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Author Topic: Civilization V  (Read 32930 times)

mberan42

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Re: Civilization V
« Reply #1 on: 18 Feb 2010, 15:35 »

Words cannot even begin to describe how incredibly excited I am for this!!!
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Re: Civilization V
« Reply #2 on: 18 Feb 2010, 15:37 »

I wonder if they've got any plans to cut down on the power of the ol' Stack of Doom. Although, tbh, I'm not sure how much I really want to see complicated war mongering in Civ. The series already has an awful lot going on.
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Reed

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Re: Civilization V
« Reply #3 on: 18 Feb 2010, 15:42 »

You know, I've always thought that cultural domination is one of the most fun ways to play the game. I hope they provide new options for that!
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Re: Civilization V
« Reply #4 on: 18 Feb 2010, 15:54 »

I am incredibly excited for this, I am all over the hex map and ranged bombardments.
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Re: Civilization V
« Reply #5 on: 18 Feb 2010, 18:54 »

I pee'd my pants when I saw this announcement.

I've also never seen such a beautiful hex grid.
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Re: Civilization V
« Reply #6 on: 18 Feb 2010, 20:14 »

You know, I've always thought that cultural domination is one of the most fun ways to play the game. I hope they provide new options for that!

I agree, I really enjoy turtling in Civ and going for culture and Great People.
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Re: Civilization V
« Reply #7 on: 18 Feb 2010, 20:29 »

i loved going to space, and also nuclear war
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Re: Civilization V
« Reply #8 on: 19 Feb 2010, 02:57 »

Still reading about it, but I also love the new hex grid.  For some reason it makes me think of Settlers of Catan, which makes me smile.
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Re: Civilization V
« Reply #9 on: 19 Feb 2010, 03:02 »

Also, I kind of expected by now that they'd have the ability to expand large cities out of the one-square size.  Like, to throw out suburbs and such once you hit a certain tech and pop level.  It'd be an added challenge, because you'd have to weigh up the benefits of the extra population it could sustain with expanding over the top of services like farms and such.
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Re: Civilization V
« Reply #10 on: 19 Feb 2010, 04:10 »

That would be a decent feature. I'd also like to see the leveling up feature expanded a bit, possibly to include purchasing upgrades as well, or things that give a big bonus but some detriment.

And the hex grid looks beautiful, but it does mean that the number of surrounding tiles is cut by two.

And I want that view city feature that was in Civ III but not IV. I always went for culture and turtling over conflict, mostly because I blew at it, and that view that crammed all the buildings and wonders onto the screen was really pretty. IV's really close zoom in just didn't cut it for me after that.
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Re: Civilization V
« Reply #11 on: 19 Feb 2010, 04:46 »

Cut by two?  What do you mean?  I thought Civ had used square tiles up until this point, meaning that this would add two neighbouring squares.

edit: ah, it's a square, but you can move diagonally, right?  Hmm.
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Re: Civilization V
« Reply #12 on: 19 Feb 2010, 05:08 »

So this means I should start stocking up on supplies and saving my vacation and sick time at work because after this comes out there's a good chance I won't be leaving my apartment for awhile.



Also now I want to play Civ IV and I'm stuck at work. DAMMIT!!
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DavidGrohl

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Re: Civilization V
« Reply #13 on: 19 Feb 2010, 09:45 »

Cut by two?  What do you mean?  I thought Civ had used square tiles up until this point, meaning that this would add two neighbouring squares.

edit: ah, it's a square, but you can move diagonally, right?  Hmm.

Among other things, the physical distance you can cover with a given amount of steps is more accurate.

This is because with hexagons, no matter which direction you pick, you will move the same distance.

With squares, if you move toward one of the corners you actually move sqrt(2s^2), which is a little farther than the s you move if moving horizontally or vertically.

With this hex map, a builder can enjoy more proactive defensive strategies, while a warmonger can completely divide an enemy state with a few well-placed infantry. I imagine, in play, this will result in some significant battles taking place outside of cities, which would be a major step forward IMO.
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Re: Civilization V
« Reply #14 on: 19 Feb 2010, 10:54 »


With squares, if you move toward one of the corners you actually move sqrt(2s^2), which is a little farther than the s you move if moving horizontally or vertically.

