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Author Topic: Finally beating *that* game....  (Read 32267 times)

Cartilage Head

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Re: Finally beating *that* game....
« Reply #100 on: 06 Nov 2009, 10:43 »

 Knights of the Round or Omnislash on Bizarro Sephiroth kills him after one use. Then, if you're very, very lucky, you can hit Angel Sephiroth with KOTR before he casts wall. If not, just use all your best summons/limits/whatever. It is not complicated at all. I did it many times at the age of ten.
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BrilliantEraser

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Re: Finally beating *that* game....
« Reply #101 on: 06 Nov 2009, 16:20 »

\o

Know what else I realized? Final Fantasy VII really was not that good of a game!
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Chesire Cat

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Re: Finally beating *that* game....
« Reply #102 on: 06 Nov 2009, 16:55 »

I get all teary eyed when playing FFVII (except the backstory portion of that game tower in the desert, which I get bleary eyed out of boredom)
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Surgoshan

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Re: Finally beating *that* game....
« Reply #103 on: 06 Nov 2009, 18:43 »

The Golden Saucer?  GAWD I hate that.
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Chesire Cat

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Re: Finally beating *that* game....
« Reply #104 on: 06 Nov 2009, 19:16 »

Yeah the Golden Saucer, after getting 90% through the story and not saving when I had the chance the power died or I had to shut it off or something the first time through. Wasted like an hour of not playing a game. Also, Barret is one of the lames character in anything.
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Cartilage Head

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Re: Finally beating *that* game....
« Reply #105 on: 06 Nov 2009, 20:20 »

If not for FFVII, RPGs would not be nearly as popular as they are these days in the states. While the game is quite overrated, everyone who likes RPGs should recognize that.
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Alex C

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Re: Finally beating *that* game....
« Reply #106 on: 06 Nov 2009, 20:33 »

I recognize it, I just don't appreciate it.
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Alex C

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Re: Finally beating *that* game....
« Reply #107 on: 06 Nov 2009, 20:35 »

I mean, God of War and RE4 were instrumental in popularizing Quick Time Events, but that just makes me want to beat game designers to death.
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BrilliantEraser

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Re: Finally beating *that* game....
« Reply #108 on: 07 Nov 2009, 14:18 »

Man, it's one thing to recognize what something did for present-day stuff. It's another thing entirely to worship it. FFVII helped pave the way for modern day RPG's. Doesn't mean that it's still the golden standard.
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ackblom12

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Re: Finally beating *that* game....
« Reply #109 on: 07 Nov 2009, 14:54 »

FFVII has one major thing going for it, and that is that it wasn't FFVIII

Otherwise yeah, it was a pretty okay RPG but not much else.
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Alex C

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Re: Finally beating *that* game....
« Reply #110 on: 07 Nov 2009, 15:40 »

I can't help but think that FFVII was merely a product of Square finally having the hardware to stretch out a bit, for good or ill, with drawn out sequences like the Golden Saucer representing one of the missteps. Besides, after Chrono Trigger and FFVI I already knew that Square were uncommonly ambitious storytellers compared to other console developers, so the impact was rather blunted.

 Beyond that, I tend to get bored when the Big Bad of a game starts babbling about life streams and all that other bizarro bullshit that gets trotted out in JRPGs these days. When it comes right down to it, how the bad guy wants to end the world doesn't really matter, and spending time on why he wants do so is only really a good move if it's remotely comprehensible or can be related to or at least understood on some level. In a way, I preferred Kefka and Lavos; they were fairly shallow characters with barely any screen time, but at least that meant that time could be spent on the characters I gave a damn about instead.
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Ozymandias

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Re: Finally beating *that* game....
« Reply #111 on: 07 Nov 2009, 17:57 »

Kefka was a delightful villain.

There are so few video game villains who can say they won. Dude became a fucking god and destroyed the world, ruling what remained with an iron fist and a beam of unstoppable destruction. I love that dude.

