monster4" "Wolves"
"TF_MMO_Monster5" "Spiders"
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JD

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Re: Wave goodbye to yer head, wanker
« Reply #38 on: 04 May 2009, 19:52 »



The fro!
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Re: Wave goodbye to yer head, wanker
« Reply #39 on: 04 May 2009, 21:25 »



The fro!

Can we assume that this post counts as any and every Pulp fiction reference we can make?


quote=/=edit
« Last Edit: 05 May 2009, 00:38 by Felrender »
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Ozymandias

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Re: Wave goodbye to yer head, wanker
« Reply #40 on: 04 May 2009, 21:35 »

Say huddahuddahudda again. SAY HUDDAHUDDAHUDDA AGAIN. I dare you, I double dare you, motherfucker. Say huddahuddahudda one more goddamn time.

...

Alright, I'm good now.
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Re: Wave goodbye to yer head, wanker
« Reply #41 on: 04 May 2009, 23:00 »

Fuck you Ozy I just spewed milk all over my keyboard.
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Re: Wave goodbye to yer head, wanker
« Reply #42 on: 05 May 2009, 06:38 »

http://www.ubercharged.net/wp-content/uploads/2008/08/hair_demo-600x375.jpg
The fro!

Can we assume that this post counts as any and every Pulp fiction reference we can make?


quote=/=edit

Not quite.

http://www.youtube.com/watch?v=gFQHZq9H2aw

Obviously very NFSW.

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Re: Wave goodbye to yer head, wanker
« Reply #43 on: 05 May 2009, 06:44 »

That stands for "Not Fucking Safe for Work".
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Re: Wave goodbye to yer head, wanker
« Reply #44 on: 10 May 2009, 10:17 »

Valve made an interesting blog post

Blag

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Re: Wave goodbye to yer head, wanker
« Reply #45 on: 10 May 2009, 10:30 »

So this new weapon will make you decidedly more killable?
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Re: Wave goodbye to yer head, wanker
« Reply #46 on: 10 May 2009, 10:33 »

It will make the sniper less annoying.
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Re: Wave goodbye to yer head, wanker
« Reply #47 on: 12 May 2009, 12:29 »

If it will make me go "FUCK AHRG SHITSNIPER FUCK!" less, then this is good. I don't do it that much anymore, mostly because I've learned that "I will avenge you by charging blindly on" is no good idea. Open expanses are also to be avoided. Still, those skilled snipers (and spies)... GODDAWMN!
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Re: Wave goodbye to yer head, wanker
« Reply #48 on: 12 May 2009, 13:38 »

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Re: Wave goodbye to yer head, wanker
« Reply #49 on: 12 May 2009, 14:11 »

Awesome
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