Yep. That's why a diagonal square counted as roughly 1.5 squares in 3.X D&D. With that said, it's not really a big deal in small scale games though, which is why they just said screw it and went 1 for 1 in 4th Edition. After all, that game isn't really about logistics and grand strategy-- any advantage the players can gain through using the faster diagonal movement is largely counteracted by monsters being able to do the same, and where you finish the fight rarely has a big impact on how you're going to play the rest of the campaign. But for a game like Civ, hexes are pretty welcome, since Civ often comes down to collecting interest on small advantages over a large number of turns.
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Re: Civilization V
« Reply #15 on: 09 Mar 2010, 15:38 »

Bumping this topic for a good ol' fashioned infodump.

First, there's this IGN article. The combat stuff is mostly already known, but there's some new info on how the interface and AI work that I found interesting. Also, the game will now automatically populate the map with neutral city-states that are more like mini-Civs than barbarians. They won't work towards any victory conditions, so they're mostly there to negotiate with/crush as you like. They also talk about the leaders and their backdrops, which makes me wonder whether I'll get to see Montezuma in a suit like in Civ 3.

There's also a Eurogamer interview here, but there's very little information about the game in it. Who knows why, maybe the interviewer was too interested in his own cleverness like Eurogamer tends to be. You get a chance to talk to the lead designer of the next Civilization game and you piss most of it away talking about fanfiction and whether the game is educational, what the fuck is wrong with you?

Finally, somebody in the SA thread for this game collected all the confirmed Civs and known leaders in a list.

Germany - Bismark
China - Wu Zetian
America - Washington
Japan - Nobunaga
Arabia - Harun al-Rashid
Mongolia - Genghis Khan
Rome - Julius Caesar
France - Napoleon
England - Elizabeth
India - Gandhi
Ottomans - Suleiman
Inca - Leader unknown (Probably Huayna Capac)
Aztec - Montezuma
Songhai - Askia
Russia - Catherine
Egypt - Ramesses II

There are 18 Civs in total, so we still don't know 2. It's pretty likely that the Greeks are one, considering they were one of the original 'untouchable' Civs, but the last one is anyone's guess. Some people are theorizing that they'll do another African Civ, probably the Zulu since putting both Mali and Songhai in would be kind of redundant. I'm a little disappointed that multiple leaders per Civ is gone, but since every leader has unique traits and a full model now maybe that would be more complicated. Oh well, I'm sure there will be inevitable expansions for that.
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Alex C

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Re: Civilization V
« Reply #16 on: 09 Mar 2010, 16:53 »

Cool. I particularly like the cap on units based on what resources you have available, since presumably they could make resource tiles a touch more common while still keeping a check on army sizes. The distance between your starting city and the nearest copper reserve was far too important in Civ IV, especially in the early patches. I'm as likely to try to go for a cultural, space or political victory as I am to war monger, so I'd definitely be willing to bear a unit cap provided I have better than even odds of acquiring crucial resources.
« Last Edit: 09 Mar 2010, 16:58 by Alex C »
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David_Dovey

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Re: Civilization V
« Reply #17 on: 09 Mar 2010, 19:49 »

Have the Carthaginians been in a Civ game ever?
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Re: Civilization V
« Reply #18 on: 09 Mar 2010, 20:09 »

Yeah.
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Re: Civilization V
« Reply #19 on: 09 Mar 2010, 20:41 »

They were definitely in 2. Can't remember if they were in others.
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Re: Civilization V
« Reply #20 on: 09 Mar 2010, 20:52 »

They're in Civ IV via the Warlords expansion as well.
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Boro_Bandito

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Re: Civilization V
« Reply #21 on: 09 Mar 2010, 21:20 »

Hannibal has pissed me off in so many Civ IV games I can't even tell you, it's weird thinking he probably isn't going to be in this one.
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Re: Civilization V
« Reply #22 on: 09 Mar 2010, 22:52 »

Hannibal has pissed me off in so many Civ IV games I can't even tell you, it's weird thinking he probably isn't going to be in this one.