Yeah, honestly, FFVII is super important and not that great. To be perfectly honest, Square's made a few great games and generally been mediocre otherwise. Oh well.
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Alex C

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Re: Finally beating *that* game....
« Reply #112 on: 07 Nov 2009, 18:19 »

I also like how the explanation for his insanity was barely more fleshed out than "A wizard (okay, magitek) did it."
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Storm Rider

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Re: Finally beating *that* game....
« Reply #113 on: 08 Nov 2009, 00:02 »

But he was still way more entertaining than pretty much... any other villain in the series.
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Felrender

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Re: Finally beating *that* game....
« Reply #114 on: 08 Nov 2009, 00:40 »

Sepiroth:  "I am crazy because clones"
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Alex C

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Re: Finally beating *that* game....
« Reply #115 on: 08 Nov 2009, 01:07 »

I was honestly being quite literal with my last post. Sometimes a villain can benefit from being satanically evil for no discernible reason. I have never really cared about Kefka and I have never really considered him a favorite video game villain, but I actually do think he got the job done and I can readily agree that he's easily one of the more memorable Square villains. Besides, depth only counts if you do it well. After all, it's rather tawdry when a game hand waves genocide away by saying the villain didn't get enough cuddle time as a small child. Unless you're damn sure you can make the villain genuinely sympathetic somehow, you're probably better off just leaving their motives largely up to the imagination and concentrating on making the character entertaining or scary as hell. To get us back on FFVII in particular, my interest in Sephiroth was inversely proportional to how much I knew about him. Granted, he didn't have any cheap pop psychology excuses for his actions built into his character, but the game centered around him enough that it became a real issue for me when it turned out that he didn't have much depth going for him AND that he was as dull as dishwater. Meanwhile, Kefka was a cog in a story with a much, much larger cast, so in the long run FFVI could afford having a stark raving mad man as a villain. He was at least entertaining and the protagonists had all your backstory needs covered just fine on their own.
« Last Edit: 08 Nov 2009, 07:09 by Alex C »
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Spluff

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Re: Finally beating *that* game....
« Reply #116 on: 08 Nov 2009, 01:42 »

FFVII helped pave the way for modern day RPG's.

I hate to break it to you, but JRPGs are pretty much exactly the same as they were back then
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BrilliantEraser

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Re: Finally beating *that* game....
« Reply #117 on: 08 Nov 2009, 15:26 »

FFVI is, in contrast to FFVII, still one of my favorite video games. Started replaying it recently, and I still love it. The characters are believable and well rounded out. I liked them well enough to name my fish after them, even (Locke and Edgar). The villain was easy to hate, which made the game that much more fun-- I wanted to complete the game because I wanted that bastard Kefka dead! I honestly don't know how, but I think the series mainly went downhill after that. In short,

Many other games > FFVII
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Alex C

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Re: Finally beating *that* game....
« Reply #118 on: 08 Nov 2009, 16:13 »

The nice thing about FFVI is that many of the characters were pretty well-developed, at least by video gaming's rather melodramatic standards, and there were enough of them in there that you were bound to find one or two characters you liked. FFVII, on the other hand, had a smaller cast which meant that Square had a lot of their eggs in one basket; I was one of the guys who didn't really use Aeris very much, which rather blunted the impact of what was intended to be the game's emotional centerpiece. Plus, I just plain didn't give a rat's ass about Cait Sith, Vincent, Barret or Yuffie, which means that I wasn't interested in half the cast after you factor in that Aeris spends half the game as a corpse. Good thing you only really needed 3 people, I guess.
« Last Edit: 08 Nov 2009, 16:17 by Alex C »
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David_Dovey

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Re: Finally beating *that* game....
« Reply #119 on: 09 Nov 2009, 04:49 »

OMG SPOILERZ
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Ozymandias

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Re: Finally beating *that* game....
« Reply #120 on: 09 Nov 2009, 10:58 »

FFVI is, in contrast to FFVII, still one of my favorite video games. Started replaying it recently, and I still love it. The characters are believable and well rounded out. I liked them well enough to name my fish after them, even (Locke and Edgar). The villain was easy to hate, which made the game that much more fun-- I wanted to complete the game because I wanted that bastard Kefka dead! I honestly don't know how, but I think the series mainly went downhill after that. In short,

Many other games > FFVII

Goshdang you are like my favorite person who is not in Meebo enough.
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BrilliantEraser

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Re: Finally beating *that* game....
« Reply #121 on: 09 Nov 2009, 14:24 »

Aw shucks. Guess I'll try to be on Meebo more often, then.
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I Am Not Amused

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Re: Finally beating *that* game....
« Reply #122 on: 09 Nov 2009, 16:21 »

I don't know what it is, but I cannot get emotionally involved in any Final Fantasy pre VII and I think it is simply because of timing.

I am a fast reader and I have a tendency, when words come on a screen, to read them quickly and then move on to the next set of words. The problem with that is that drama, a key element in any of the Final Fantasy games (okay, fine, melodrama) is very sensitive to timing. By simply reading the words, it disrupts the timing, the drama and ultimately the impact of any of the events in the game. Now, FFVII through IX didn't have voice acting, which is probably the best way to get the intended timing of a line across, but they did force some phrases to stay longer on the screen, some phrases to take longer to appear and for there to be large gaps of silence to heighten tension, something previous FFs didn't (couldn't? maybe) do.

I'm not saying that this makes them inferior games, but it's impossible for me to care about their stories because I can't get a sense of the drama of any particular moment. X, X-2 and XII didn't have spectacular stories, but I was able to be more engaged with those games because the voice acting allowed there to be some sense of timing to the lines that increased the moment.

So, yeah. I understand that it is pretty much my own damn fault but there you go.

On topic: I am replaying the Xenosaga series for PS2 because I got through 1 and 2 and almost finished 3 but then didn't and completely forgot what the fuck was going on in those games.
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Scandanavian War Machine

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Re: Finally beating *that* game....
« Reply #123 on: 09 Nov 2009, 17:18 »

^ seconding all that stuff you said!


Until now, I have been unable to articulate why I feel the way I do (see: pretty much the same way as you) about the FF series in it's entirety.

ADDENDUM:
Now, don't get me wrong, I loved the SNES FF games (however you want to label them, numerically, which can be quite confusing) but that's because I like killing stuff and getting XP and loot and all that stuff. I didn't give a shit about the characters because they were all tiny little pixelated messes that looked like something I vomited up during a fever. They weren't people.

FF7 made them into people, for me; it made me care a little bit more (but not much). Yeah, I didn't really care about Aeris either, though I was a little shocked when she died.

FFIX, on the other hand, had me weeping with joy when Zidane and Dagger were reunited at the end. FFX was similar except they were sad tears, not happy tears.*


*NOTE: Not actual tears. I do not cry. Ever. Because I am an emotionless lumberjack. Any semblence of emotion is simply a device to make me seem more real to you.
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Alex C

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Re: Finally beating *that* game....
« Reply #124 on: 09 Nov 2009, 18:52 »

Cloud's li'l pixelated Popeye arms are hardly any better.
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Chesire Cat

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Re: Finally beating *that* game....
« Reply #125 on: 09 Nov 2009, 19:01 »

FF7 made them into people, for me; it made me care a little bit more (but not much). Yeah, I didn't really care about Aeris either, though I was a little shocked when she died.

This, only I was at an age when this game rocked my life and will forever bear memories for me.
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kemon

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Re: Finally beating *that* game....
« Reply #126 on: 10 Nov 2009, 00:03 »

ogre battle.   every time i started it, i got so tied up trying to get the 'best' ending.  finally said screw it.  hero in a group with best support and mow them down.  still managed to finish with max rep, but zero aligment.
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