He will.  Between expansions and mod-tools, you can rest easy.
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Re: Civilization V
« Reply #23 on: 09 Mar 2010, 23:01 »

Or uneasily as the case may be. But yeah, Hannibal is a pain in the ass. Boudica might be more aggressive, but Hannibal has a douchey way of bringing some of his friends to the party.
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David_Dovey

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Re: Civilization V
« Reply #24 on: 10 Mar 2010, 01:16 »

I've never really liked turn-based anything not one little bit, but I do have an unbearably stiffy for history. It also appears that most of the series' titles are available for OSX. Should I get them?
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KvP

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Re: Civilization V
« Reply #25 on: 10 Mar 2010, 01:18 »

If Alpha Centauri is available for Mac, get that.

Otherwise Civ 4's okay. I stand by Civ 2, though. The music, and the civ advisors, has never been better. Every civ game (minus Alpha Centauri, I think) has had a weird, sort of annoying design flaw in its combat. Lately they've all made turtling super powerful.
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David_Dovey

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Re: Civilization V
« Reply #26 on: 10 Mar 2010, 01:26 »

Are there better history-based strategy games out there (real-time or turn-based?). Age of Empires? Total War?
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Re: Civilization V
« Reply #27 on: 10 Mar 2010, 01:49 »

Depends on what you're looking for. In terms of war, Europa Universalis 3 is super, super dense but very thorough and realistic. In terms of ease of use and accessibility, and to some degree flexibility in how you play, Civ is up there.
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Re: Civilization V
« Reply #28 on: 10 Mar 2010, 01:52 »

Total War is a lot of fun, even if the 4X side is lacking.
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Re: Civilization V
« Reply #29 on: 10 Mar 2010, 01:58 »

I figure a name like "total war" probably gives that away pretty early though. Yeah, I like the idea of all the 4X stuff. I guess I'll give Civ4 a try.
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Re: Civilization V
« Reply #30 on: 10 Mar 2010, 02:29 »

I really like and suggest the Total War series.  Buy Total War : Rome, it's like $5.  If you like that, explore your options.  There are also tons of mods for TW: Rome and it's successors that improve graphics, add campaigns, etc.  Some are actually better than the developer campaigns.
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Re: Civilization V
« Reply #31 on: 10 Mar 2010, 03:29 »

I am playing Empire TW at the moment and hardly ever playing the battles, turning it into a sort of 4X light.  Some battles I'll play though, like when I am defending a fortified city with two squads of home guard troops because people have come out of nowhere and caught me unawares.  Then I need them to intelligently man the cannons and all that shit, but mostly simming the battles turns out alright.
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Re: Civilization V
« Reply #32 on: 10 Mar 2010, 03:51 »

Are there better history-based strategy games out there (real-time or turn-based?). Age of Empires? Total War?

Age Of Empires 1 and 2 are fuccin great games. Unit control can be a hassle in big battles in 1, but slowing the game down during fights and up during gathering always works for me. Both have stories completely based on history or archaeology - real battles and real wars, where number 3 is about some knight from Sicily going to America after the fountain of Youth.
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Re: Civilization V
« Reply #33 on: 10 Mar 2010, 15:35 »

If you want to play the AoE games, don't go backwards. Either start with 1 or don't play it at all, because simple things like an idle worker search button and being able to queue production of different types of units, not to mention gates, are essential once you've spent more than an hour with them at your disposal.

They're all great though, even 3.
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Re: Civilization V
« Reply #34 on: 10 Mar 2010, 15:39 »

I played AoE 2 a little bit back in the day and really liked it.

Then I discovered Civilization and it all went downhill from there.
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Re: Civilization V
« Reply #35 on: 10 Mar 2010, 22:31 »

I'm wondering if the Vikings won't have one of the two last spots. They were one of the nations in Civ 2 (<3 <3 <3) and they do apear in the cinematic trailer.


And if you want to play a large game with lots of macroing I recomend Dominions 1-3. Don't get discurege by the "crapy" graphics.
« Last Edit: 10 Mar 2010, 22:53 by Covetous »
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Re: Civilization V
« Reply #36 on: 21 Mar 2010, 19:55 »

17th Civ is in fact Alexander and the Greeks. Only one more left to be revealed. Popular guesses are currently the Vikings or the Zulu, but who knows, they could pull something crazy out of the hat like Songhai.
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Re: Civilization V
« Reply #37 on: 21 Mar 2010, 20:02 »

Maybe it'll be jesus
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Alex C

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Re: Civilization V
« Reply #38 on: 21 Mar 2010, 20:03 »

I'm just glad Alexander is in so I can just select him and not bother to input a name.
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Re: Civilization V
« Reply #39 on: 21 Mar 2010, 21:04 »

I like to play him on the Earth map just so I can get squashed by the Romans in no time flat.

Europe is always way too small.
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Re: Civilization V
« Reply #40 on: 21 Mar 2010, 23:04 »

I was playing Civ IV yesterday and I was at war and it sucked. I had to endlessly produce cavalrymen and then infantry because the enemy had a dozen fucking guys on their cities, and it just got dull. Having one unit per tile is definitely the way to go.
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Re: Civilization V
« Reply #41 on: 25 Mar 2010, 20:40 »

Hopefully they make it possible to be more focused on one or two paths to victory.
I've always felt forced to go level up all of my different technologies instead of focusing on my two favorites (Culture and Economics)
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Re: Civilization V
« Reply #42 on: 30 Mar 2010, 10:19 »

I just drooled on myself a little...

 :-o
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Re: Civilization V
« Reply #43 on: 30 Mar 2010, 10:27 »

I've always felt forced to go level up all of my different technologies instead of focusing on my two favorites (Culture and Economics)

I always kinda saw that as a good thing, tbh. If you could just set a couple of priorities to "MAXIMUM RESOURCES!!!" and win consistently that'd be sorta lame. The difference between a mediocre civ player and a good one is the ability to know just how much you need to compromise the big picture victory condition to meet basic needs and to thrive in the short term. I mean, hell, I won a cultural victory last week in which I decimated or outright destroyed 3 other civs. Needed to steal me some wonders.
« Last Edit: 30 Mar 2010, 10:29 by Alex C »
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Re: Civilization V
« Reply #44 on: 31 Mar 2010, 13:36 »

I won a cultural victory last week in which I decimated or outright destroyed 3 other civs. Needed to steal me some wonders.

It's jerks like you that caused the Library of Alexandria to burn.
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Re: Civilization V
« Reply #45 on: 31 Mar 2010, 13:59 »

Yeah, but I had a few praetorians leftover from curb stomping Tokugawa burning a hole in my pocket. That's how emperors roll.
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Re: Civilization V
« Reply #46 on: 31 Mar 2010, 14:01 »

TBH, I really did start out wanting to play a peaceful game, but random assigned me the Romans and stuck me right between Tokugawa and Boudica. I don't think the message could have been any clearer even if Sid himself slapped me on the back of the head and said "Build a fucking army."
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Re: Civilization V
« Reply #47 on: 07 May 2010, 06:24 »

Civilization V just went up for pre-order on Steam today. $50 for normal Civ V and $60 for the Deluxe Edition.

Quote from: Steam
Pre-Purchase Civilization V
Pre-Purchase now to receive the Cradle of Civilization Map Pack: Mesopotamia

Pre-Purchase Civilization V - Deluxe Edition
Pre-Purchase now to receive the Cradle of Civilization Map Pack: Mesopotamia
- Plus also get the bonus Babylon Civilization with leader "Nebuchadnezzar II"
- Behind the Scenes at Firaxis with Civ V video feature
- Game Soundtrack

Also, not sure if it matters for anyone here, but Civilization IV complete is $10 right now.

Due to my eager pounce upon the pre-order, I accidentally ordered the normal version before realizing the DX even existed. Hopefully Steam is okay with me giving them $10 more and lets me correct it.
« Last Edit: 07 May 2010, 06:27 by ackblom12 »
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Re: Civilization V
« Reply #48 on: 07 May 2010, 07:25 »

Fuck that; $80 US for the regular and $90 for the pre-order over here in Australia.

Nope, not buying that. Not from Steam anyway, I'll probably grab a boxed copy off of ebay or PlayAsia. Shit, I could probably get it for that price at JB Hifi in town.
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Re: Civilization V
« Reply #49 on: 07 May 2010, 07:29 »

I am pretty certain that you can make a US account for Steam actually and use all your normal information. I know it was a work around UK folks were using to not get screwed on prices for a while.
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